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15th November 2022, 18:07 | #63662 | Link | |
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As for Bilateral in madVR it is originally from Shiandow and you have sources included in madVR.zip for legal reasons. So it is not some madVR secret sauce that is "better" than others. The mpv version is maintained here https://gist.github.com/igv/a015fc88...1820ad89555637 I don't know history, what version is derived from where. For luma, well, you can take a look here https://artoriuz.github.io/blog/mpv_upscaling.html NGU is madVR is very good, never said it isn't. But at the same time FSRCNNX is good too. Last edited by kasper93; 15th November 2022 at 19:25. |
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16th November 2022, 14:00 | #63665 | Link | |
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I used HWiNFO and even a Wattmeter (some years ago) to verify this. madVR with minimal settings uses more ressources than mpv/VLC/MPC VR/EVR. In the past, madshi said madVR wad not optimised and it was planned for madVR 1.0. Between mpv/MPC VR/VLC, the differences were so small (in ressources usage) that it depends on what you want (image quality / UI / general preferences). I understand you prefer madVR (no problem), but I just wanted to disagree on ressources statement. (hoping madshi is not reading this anymore because he didn't like when we were speaking about competitors in this thread) |
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16th November 2022, 16:06 | #63666 | Link |
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mpv resource usage also depends hugely on settings used, just like with madVR. Maybe I consider it more reasonable because I never use Error Diffusion and that jumps GPU use well beyond mpv with its most expensive setting. With ED off and NGU, they aren't too far apart.
I also want to like mpv since it's now available for Windows. If I could only get Chroma to not suck I would be compelled to switch. Well that and I like useful UIs. There's an UI version of mpv around but even that is very "linuxy". |
16th November 2022, 22:03 | #63667 | Link |
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It's worth noting that mpv did not quite implement passthrough correctly until very recently, as it was not providing proper HDR peak luminance metadata to the display. That was only implemented a few months ago and not by default - you need to pass specific options to make it work. Also, AFAICT, the API that mpv uses to do that only really works on Windows 11, not Windows 10. (madVR can use the Nvidia private HDR APIs to work around that limitation.)
Last edited by e-t172; 16th November 2022 at 22:06. |
17th November 2022, 04:33 | #63668 | Link | ||||
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Back to HDR passthrough. It is not really recommended to use passthrough nowadays, unless you trust your display. https://learn.microsoft.com/en-us/wi...sethdrmetadata Quote:
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17th November 2022, 12:45 | #63669 | Link | ||
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
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17th November 2022, 14:29 | #63671 | Link |
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With madVR the benefit is minimal, but there is some.
One of madVR's main selling points is improved chroma scaling and any screen that does not display 4:4:4 damages the chroma unnecessarily. Both chroma planes are scaled to 50% horizontally in the TV, not a good thing, but definitely worse with native 4:4:4 content like PC games than with madVR.
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madVR options explained Last edited by Asmodian; 17th November 2022 at 14:31. |
17th November 2022, 15:14 | #63672 | Link |
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Madvr+4:4:4+smooth motion(because I have to use 60hz only for 4:4:4)
or Madvr+sacrifice 4:4:4+23hz What do you suggest that will give me best benefit?I really want to disable smooth motion and use 23hz,24hz and so on but I won't have 4:4:4. What is the wisest thing to do? If option 2 what pixel format do I put in gpu?Also I set madvr to TV levels? Last edited by Damien147; 17th November 2022 at 16:05. |
17th November 2022, 20:19 | #63673 | Link | ||||
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It is, but in my experience it doesn't work (as in, the metadata isn't actually sent to the display). It does work in Windows 11. I haven't checked recently though.
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In madVR, it just works out of the box, and has been for years. Quote:
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18th November 2022, 00:09 | #63674 | Link | ||
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The release version also has that fun bug where you need to shut down the player before you play SDR again (which maybe was fixed in one of the betas? but the timeout makes them impossible to use or even recommend). After creating my own renderer based on libplacebo (the same backend library mpv uses for gpu-next), the topic has been much more reliable. And its open-source, which means I had D3D11 HDR pass-through in there for a while before we managed to get it all sorted for the upstream version.
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18th November 2022, 02:05 | #63675 | Link |
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that's my bug report and it is pretty old.
i don't have an AMD card connected to an HDR display anymore so i can not reproduce the issue anymore but there are still user talking about passthrough issue on win 11 using AMD if these are limited to old win 11 version or not is not for me to say. could be absolutely fine could be broken or a random minefield on 20h2. |
18th November 2022, 12:41 | #63677 | Link |
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the same as before the PC just switched places.
my current windows PCs are these two: 3700x with 1060 32 gb ram win 10 5600x with 5700 xt 32 gb ram win 11 20h2 the 5700 xt is most likely going to stay with me for much much longer. the 1060 was supposed to be replace for 2 years now with a ~200 euro sub 150 watt HDMI 2.1 nvidia card which will not happen anytime soon. maybe a RDNA 3 time will tell. if the RX 6500 XT wouldn't use a 4x interface i may got myself one but that's a bad idea with madVR. |
18th November 2022, 19:56 | #63678 | Link |
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Zoom black bars away seem to cause PC crash reboot, RTX 3070
MPC-BE D3D11 full screen exclusive Newest nvidia drivers MadVR 0.92.17 Win10 64 bit CPU I7-8700K GPU temps seem fine, hardly 50% GPU utilization Edit: Could be associated with heavy processing settings and related GPU spiking. Edit 2: high quality settings + seeking => GPU power spiking https://imgur.com/a/quddg7j Could be then PSU not capable of handling the requested power draw? I have a EVGA Supernova 750 G2, 80+ Gold 750W PSU - should be enough for RTX 3070 Last edited by Noobius; 19th November 2022 at 10:32. |
19th November 2022, 13:04 | #63680 | Link |
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Win 10 64 bit
So it isn't about zoom black bars away per se but I guess that functionality adds another taxing operation on top. While having high quality upscaling & downscaling settings in place + seeking or e.g. loading a 2160p file causes spiking for the GPU leading to power spikes => crash. EDIT: LOL I have 3 PCs and the one with RTX 3070 installed has a BE QUIET 400W PSU not 750W Last edited by Noobius; 19th November 2022 at 13:59. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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