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Old 23rd May 2021, 10:49   #19101  |  Link
Pauly Dunne
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Quote:
Originally Posted by Atak_Snajpera View Post
Remove "★" and "ü" from file name.
OMG....

I also had to remove the "★" from the folder name, that that file was in...

Unbelievable..
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Old 23rd May 2021, 20:10   #19102  |  Link
david.dgc
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Hello,

How works the excel file "workhours.csv" ?

The program will only encode within the time set and pauses according to this file?

How we enter time schedules inside?
Thanks
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Old 23rd May 2021, 20:34   #19103  |  Link
Atak_Snajpera
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Go to settings - work hours and generate simple rule. Next open that file in notepad to see how correct syntax should look like.
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Old 26th May 2021, 02:27   #19104  |  Link
Pauly Dunne
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RipBot264 v1.26.1, now available

"We" have a long awaited autoupdate......

I was hoping for some significant changes, etc....but you can see for yourselves.

Thanks, Atak.
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Old 26th May 2021, 03:52   #19105  |  Link
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predefined track descriptions

great that we can now add track descriptions. would be more useful if there was predefineable user-editable descriptions, separate for video, audio and subtitles, similar to what MKVToolNix has. thus, eliminating the need to manually type often used descriptions.

twas i that requested this be added to MKVToolNix, btw.

update: i assumed track descriptions = track names. seems i assumed wrong. so, what are track descriptions?

Last edited by FuzzyNutz; 27th May 2021 at 09:40.
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Old 26th May 2021, 05:32   #19106  |  Link
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Quote:
Originally Posted by FuzzyNutz View Post
great that we can now add track descriptions. would be more useful if there was predefineable user-editable descriptions, separate for video, audio and subtitles, similar to what MKVToolNix has. thus, eliminating the need to manually type often used descriptions.

twas i that requested this be added to MKVToolNix, btw.
This might need to be suggested to the author of MKVToolnix...not here.
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Old 26th May 2021, 07:49   #19107  |  Link
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Quote:
Originally Posted by Pauly Dunne View Post
This might need to be suggested to the author of MKVToolnix...not here.
i referenced an existing ability of MKVToolNix as an example of what i want added to RipBot264.
as an aside, i offered that the author of MKVToolNix added said ability at my request.

Last edited by FuzzyNutz; 26th May 2021 at 08:02.
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Old 30th May 2021, 01:44   #19108  |  Link
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Started up RipBot264 and it auto-updated to v1.26.1. Whatever .mkv I feed it, it generates an error after trying to index:
Quote:
System exception - Access Violation
(c:\temp\job1\getinfo.avs, line 2)
Looking at the getinfo.avs file, line 2 looks something like this:
Quote:
video=LWLibavVideoSource("c:\Video\Temp\video.mkv",cachefile="c:\temp\RipBot264temp\job1\video.mkv.lwi",prefer_hw=3)
Also spotted at the bottom of the test.log file:
Quote:
[avisynth @ 0000018da9c30e00] System exception - Access Violation
(c:\temp\RipBot264temp\job1\getinfo.avs, line 2)
c:\temp\RipBot264temp\job1\getinfo.avs: Unknown error occurred
I have tried multiple files, and I'm getting the same error each time now.
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Old 30th May 2021, 09:04   #19109  |  Link
Atak_Snajpera
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Set all decoders to CPU instead of GPU
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Old 30th May 2021, 15:12   #19110  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
Set all decoders to CPU instead of GPU
Thank you. I switched just the AVC decoder from GPU to CPU, and that has allowed me to proceed with next steps and to start the encoding.

Is there a reason why decoders need to be set to CPU instead of GPU? Is there an issue a component or plugin that has an issue, or perhaps with a system driver on my computer?
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Old 30th May 2021, 15:21   #19111  |  Link
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Latest version of lsmash seems to have broken hardware decoders. I haven't noticed that because I always use software decoders.
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Old 31st May 2021, 19:25   #19112  |  Link
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@Atak

When I add an audio track from the 3-dot button, the program freezes

that's with the latest update, after 2021.05.25
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Old 1st June 2021, 08:13   #19113  |  Link
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Alternate encoder to "bypass" LSmash

Hey guy's,

If anyone is having issues with L Smash, (or just want's to use the older RB decoder, try this :-

overwrite this field in RipBot264.ini if you want to use FFMS2 instead of L-Smash

[DefaultVideoDecoder]
MPEG-2=FFMS2
VC-1=FFMS2
AVC=FFMS2
HEVC=FFMS2
OTHER=FFMS2
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Old 2nd June 2021, 09:39   #19114  |  Link
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Quote:
Originally Posted by slalom View Post
@Atak

When I add an audio track from the 3-dot button, the program freezes

that's with the latest update, after 2021.05.25
Probably my bad, they were jobs added with 2021.05.25 update
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Old 3rd June 2021, 23:07   #19115  |  Link
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Hey guys, I'm having a dismal month with no free time whatsoever. Just wanted to drop by to thank Pauly Dunne for his advice (although I haven't had a chance to finish the installation yet) and Atak for adding all the title and filter strength options.

