Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
![]() |
#1 | Link |
Registered User
Join Date: Mar 2009
Location: Russian Crimea
Posts: 335
|
HLG processing for good picture on SDR monitor
Due to huhn's "madVR doesn't support HLG" in thread LAV Filters - DirectShow Media Splitter and
Decoders here I've known madVR still not support HLG if it can be correctly done at all (as MPC-BE developer says there's only few HLG content so they don't want support HLG in their MPC-BE well - present their EVR Custom Presenter (EVR-CP)'s auto switching on as minimum with DXVA2 (native and copy-back) Processing: HDR(HLG) to SDR gives overcontrasted and bad saturated video as minimumn on SDR monitors - even worse than without any processing - washed out colors and i.e. red becomes orange w/o processing: SDR (well): ![]() HLGw/oProcessing (undersaturated and undercontrasted): ![]() HLGtoSDRprocessing (oversaturated and overcontrasted): ![]() I've found with old version of LAV Video Decoder 0.68.1.35 (modified by Aleksoid1978 to accelerate 4K h265 10bit via NVIDIA CUVID in WinXP) Processing: HDR(HLG) to SDR not switching on even in any DXVA2 mode. Return to huhn's "madVR doesn't support HLG" - I'm not pity very much because my old computer couldn't use madVR in modes showing not worse than EVR or EVR-CP on 4K but I want watch F1 in HLG h265 10bit 4:2:0 4K with colors not worse than before HLG (see SDR picture) in i.e. 2018 - I've recorded many files to compare - here's three of them: 20180729-160530_RTL UHDsdr.ts (73MB) https://yadi.sk/i/nKbwy-6ohkWQxw 20190511-140255_RTL UHDhlg.ts (19MB) https://yadi.sk/d/sVcYR6QgkfcGOw 20190630-183800_RTL UHDhlg.ts (14MB) https://yadi.sk/d/OjMMtl5d6JibQQ But my GTX750v2 videocard is strong enough to process 4K video with shaders (i.e. Convert HDR to SDR or HDR but they gives wrong colors too) in EVR-CP so my questions are: 1. Does anybody know some another HLG to SDR shader I can try? 2. Can anybody write such shader which can process HLG metadata (repeat - if it can be correctly done at all)? |
![]() |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|