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7th August 2015, 12:54 | #142 | Link | |
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I decided to stick to PC Mode 4:4:4 this time because you can now use ReShade 3DLUT's with dispcalGUI which allow full grayscale and colorspace calibration with extreme accuracy to be applied in games without the need for CPKeeper or using Borderless Window modes AND you can apply 3DLUT's to madVR of course. I figured 4:4:4 PC mode is just a SAFER bet of seeing proper colors (& have lower input lag) than using Standard mode with some kind of post-processing. |
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9th August 2015, 07:22 | #150 | Link |
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This is being discussed in the madVR thread but I thought it would be better to ask here: What exactly does overlay mode do? Also, is it fine to use gamma processing to something that looks pleasing to me even though I haven't calibrated my display or am I deviating too far from the source?
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9th August 2015, 09:11 | #151 | Link | |
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https://en.wikipedia.org/wiki/Desktop_Window_Manager https://en.wikipedia.org/wiki/Hardware_overlay |
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9th August 2015, 09:47 | #152 | Link | |
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9th August 2015, 10:06 | #153 | Link |
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I've just checked and overlay doesn't wotk in D3D11 mode, only in D3D9. I don't think any other settings could affect it (but I don't like this mode so I don't really know).
When enabled it should say "D3D9 overlay" in OSD (Ctrl+J). Screenshots of the whole screen using PrtScr or build-in into media player (Alt+I in MPC-HC)? In overlay mode PrtScr screenshots should be like this: http://i.imgur.com/29dK9q0.png |
10th August 2015, 23:35 | #156 | Link | |
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Overlay is also very robust and tends to avoid V-sync issues, e.g. with multi-monitor setups in Windows 7. Overlay does not support 10-bit. Overlay is also a bit less responsive when resizing the video player's window.
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madVR options explained Last edited by Asmodian; 10th August 2015 at 23:37. |
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27th August 2015, 03:32 | #158 | Link |
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Finally an update for madVR v0.88.21
Does anyone have a good short description for Bilateral as is used in madVR for chroma upscaling? Thanks.
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madVR options explained |
27th August 2015, 05:44 | #160 | Link |
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Excellent! Thanks.
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madVR options explained |
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