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#21 | Link | |
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Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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Quote:
I can't speak for the performance difference, I have not tested it.
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Groucho's Avisynth Stuff |
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#22 | Link | |
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Registered User
Join Date: Jun 2015
Location: France
Posts: 46
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Quote:
– Quite astonishingly, running roughly the same script (I may have changed a line or two between the version used for the former tests and a reference copy I made a few hours later but nothing significant), AVSMeter gives a total time just above 47 minutes : Attachment 17112 – Then with an updated script on which, as also advised by "StainleSS", I replaced the individual Morpheus commands by a single command pointing to a list of frames to interpolate in a separate file, it further reduced the time almost by half (although the absolute improvement from 11+ hours is less impressive it was definitely worth correcting that clumsiness), down to 28.5 minutes : AVSMeter x86 script 201912302106 2.png – Then I tested the updated script with Avisynth+ 64 bits, which gave only a tiny improvement, total time of about 28 minutes : AVSMeter x64 script 201912310037.png So apparently there's been a lot of progress in terms of efficiency / optimization in Avisynth / Avisynth+ over the last few years. And the problem with Morph in 64 bits has disappeared, so it seems specific to the older version of Avisynth+ x64 I had before (last time I checked it was supposed to be up-to-date, but I myself am far from being up-to-date generally speaking, I could use a complete revision, but my mom who likes ev'rythin' to be clean and neat and tidy threw away the source code a long time ago, and I'm now way too messed up for any attempt at retro-engineering, so I guess I'll have to stick with my obsolete self until I make my escape). “If all else fails, it's good to smile in the dark.” – Iggy Pop |
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| avisynth, ffmpeg, framesurgeon, morpheus, x264 |
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