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24th September 2008, 09:04 | #362 | Link |
Life's clearer in 4K UHD
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Works for me....
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| I've been testing hardware media playback devices and software A/V encoders and decoders since 2001 | My Network Layout & A/V Gear |
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24th September 2008, 10:44 | #363 | Link | |
RipBot264 author
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Quote:
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24th September 2008, 14:45 | #367 | Link | ||
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Wow nice to see Nvidias open approach here though i wish you would also get in contact here with ATI and give them a chance to react, but still im a little surprised why Nvidias approach for Windows is so open though for Linux nothing is being done yet , never the less it's great to see Nvidia cares about this support and also Open Source approaches even if it's currently only the case for 1 Platform in terms of Video Support
Also it shows that Nvidia cared about 100% spec compliance and that most problems are coming from the streams themselves btw neuron2 Quote:
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 24th September 2008 at 15:06. |
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24th September 2008, 14:51 | #368 | Link |
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You didn't read the dialog carefully! You missed the places where Nvidia talks about how they are making a cross-platform version and cutting the connection to DX/D3D.
To be honest, I have had very bad experiences with ATI products. I am not all that keen about it. Also, I see some posts elsewhere saying that the required API is not yet exposed, and may not be. To answer some other questions: I will try to integrate MPEG/AVC/VC1 but if not feasible they will be separate. I have no plans to license the libavcodec version (though I could because I access the GPL part via a DLL). I'm not going to get rich through my stuff, I just thought it would be nice to cover my website hosting and keep the beer flowing while I do my coding. Last edited by Guest; 24th September 2008 at 14:55. |
24th September 2008, 15:57 | #369 | Link |
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What?? The GPU indexer will not be FOSS?
Wouldn't be such a bad thing if NVIDIA didn't announce that they were making the CUDA decoding multi-platform, as you said. Now at the same time there's both hope for a GNU+Linux port, and it is lost. /me hopes NVIDIA's CUDA support is as good as you say, because the sooner there's a FOSS fork or patch to DGIndex/DGAVCIndex with GPU decoding, the better. Please don't take this as unappreciative for the great work you've done, or too critical of your decision. I understand your reasons. I am just a very big advocate of FOSS. By the way, how are you planning on copyrighting it? If I'm not mistaken, jackei also did work on the original DVD2AVI, and some code is likely still in DGAVCIndexNV... are you planning on rewriting it, or on simply using a one-size-fits-all FOSS GUI and CLI interface to a FOSS old-style decoder, and your copyrighted GPU decoder if they paid up, the decoders as DLLs? Last edited by Ranguvar; 24th September 2008 at 16:01. |
24th September 2008, 16:17 | #371 | Link |
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Did I miss something or isn't it also allowed to write closed-source + commercial products for linux ? Or did I misunderstand your statement ?
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24th September 2008, 16:27 | #372 | Link |
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People are quite within their rights to make a program run on Linux and charge people for the privilege of doing so, without making the source available. Intel's compiler for example.
@donald: I was surprised to find you'd employed a "license" strategy for DGAVCDecNV, but I guess you're the one writing the program, originally in response with PAFF hassle (i.e no response from libavcodec devs), so you're quite within the right to ask for a small charge as "beer money", as you so succinctly put it. All power to you, and if you end up making 5 figures out of it, that shows the user base you have. As Ranguvar has loosely written, I hope ATI are not only taking note, but wanting to add support alongside NVIDIA in this program.
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24th September 2008, 17:38 | #373 | Link | |
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There's nothing recognizable left from DVD2AVI in my current DGAVCIndexNV code base, and DGAVCDecodeNV is written from scratch. But DGMPGDec as it currently stands could not be closed. |
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24th September 2008, 22:14 | #374 | Link |
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Good for you Neuron2, no shame in trying to keep some costs down. Alas, i don't own a NV card, and don't plan to. So my hopes still lay with a software and/or Ati version. In the mean time i stick to alpha 35 for the software-version; But congrats on this first mile-stone
Last edited by G_M_C; 24th September 2008 at 22:27. |
24th September 2008, 22:21 | #375 | Link |
RipBot264 author
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I was going to add DGAVCIndexNV to RipBot package but since this software won't be free I had to abandon this idea. I will also stay with my 4850 and libavcodec...
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24th September 2008, 22:28 | #376 | Link | |
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Another thing too also consider that is if they open up a UVD api via their Stream SDK is their implementation of protected video path's secure - may be the real reason why they can't/won't allow access to it. |
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25th September 2008, 00:21 | #377 | Link | |
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IMHO the software/code contributed here should stay free. This is escpecially important for other people offering free software who rely on your work like Atak_Snajpera (Ripbot264) or others. If more people choose to go that way it will slow the community down and might destroy what it is now. Btw.: I also own a Radeon 4850. Just my 2 cents on the whole licensing idea. Something like the following is even more annoying considering how many DRM infested programs require doing things when you change your PC: "Your activation is tied to your system drive that carries the C: partition. So if you replace that drive, please email me for a new license file." Source: http://neuron2.net/dgavcdecnv/dgavcdecnv.html See here also: http://forum.doom9.org/showthread.php?t=141409 Last edited by Warrex; 25th September 2008 at 07:03. |
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25th September 2008, 00:24 | #378 | Link |
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I don't want this thread to devolve into an argument about how I make my work available. It's for technical discussion of the program. That is a warning that OT strikes can follow. Send me a PM or open a new thread in General about it, but don't further pollute this thread.
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25th September 2008, 00:58 | #379 | Link |
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Okay, sorry, I did not know that this was purely technical here. I opened a thread for anyone willing to discuss licensing models in software/code contributed on Doom9.net here:
http://forum.doom9.org/showthread.ph...89#post1187889 |
25th September 2008, 01:14 | #380 | Link |
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some issues with dgavcdecnv100a3:
- when doing "bobbing-with-two-dgavcdecnv-instances", only the use_top_field=true frames are correctly deinterlaced. The use_top_field=false frames look interpolated. Also, when adding more instances like: Code:
a=DGAVCDecodeNV_AVCSource("00014.dga", deinterlace=true, use_top_field=true) b=DGAVCDecodeNV_AVCSource("00014.dga", deinterlace=true, use_top_field=false) c=DGAVCDecodeNV_AVCSource("00014.dga", deinterlace=true, use_top_field=true) d=DGAVCDecodeNV_AVCSource("00014.dga", deinterlace=true, use_top_field=false) Interleave(a,b,c,d) - when bobbing, going forward in the stream too fast can result weird artifacts. I'm no expert, but I guess the instances desyncronize at higher fps, or the video processor/CUDA gets overloaded or something like that. - more than four instances crash virtualdubmod instantly without error message. - when using a single instance of DGAVCDecodeNV, use_top_field=false results in the same stream as use_top_field=true. IIRC this was a CUDA bug, though. Great work so far, I'm looking forward to VC-1 and MPEG2 decoding and will donate soon. Last edited by Zwitterion; 25th September 2008 at 01:17. |
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