A minor note about the strength values: if it's not too much trouble, could you tweak the KNLMeansCL strength input to accept decimal values like 1.5? Back when I ran denoise tests, I saw a notable difference between values like 1.0 and 1.5. So just one decimal point, for better control, would be perfect. Otherwise, great job. Glad to see you back in action.

EDIT: By the way, I didn't notice any issues with audio tracks or GPU encoding after the patch (Nvidia card). In case somebody is wary of the update because of the reports above, back up the installation folder just in case and give it a try.

Last edited by Ripmann; 3rd June 2021 at 23:13.
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Old 4th June 2021, 01:57   #19116  |  Link
Pauly Dunne
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Quote:
Originally Posted by Ripmann View Post
Hey guys, I'm having a dismal month with no free time whatsoever. Just wanted to drop by to thank Pauly Dunne for his advice (although I haven't had a chance to finish the installation yet) and Atak for adding all the title and filter strength options.

A minor note about the strength values: if it's not too much trouble, could you tweak the KNLMeansCL strength input to accept decimal values like 1.5? Back when I ran denoise tests, I saw a notable difference between values like 1.0 and 1.5. So just one decimal point, for better control, would be perfect. Otherwise, great job. Glad to see you back in action.

EDIT: By the way, I didn't notice any issues with audio tracks or GPU encoding after the patch (Nvidia card). In case somebody is wary of the update because of the reports above, back up the installation folder just in case and give it a try.
Hey Ripmann,

Yeah, it's been a little while, and thankyou for your compliment.

Not sure if you would have seen my lengthy explanation of the differences between the original KNLMeansCL filter scripts, and the current one's, before I took that post down.

Anyway, I know it's each to their own, but I still don't understand why you like KNLMeansCL...

OK, so I have just done a very simple edit / test, and it seems like you can use ANY decimal point value you want....you simply choose one from the drop down, and edit the "h" value, eg:-

#After_Prefetch_Denoise
LoadPlugin("D:\RipBot264v1.26.1\Tools\AviSynth plugins\KNLMeansCL\KNLMeansCL.dll")
video=ConvertToYUV444(video).KNLMeansCL(d=0, a=2, s=4, h=1.5, device_type="GPU", device_id=0, channels="YUV").ConvertToYUV420

OR

You could also write up a few custom scripts, and simply choose it from the Custom Script drop down list.

I'm sure you've now seen this :-

https://forum.doom9.org/showthread.p...29#post1943629
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Last edited by Pauly Dunne; 4th June 2021 at 02:05.
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Old 6th June 2021, 14:05   #19117  |  Link
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Another Autoupdate...

So I have just noticed yet another little update...

The mostly obvious addition is a "Demo" mode for the filter's you use, either Sharpen, MDegrain or KNLMeansCL..it split's your clip into a 4 way split screen in MPC-HC, so you can easily compare the difference between the 3 available presets for these filters, but only in their default levels, NOT if you choose a different "Strength"

Interesting feature, but as it doesn't adjust to user custom settings, it's just "bling".

Having said all that, I have just tried to start my Job Queue and it has an L-Smash error on the existing jobs, BUT if you load a new job, there isn't a problem.

This would be a MAJOR problem for those who have massive Job Queue's

Another observation, when I try and use the "Demo" feature MPC-HC "Cannot render the file", however, "Preview Script" works fine
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Last edited by Pauly Dunne; 7th June 2021 at 02:27. Reason: extra info
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Old 9th June 2021, 19:21   #19118  |  Link
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That split-screen playback is much smoother and it helps a lot to find the right preset filter. It helps a lot!
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Old 10th June 2021, 02:59   #19119  |  Link
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Quote:
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That split-screen playback is much smoother and it helps a lot to find the right preset filter. It helps a lot!
C'mon slalom,

It's ONLY useful if you're using the default filters, with default settings !!

And unless you have a large display, it's hard to really define the fine differences.

But as soon as you alter the filter scripts, it's useless, and you have to go back to the tried & tested (and full screen) original preview script function.

And for those out there that use their own custom filters, you don't even get the "Demo" option.

And as RB still only has 2 degraining / denoising filters, there are probably a LOT of custom filters being used (me for one).

So like I said before,

Quote:
Interesting feature, but as it doesn't adjust to user custom settings, it's just "bling".
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Old 11th June 2021, 02:29   #19120  |  Link
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Code:
This small app written in Delphi is specially for people looking for something simple without exotic filters and unnecessary settings
@Atak_Snajpera You were true to your word. What a beautifull and "simple" app you've created, so useful for my needs now. A pity it doesn't have the possibility to choose encoding with Nvidia, but for that purpose there's another great program like StaxRip. Besides, with a Ryzen 2700x I can get "enough" speed.
In any case, thank you, I will begin to use it more frequently from now on.

@Pauly Dunne Thank you so much also for your "extra Avisynth degraining / denoising filters". A fantastic addition and, following your advise, used SMDegrain with more than satisfying results.
Hope you continue and expand your useful work.

And thanx to all the good info I could get reading this thread
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