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30th October 2005, 14:19 | #61 | Link |
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Elias: you say we need to beta-test the build. OK, but where to report bugs and glitches?!
e.g. d2v "splitting" didn't work with my .d2v files in 20051025 build at all (dgdecode 1.46b1). How to inform gabest about that? :P |
30th October 2005, 14:26 | #62 | Link | |
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Quote:
http://sourceforge.net/forum/?group_id=82303 http://sourceforge.net/tracker/?grou...03&atid=565649
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Last edited by Elias; 30th October 2005 at 15:00. |
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30th October 2005, 15:07 | #63 | Link | |
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Last edited by Elias; 30th October 2005 at 15:26. |
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30th October 2005, 16:52 | #65 | Link | |
李姗倩 Lǐ Shān Qiàn
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Quote:
(MPEG-2 AAC).mp4 (MPEG-4 AAC).mp4 (HE-AAC).mp4 (HE-AAC PS).mp4 |
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30th October 2005, 17:55 | #66 | Link |
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Nice to see ya back Gabest
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 |
30th October 2005, 19:52 | #68 | Link |
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All right boys and girls, Gabest is uploading the new stable release as we speak!
http://sourceforge.net/project/showf...ckage_id=84358
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Last edited by Elias; 30th October 2005 at 19:56. |
30th October 2005, 21:41 | #69 | Link | ||
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Last edited by Elias; 30th October 2005 at 22:04. |
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30th October 2005, 22:04 | #70 | Link | |
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In short if you have one file playing, and you drag&drop another one, it's possible to have two files mixed i.e. previous file simply isn't stopped and removed from memory, it still plays :P I haven't fully tested though which options lead to such interesting result. ffdshow used as decoder, mode is VMR9 renderless. Seems not dependand on internal mpc splitters (i.e. happens with haali as well). Seems also nondependend on container, happened both with mkv and avi. But again, until others are able to reproduce it, I don't know if it's only particular system bug or what :P |
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30th October 2005, 22:06 | #71 | Link | ||
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I couldn't reproduce it either. Quote:
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Last edited by Elias; 30th October 2005 at 22:12. |
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31st October 2005, 05:03 | #74 | Link |
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I don't know about bugs but I had some questions.
1) Why internal subtitle render work so slow? Vsfilter work many times faster than internal render and had almost the same results. 2) How about ass animation support like textsub? Opinional of course. And about that "subtitle is out-of-synch" problem. If it nothing Gabest can do about DirectShow time accuracy, than how about a subtitle time correction hack? |
31st October 2005, 06:47 | #75 | Link | ||||
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Secondly, like I said, you could reduce the probability of occurrence of out-of-synch subs by not using the "max possible time stamps" without making any bad side effects. But hey, anyway its fixed fixed fixed Hooray Quote:
Another thing is, softsubs from VS are always relative-to-video-frame, whereas softsubs in MPC can be both relative-to-video-frame & relative-to-physical-device. VSFilter cannot "touch" a point out of the video frame, since it is in the upstream and it doesn't know what's going on in the downstream. MPC's renderer, on the other hand, can draw things everywhere on your screen. It's co-operating with video renderer. (This can be its weak point too, as we saw in that problem) And practically, this is confusing for absolute positioning, because {\pos(0,0)} is not unique for MPC, which is a major problem indeed, but anyway purely technically, it is clear that MPC's sub renderer is (at least potentially) more powerful and more flexible. And powerful/advanced framework is usually more cpu-eating. Quote:
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31st October 2005, 06:51 | #76 | Link |
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If anyone is curious about what the d3dx9_27.dll is, just check my first post, I've updated it with Gabest's answer. Gabest has been receiving a lot of questions about this dll, so let's make life easier for him
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31st October 2005, 06:54 | #77 | Link |
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Let me add one more thing. VSFilter can work in the HW Overlay mode, which is fastest and least cpu-consuming, thanks to HW accelerators. When using MPC's sub renderer, that is not possible (for one thing, you can always screencap in that case), so I'm guessing (some of) HW accelerators are forced to be disabled if you use VMR9 Renderless. This might be another reason VSFilter is faster.
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31st October 2005, 07:45 | #79 | Link | |
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