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#64441 | Link |
Registered User
Join Date: Jan 2010
Posts: 478
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Is there a command line override flag (or other means) to force madTPG to output incoming R,G,B triplets at HDR scale in HDR mode?
Out of curiosity, I am trying to calibrate/profile my LG C9 with DisplayCAL. I have ColourSpace and CalMAN licenses as well and at least ColourSpace can configure madTPG to output HDR range (I haven't tried this with CalMAN but I don't actually use that software anymore) but DisplayCAL doesn't (or at least I am not aware of how to trigger that behavior). Yes, I can use SDR mode and an HDFury Integral to inject fake metadata but that's tedious and prevents me from profiling in VRR mode (the HDFury Integral is not VRR/GSync compatible and the display panel does behave somewhat differently in VRR mode and that's how I normally feed the display: GSync is always active, refreshrate remains 119.88Hz for movie watching as well to keep everything similar rather than having to use different picture modes for different input signals and display panel modes). |
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#64442 | Link |
Registered User
Join Date: Jun 2023
Posts: 25
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"If those don't do it, try also in the player's file explorer properties on the compatibility tab, to place a check on "Disable full-screen optimisations"."
Didn't know that was required nowadays, as you state to a fellow user, thank you! "do you have two screens even a virtual one counts?" I do not. |
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#64449 | Link | |
Registered User
Join Date: Oct 2012
Posts: 7,770
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windows issues.
if this happens with FSE it is just reported for fun or you don't have real FSE. mpo my changes something about that. i don't know enough about it. newer windows 11 version are also able to have more than 1 composition rate at the same time not sure if this is part of mpo Quote:
is EVR CP FSE even worth mentioning? i mean it has a seek bar now that wasn't always the case. to bad they took overlay from us so good. well there was no 10 bit version so well what ever. |
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#64450 | Link |
Registered User
Join Date: Jun 2023
Posts: 25
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I haven't "blindly activated it". I use it because without the matching of refresh rate to the FPS of the video it enables, I get worse performance as measured by rendering time, and even more importantly, mismatch between those two often causes lagging movement, even if rendering time is still reasonable.
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#64452 | Link | |
Registered User
Join Date: Oct 2012
Posts: 7,770
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Quote:
there are reason to use like to get 3D working but in general it is utterly broken. it does match anything and it doesn't even exist in newer windows version it may even forces flat 60 composition rate something it doesn't even have because it is not FSE it just fake. and please don't state stuff like this: "required nowadays" |
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#64453 | Link |
Registered User
Join Date: Jun 2023
Posts: 25
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Oh, I guess I must have confused FSE with the full screen mode in MPC-HC. So the latter should work fine when enable automatic full screen exclusive mode is not checked in madVR settings? And also not needing the disabling of optimisations in that case?
"and please don't state stuff like this: "required nowadays"" Don't get what you mean, I was merely responding to Sunspark's comment ("Fullscreen exclusive only works properly now if that box is checked, since version 1909 of W10 I think (forget the exact #) because Microsoft changed how compositing works."), not advocating using FSE itself as a requirement. |
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#64456 | Link |
Registered User
Join Date: Jun 2023
Posts: 25
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Yes, but he/she seemed to be under the false impression that I was referring to FSE itself being required, when I was only referring to how disabling optimisations is required if you're going to use FSE, according to Sunspark, as I explained:
"Don't get what you mean, I was merely responding to Sunspark's comment ("Fullscreen exclusive only works properly now if that box is checked, since version 1909 of W10 I think (forget the exact #) because Microsoft changed how compositing works."), not advocating using FSE itself as a requirement." |
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#64457 | Link |
Registered User
Join Date: Nov 2015
Posts: 413
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Yes, if you're using FSE check that box. If you're not going to check the box, then don't use FSE and stick to standard windowed borderless fullscreen mode.
Gamers deal with the same thing. D3D9 vs D3D11 (&12) games, FSE, overlay, windowed borderless, etc. What Microsoft does now is that without disable optimizations checked is that they insert a layer between a game running in FSE and the display. The game thinks it is using FSE, but it isn't. Most of the time it works fine, gamers have done benchmarks. Last edited by Sunspark; Yesterday at 19:03. |
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#64458 | Link |
Registered User
Join Date: Oct 2012
Posts: 7,770
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i guess i really didn't get the message through.
even if you check it you don't get FSE anymore. there are no guaranties anymore it's a dead end just look at overlay which was never used by any game i ever heard about i mean it would literally fail to start on amd if it doesn't have a fall back. newer WDDM version just use windowed with a forced composition rate of 60 on win 10 making is pointless like nothing else. hell on the win 11 version on my AMD system there is no madVR FSE any more at all i will still get presentation glitches if 2 screen are actively full screen and used there is no composition rate. and all of this doesn't matter because there are a lot of different windows version active now with how they update. all can have different WDDM version and don't forget the GPU driver. TL;DR if you have a working compibnation keep it. |
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#64459 | Link |
Registered User
Join Date: Nov 2015
Posts: 413
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My drivers are old, so my WDDM version is only 2.0, feature level 11_1.
I actually use overlay with madvr as a result and it works. Nothing else uses overlay though. Pretty sure FSE still works for me (I disabled optimizations globally and I'm on an older build of W10) and I can see a minute GPU load difference vs having it on or off. All the presentation modes work though, whether Windows or Linux. I agree with Huhn, people should not bother with FSE unless they're on old hardware or playing old games. My other "real" machine is a Steam Deck.. Valve has been pretty lame with the drivers and won't release drivers that have hardware acceleration for encoding or decoding.. or OpenCL so there is no point running Windows there.. so on the Linux side, there is acceleration support, but it's just the usual VAAPI stuff and support for it is hit and miss with apps.. so over there I have set up VLC and Haruna (which uses libmpv), but I don't watch stuff on it. Haruna will use vaapi-copy but not native vaapi.. I don't know why. |
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#64460 | Link |
Registered User
Join Date: Oct 2021
Posts: 3
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hello! i have a problem with madvr.
setup: windows 11 22h2, rtx 3080, lg cx, lav filters-0.77.2 x64, madvr 197, mpc-be x64 (but I also tried mpc-hc and potplayer) when I open an hdr file, it is not bright, the colours are pale. I have the default settings on madvr, except 10bit, hdr passthrough, display mode and FSE (fse not working) |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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