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Old 24th August 2020, 19:22   #1  |  Link
Cary Knoop
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Reducing speculars

Is there a filter I can use that reduces specular areas by extending the outside non-specular pixel values slightly inwards?

A "cheap" version of such a filter would be to overlay a box or Gaussian blur on the frame and mask the overlay with everything but the highest luma values of the original.

Or perhaps better a convolutional filter that "bleeds" the current pixel value into a neighboring pixel if that pixel value is (close to) max.

Last edited by Cary Knoop; 24th August 2020 at 22:08.
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Old 24th August 2020, 21:28   #2  |  Link
lansing
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What is a specular?
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Old 24th August 2020, 21:53   #3  |  Link
Cary Knoop
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Quote:
Originally Posted by lansing View Post
What is a specular?
https://en.wikipedia.org/wiki/Specul...%20a%20surface.
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Old 24th August 2020, 23:49   #4  |  Link
ifb
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So you want knee controls? That's how you would do it live, but if your highlights are already blown out it's not going to magically help. It sounds like you want to try inpainting the speculars?
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Old 25th August 2020, 00:15   #5  |  Link
Cary Knoop
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Quote:
Originally Posted by ifb View Post
So you want knee controls?
No, I am not asking for knee controls.

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It sounds like you want to try inpainting the speculars?
No, I don't want to implant them, I want to make them marginally smaller before I upscale.

I can do it in DaVinci Resolve with a DCTL, I was just wondering if someone already knows of an applicable filter in Vapoursynth.

Last edited by Cary Knoop; 25th August 2020 at 00:18.
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