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14th May 2015, 01:34 | #1123 | Link |
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@l33tmeatwad
Cool, I had compiled these too but have had no time to test and upload them. Out of curiosity, what header did you use? For AviSynth 2.5 plugins that I've compiled for x64 I used the header included in dither. Not sure if that the kosher thing to do. For 2.6 plugins of course I use the latest AviSynth+ headers. |
14th May 2015, 22:44 | #1125 | Link | |
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Quote:
No Source Code: Debilinear, Debicubic (Closed Source) Deshaker3D JpegSource nnediocl RedAverage Toon (Closed Source) Source Code Available but Unable to Build with VS2013 As-Is: SVPflow UnFilter Source Code Available but needs asm rewrite for x64 compatibility: ReduceFlicker RelmoveDirt SimpleResize Tcomb VariableBlur New Compiles: ResampleHQ - Compiled with a few warnings, but is from a newer SVN date than the v8 release. Use with caution! (NOTE: There were newer revisions, but they were missing a file so it could not be compiled.) |
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14th May 2015, 22:58 | #1126 | Link | ||
47.952fps@71.928Hz
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It would be pretty easy to lose track of these. Especially if there are to be more updates. Thanks for the work, though. Interested in seeing the udpated RHQ.
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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14th May 2015, 23:06 | #1127 | Link | |
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15th May 2015, 13:28 | #1128 | Link |
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I am trying to configure my MS VS 2010 to x64 . I have installed SDK 8.1. However I am unable to configure my vs2010 to X64 as in configuration manager I do not get it in the new platform. I tried following steps given on the web by MS. Do I need to use only SDK 7.1? Or can I instal VS2013 community version and compile my plugins in 64bit version? Hope I need not uninstall VS2010 and SDK 8.1 versions for installing community version.
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15th May 2015, 15:28 | #1130 | Link | |
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15th May 2015, 16:48 | #1131 | Link | |
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Plugins compiled with 2013 don't run in XP.
@vcmohan, This could be your problem: Quote:
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15th May 2015, 17:00 | #1133 | Link | |
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Quote:
Still it's not usable for SVP itself mainly because of AVS/AVS+ x64 + ffdshow x64 issues. But it should be fine for Interframe.
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SVPflow motion interpolation |
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16th May 2015, 13:39 | #1137 | Link | |
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16th May 2015, 13:44 | #1138 | Link |
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Multithreading: From what I read from previous pages plugins themselves do not declare the type of multithreading it supports. Only in the script the user need to declare. To me this looks it can lead to bad executions. If a plugin does not support multithreading 3 but user in script states it as 3 will it not lead to problem?
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16th May 2015, 22:24 | #1140 | Link |
ангел смерти
Join Date: Nov 2004
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That explains it. VC++ 2010 express relies on the SDK 7.1 to provide the x64 compilers. (The SDK has traditionally come with command-line compilers since the 90's.) SDK 8.1 removed all compilers because they're all built into VC++ 2013 community now, so no more access in any VS version. You can have SDK 7.1 and 8.1 side-by-side, but honestly it'd be less work to switch to 2013 (or even 2015 RC, which already seems just as stable as previous versions).
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