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#21 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,679
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What you mean by that ?
It dont work under MT ? I dont use MT so would not know (life is just too short to be messing with dodgy stuff).
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#22 | Link | |
Registered User
Join Date: Jan 2010
Posts: 709
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Quote:
@Stains TWriteWAV how work? ie Soundout write the file when the script is loaded
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#23 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,679
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TWriteAVI/TWriteWAV:- http://forum.doom9.org/showthread.php?t=172837
Can write Video and/or Audio, and does not return immediately (as SoundOut does), it will only return when eg WAV is written and exists so that it can be available in same script for second pass processing. EDIT: TWriteWAV writes audio as an avs file is played, BUT, ForceProcessAVI/ForecProcessWAV force reads the video/audio so that it is output without playing file. Can use same to eg forcibly write some kind of metrics file (deshaker log or whatever), so it is available for a second pass, within the same avs file. Also, eg ForceProcessAVI scans an AVI file faster than VDub Video Analysis Pass does, about 70% of VDub taken time.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 15th November 2015 at 23:28. |
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#24 | Link | |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Quote:
Which means you're probably trying to open and write to the file 8 times at once while seeking back and forth. |
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#25 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,679
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Yes, I insisted on strict 1st to last frame processing, god knows how it would perform (old version) in MT, totally messed up AVI file I would guess.
As I said, dodgy stuff.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#27 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,679
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Arh, not too bad then
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#33 | Link | |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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Quote:
You have to change the pitch (only). If TimeStretch() does not satisfy your needs you might consider writing a plugin based on Subband Sinusoidal Modeling Synthesis (SBSMS). Last edited by Groucho2004; 16th November 2015 at 12:46. |
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#34 | Link | |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Quote:
Code:
TimeStretch(pitch=100.0 * 0.981818) Code:
R = AudioRate AssumeFps(FrameRate*.981818, true) ReSampleAudio(R) As for SBSMS, I wanted to try the command-line conversion to see how it compares. The default download is a very basic GUI that really doesn't do much, and it has no documentation whatsoever. Calling the exe with "-help" doesn't do anything either expect launching the window. The other download links with the source code don't contain any compiled library, and I still haven't seen any kind of documentation about how to use it from the command line. Would love to give it a try though. |
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#35 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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OK I got SBSMS to work through the GUI for a test. Quality sounds good.
However 1. It is extremely slow to initialize and create the .sbsms file 2. The .sbsms file is huge 255MB off of a 55MB WAV file 3. I don't have enough fine-grained control over the pitch to get the desired tone |
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#36 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Rubberband might do.
http://rubberbandaudio.com/ It can be integrated into FFMPEG but I don't think it's in the default builds, unless I'm mistaken. This command works rubberband.exe -p -0.3176665363342977 in.wav out.wav
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 16th November 2015 at 19:50. |
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