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3rd July 2022, 21:15 | #261 | Link |
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Not sure if it's really that complicated. Idea behind it is good.
I don't know where this big difference is coming from though. I don't believe it's due to compression overshoots (it's jus too much), but this may be more clear when I use few tools to measure MaxCLL. Resolve is not the best way when you have finished (compressed) master. MaxFALL aligns, which is somehow good news. Supplied DV metadata is also aligned with master and matches one generated in Resolve. It's just MaxCLL. |
3rd July 2022, 22:08 | #262 | Link | |
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Anyway, in a nutshell: is PQ future proof? Probably yes. |
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3rd July 2022, 22:52 | #263 | Link |
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As for today cameras are not the main limitation, but way more displays. 10K nits will need some time and development for sure and probably we don't even need more for the eye, so PQ should be quite future proof.
Eye can see around 20 stops if I remember well, but not at the same time (only after some adaptation time). |
4th July 2022, 10:25 | #265 | Link |
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Even in dark room more than 1K nits still makes difference.
I've only seen 2K masters on Dolby monitor, but those who saw 4K nits say it still makes difference compared to 1K. Not sure about 10K though. |
4th July 2022, 10:27 | #266 | Link | |
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>Sure, I very much believe that the future is gonna be some sort of 12bit PQ with high enough nits and dynamically changing metadata. It is already the future. IPTPQc2 is 11.5 bits PQ. FEL is 12 bit. And no, you do need 12 bit Dolby Pulsar to present this. 12 bit is BT.2020 10000 nits, display is only 700 nits P3, so 10 bit is for smaller image. There is also RGB vs YCbCr and of course 4 subpixels. So more or less all I watch is 12 bit PQ. Last edited by Balling; 4th July 2022 at 10:43. |
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5th July 2022, 06:17 | #269 | Link |
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As does looking directly into the sun, but that's uncomfortable to say the least.
So given a reference environment of 5 nits, does exceeding 1,000 nits serve any artistic purpose that anyone will appreciate? Or...does it just serve to have a larger number that marketing tells us is automatically better? I mention a reference viewing environment combined with a max brightness value of 1,000 nits because that's HLG's baseline. If you have more ambient light, you can simply turn up the brightness, and the EOTF will perform the necessary adjustments to preserve artistic intent. Essentially, I am attempting to figure out why everyone is not simply migrating distributed content over to HLG. Surely there must be artistic merit in exceeding 1,000 nits in a reference environment? Because that's the one thing it can't do. Then again, it did take UTF-8 two decades to become the predominant encoding on the World Wide Web. See, UTF-16 was declared the future and that's what sophisticated people used. Except that...UTF-8 turned out to be so much easier to deal with. |
5th July 2022, 10:50 | #270 | Link |
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Probably because of the fact that HLG is hybrid so people with OLED won't be able to appreciate any added details on the blacks as the lower part of the curve is essentially SDR BT2020.
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5th July 2022, 16:10 | #271 | Link | |
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I'm not going to argue with you as I don't have enough expertise. I can only pass what Dolby people said. They done a lot of study including many tests on random people (not just engineers). 4K nits is apparently not "burning" your eyes at all. Atm. color volume is an issue even for 1K content as OLEDs due to technology limitations makes signal pure what above some nits (if I remember well they fall apart already at 200 or so), which is not how it should be. Sony reference OLED monitor was RGB based and it behaved much better. There is video on YT (from Vincent) where it can be seen compared to Apple HDR screen. Last edited by kolak; 5th July 2022 at 16:15. |
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5th July 2022, 17:27 | #273 | Link | |
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The only thing I'm saying is: suppose you shoot a scene in LogC and it's in a relatively dark environment. When you convert to PQ, you're gonna be able to preserve every stop recorded by the camera, while when you convert to HLG only the ones in the middle and high levels are gonna be preserved. In other words, if you have like a dark environment, in HLG it will be averaged out to black 64 while in PQ and LogC you're gonna be able to see different shades of black. Of course this isn't generally an issue and this is why: those details or rather values are artificially removed anyway during the grading even in PQ 'cause they're almost always full of noise. If I wasn't on paid leave with my phone in my hand and no PC in sight I would have shown you. |
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5th July 2022, 17:43 | #274 | Link |
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Remember that I am arguing for HLG for consumer distribution only. It's certainly not anything you would ever want to capture or grade in.
So...is all that detail in the blacks useful for consumer viewing? I do not know the answer. |
5th July 2022, 19:55 | #276 | Link |
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Dolby Atmos is backwards compatible with both TrueHD and AC-3. And because of that, it's backwards compatible with simple stereo. And as Dolby controls all of this, there is no disagreement on what different things (MaxCLL) mean.
If video were to have Atmos' level of compatibility, we would be looking at something like HLG with a PQ enhancement layer and metadata. Now that might actually be cool... EDIT: Okay now I'm really thinking about this... Last edited by wswartzendruber; 5th July 2022 at 20:02. |
5th July 2022, 23:26 | #277 | Link | |
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iPhones record in that format in HDR mode. HLG base layer with enhancement metadata that turns it into PQ (plus the typical other metadata Dolby Vision includes to assist tonemapping etc).
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6th July 2022, 00:17 | #278 | Link | |
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I know 'cause I stumbled on this early last year: https://forum.doom9.org/showpost.php...5&postcount=94 |
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6th July 2022, 00:33 | #279 | Link |
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Did Profile 8.4 not exist when the UHD Blu-ray spec was being done? Because it seems obvious that it should have used that.
EDIT: That was a stupid question. HLG didn't exist when that spec was being drafted. Last edited by wswartzendruber; 6th July 2022 at 00:35. |
6th July 2022, 01:23 | #280 | Link | ||
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PQ is a good choice as it gives you high quality throughout the entire spectrum, and a lot of extra brightness for future-proofing. HLG is a "compromise" format, not a high-quality format. Quote:
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