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#1021 | Link | |
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Join Date: Jan 2007
Posts: 43
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#1024 | Link |
Registered User
Join Date: Jan 2007
Posts: 43
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Found a way to speedup frimencode
In premiere pro I tried rendering the first sequence with 2 video tracks to an intermediate using cineform. I then imported this back into Premiere and then exported it with Frimencode This was alot faster than exporting a sequence with a sequence in it. Frim encoding was about 14 times faster but encoding to an intermediate does take time.
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#1025 | Link |
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Join Date: Feb 2022
Posts: 2
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SBS MP4 to MVC 3D?
Howdy folks!
I've been trying to convert an NVIDIA 3D Vision 1080p60 gameplay recording in full-resolution SBS MP4 format to a single MVC 3D MKV (like BD3D MakeMKV rips) with the hopes of saving HDD space by encoding redundant data efficiently without losing significant quality. But so far, I've only gotten errors and corrupted (colored static) video files and I'm not sure what I'm missing/doing wrong. Input: https://www.dropbox.com/sh/nzdws2k4c...T0KH8wHxa?dl=0 Code:
Format : MPEG-4 Format profile : Base Media Codec ID : isom (isom/iso2/avc1/mp41) File size : 69.0 MiB Duration : 6 s 681 ms Overall bit rate : 86.7 Mb/s encoder : Lavf58.76.100 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : High@L5.1 Format settings : CABAC / 1 Ref Frames Format settings, CABAC : Yes Format settings, Reference : 1 frame Format settings, GOP : M=1, N=30 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Duration : 6 s 681 ms Source duration : 6 s 714 ms Bit rate : 85.6 Mb/s Maximum bit rate : 96.7 Mb/s Width : 3 840 pixels Height : 1 080 pixels Display aspect ratio : 3.556 Frame rate mode : Variable Frame rate : 59.724 FPS Minimum frame rate : 16.129 FPS Maximum frame rate : 620.690 FPS Original frame rate : 60.000 FPS Standard : PAL Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.345 Stream size : 68.8 MiB (100%) Source stream size : 68.8 MiB (100%) Title : VideoHandle Writing library : x264 core 164 Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=12 / lookahead_threads=2 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=abr / mbtree=1 / bitrate=85567 / ratetol=1.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00 Color range : Limited Color primaries : BT.601 NTSC Transfer characteristics : BT.601 Matrix coefficients : BT.601 mdhd_Duration : 6681 Codec configuration box : avcC Audio #1 ID : 2 Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 6 s 681 ms Source duration : 6 s 664 ms Bit rate mode : Constant Bit rate : 192 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Compression mode : Lossy Stream size : 159 KiB (0%) Source stream size : 159 KiB (0%) Title : SoundHandle Default : Yes Alternate group : 1 mdhd_Duration : 6681 Audio #2 ID : 3 Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 6 s 680 ms Source duration : 6 s 674 ms Bit rate mode : Constant Bit rate : 117 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Compression mode : Lossy Stream size : 95.7 KiB (0%) Source stream size : 95.7 KiB (0%) Title : SoundHandle Default : Yes Alternate group : 2 mdhd_Duration : 6680 Code:
FRIMEncode64 -i i1.mp4 -sbs 2 -o:mvc o1.mkv -size 1920 1080 -dstsize 1920 1080 -f 60 -dar 16:9 Code:
FRIM Encoder version 1.31 - Win64 (build: Mar 8 2020) - based on Intel(R) Media SDK Media SDK impl HARDWARE (2) - D3D11 (C:\Windows\SYSTEM32\libmfxhw64.dll) Media SDK version 1.34 Memory type System Async depth 4 Input format I420 Encoder AVC Input picture: Resolution 1920x1088 PAR 1:1 Structure Progressive Crop X,Y,W,H 0,0,1920,1080 Frame rate 60.000 Output picture: Resolution 1920x1088 PAR 1:1 Structure Progressive Crop X,Y,W,H 0,0,1920,1080 Frame rate 60.000 Bitrate control CBR bitrate 4717 GOP structure: GOP length 60 I-/P-frame distance 4 IDR-frame interval 0 GOP type Opened Num of slices 6 Target usage 4 (balanced) Processing started Frame number: 11 Processing finished in 0.15 seconds Code:
-size 1920 1080 -dstsize 1920 1080 ![]() |
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#1026 | Link |
Registered User
Join Date: Sep 2013
Location: Czech Republic
Posts: 316
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[QUOTE=3DJ;1969736]Howdy folks!
FRIMEncode input must be planar YUV (more precisely yv12 pixel format) - not any kind of compressed container. Also output is elementary stream .h264/.mvc which need to be multiplexed using tsMuxer. Finally, I'm worried that 1080p60 is not standard for 3D-Bluray. I always used only 1080p24 with my videos. |
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#1027 | Link |
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Join Date: Feb 2022
Posts: 2
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Woah, so the input must be a raw video? That sounds quite impractical, unless there's a way to pipe an ffmpeg uncompressed stream to avoid having to waste hundreds if not thousands of GBs?
The full video is like ~6hrs of 1080p60 3D (Side by Side so 2160 horizontal pixels). I usually just upload my 3D videos onto YouTube but the quality drops noticeably even at "4K" resolution so I just wanted a more efficient method to store my 3D videos locally. |
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#1028 | Link | |
Registered User
Join Date: Sep 2013
Location: Czech Republic
Posts: 316
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Quote:
Check the FRIMEncode_readme.pdf document in the package and make few experiments - I'm sure you will find how to use it. |
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#1030 | Link | |
Registered User
Join Date: Sep 2013
Location: Czech Republic
Posts: 316
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Quote:
It is (probably) rarely used part of h264 MVC standard. As such, I doubt there is any available decoder who can even read it. Furthermore to my knowledge, dependent view MVC elementary stream is not supported by MKVToolNix. Author said in past that he will implement it if there will be demand but he wants to do it right. Nowadays with decline of 3D I'd say there won't be any demand anymore. There are also no more mediaplayers capable of 3D. Pity... |
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#1031 | Link | |
Registered User
Join Date: Jul 2009
Posts: 242
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#1032 | Link | |
Registered User
Join Date: Sep 2022
Location: China
Posts: 11
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FRIM_ x64_ version_ 1.31 Whether MVC can conform to Blu ray 3D
Scenarist BD V8 MUI Tips ![]() Quote:
Last edited by KSSW; 9th January 2023 at 09:23. |
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