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15th July 2009, 20:18 | #23 | Link | ||
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Quote:
Quote:
If it was a temporal denoiser, selectevery still asks for every tenth frame but in order to deliver those frames, the denoiser now has to process additional surrounding frames as well. |
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15th July 2009, 20:25 | #25 | Link | ||
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Quote:
Quote:
Last edited by 10L23r; 15th July 2009 at 20:30. |
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15th July 2009, 20:50 | #29 | Link | |
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You might find it useful to read about the script execution model. |
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16th July 2009, 08:28 | #33 | Link |
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If I deinterlace with
Code:
TDeint(mode=2,edeint=nnedi2(field=-2,qual=3)) Code:
TDeint(edeint=nnedi2(qual=3)) From my tests, the first code performs better in high motion situations, you can see that on the hand that there is a line from the package in the second image, but on the first it is not there. I have no idea why this is though but assume it has something to do with the interlacing. |
16th July 2009, 10:39 | #34 | Link |
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i tried your first script on some 60i dv footage and got the ghosting you would expect from TDeint mode 2.
however, the second one did not cause any weird artifacts like that, and as one would expect, looked clearer than the first. something's not right. Last edited by shoopdabloop; 16th July 2009 at 10:44. |
16th July 2009, 13:01 | #36 | Link |
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Well gee, if you "blend frame from the bobbed stream" of course you'll get ghosting.
TDeint(mode=2,blahblahblah) is the same as TDeint(mode=1,blahblahblah).Merge(SelectEven,SelectOdd). TDeint(mode=0) is (in terms of results) the same as TDeint(mode=1,blahblahblah).SelectEven. Obviously the high amount of blur from blending two temporally-different frames together would result in higher motion "smoothness" compared to just dropping half the frames. |
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bobbing, encoding, fps, selecteven(), selectodd() |
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