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Old 6th July 2016, 08:44   #61  |  Link
feisty2
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Quote:
Originally Posted by MysteryX View Post
A bit off-topic, but MP_Pipeline is the kind of plugin that would benefit from being written in C#. C# could be very useful for utility plugins dealing with multi-threading, multi-processing and other complex task, when no assembly code or complex binary data manipulation is necessary. Now that I'm familiar with how plugins work, I'll see if I can get the .NET plugin sample to work with AviSynth+.
<thread> <mutex> <atomic> <future> and stuff have been parts of C++ STL since C++11, you don't actually have to go multi-threading by calling those complex and non-portable OS APIs no more
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