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Old Yesterday, 18:54   #1301  |  Link
LeXXuz
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Quote:
Originally Posted by Dogway View Post
@LeXXuz: The way you are cascading SMDegrain is for MDegrain cascading. I only do this for grain fest like 300 or 21 Grams, otherwise I use prefiltering cascading.
For LFR it's the same concept, initial LFR values can be somewhat higher than last LFR (wouldn't go over 300 or 400 for 1080p).
For chroma it depends how damaged it is, otherwise use @anton_foy's suggestion.
Thanks again Dogway. I've adjusted the settings for LFR and a first test looks promising so far regarding detail retention in difficult areas.
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Old Yesterday, 19:05   #1302  |  Link
Dogway
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Finally updated SMDegrain. Adds RGB support to ex_luma_rebuild() and fixes the issue in ex_retinex(), also added option to disable highlight compression to ex_retinex(), so in essence working as a shadow enhancer, it's built inline so for lvl=1 it's faster than before.
Also for GradePack fixed saturation in ex_contrast() as it was a regression I didn't notice.
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