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Old 20th November 2021, 20:42   #61  |  Link
lansing
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I don't understand, what was the filter supposed to do??
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Old 20th November 2021, 21:01   #62  |  Link
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I'm not sure either which is why is simply took a clip and made some screen shots and asked whether someone has experience with it,..from what I have seen so far each of the models has a different effect.
So far I would say:
deblur GoPro: seems to mainly sharpen and 'add details' (seems to causes artifacts on cartoons)
deblur REDS: strop denosing and sharpening (seems to only suited for cartoon content)
denoise: also seems to be useful for really noise vhs sources or cartoons
derain: milder denoise/degrain, unsure where this could be useful, seems to remove less when used on more detailed content,...
-> so no real clue
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Last edited by Selur; 20th November 2021 at 22:28.
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Old 20th November 2021, 21:22   #63  |  Link
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for hinet: the main purpose is single image deblurring . It's not a temporal algorithm. The type of blur it's most suited to - is mostly camera motion blur / shutter blur.

"derain" is for removing "rain" (it's not "degrain") . ie. short streaks of white, like rain drops. It actually works ok on random dark film scratches (not persistent , long scratches) if you invert the src.

Another semi popular deblurring algorithm is deblurGANv2 (also works best on camera motion blur)
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Old 20th November 2021, 23:45   #64  |  Link
lansing
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Quote:
Originally Posted by poisondeathray View Post
for hinet: the main purpose is single image deblurring . It's not a temporal algorithm. The type of blur it's most suited to - is mostly camera motion blur / shutter blur.

"derain" is for removing "rain" (it's not "degrain") . ie. short streaks of white, like rain drops. It actually works ok on random dark film scratches (not persistent , long scratches) if you invert the src.

Another semi popular deblurring algorithm is deblurGANv2 (also works best on camera motion blur)
Ok thanks. So it's targeting high resolution photo images, not videos.
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Old 21st November 2021, 00:23   #65  |  Link
poisondeathray
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Quote:
Originally Posted by lansing View Post
Ok thanks. So it's targeting high resolution photo images, not videos.
Not necessarily; the gopro model is trained on gopro video . The resolution isn't "high", though

All the single image algorithms tend to have some temporal inconsistencies in the end result when used on video .

YMMV for all these research projects
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Old 5th December 2021, 08:49   #67  |  Link
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Wow, interesting results
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Old 5th December 2021, 09:58   #68  |  Link
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Doesn't really look better than BasicVSR++ to me atm. but in case someone ports it to Vapoursynth we will see more.
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Old 5th December 2021, 17:41   #69  |  Link
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At the end, stripes appear under the left arm in Titanic.
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Old 23rd December 2021, 09:17   #70  |  Link
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Quote:
Originally Posted by Selur View Post
Doesn't really look better than BasicVSR++ to me atm. but in case someone ports it to Vapoursynth we will see more.
Some other "real world" comparisons done with Colab Demo:
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Old 28th December 2021, 22:25   #71  |  Link
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Here's a nice example what BasicVSR++ can do:


Cu Selur
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Old 31st December 2021, 05:44   #72  |  Link
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Can I get a bit of help here? After finally setting up the dependencies (they are a bit convoluted for this plugin honestly), I keep getting the following error:

Code:
vpy  [error]: CUDA out of memory. Tried to allocate 1.24 GiB (GPU 0; 8.00 GiB total capacity; 5.08 GiB already allocated; 0 bytes free; 5.21 GiB reserved in total by PyTorch) If reserved memory is >> allocated memory try setting max_split_size_mb to avoid fragmentation occurred while getting frame 0
x265 [error]: unable to open input file <P:\ISO\MainMovie\ME_021\OME021_temp\OME021.vpy>
My Script is very simple,

Code:
clip = core.avs.DGSource(r"D:\ISO\Test.dgi")
#core.max_cache_size=16384
#core.num_threads = 8
import havsfunc as haf
core.max_cache_size=16384
clip = haf.QTGMC(clip, Preset='Placebo', TFF=True, Denoiser="KNLMeansCL")
from vsbasicvsrpp import BasicVSRPP
clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, matrix_in_s="470bg", range_s="limited")
clip = BasicVSRPP(clip,model=1)
clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P12, matrix_s="470bg", range_s="limited")
clip = core.resize.Spline36(clip, 1440,960)
clip.set_output()
Input is just a 720x480 DVD video, while my GPU is a RTX 3060Ti, so it only has got 8GB of RAM. It should still be enough right? How can I tweak the arguments so that this works at all?
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Old 31st December 2021, 08:37   #73  |  Link
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adding:
Code:
,fp16=True
and/or
Code:
,tile_x=360,tile_y=480
to the BasicVSRPP code should help.

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Old 2nd January 2022, 09:33   #74  |  Link
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For those - like me - who don't own powerful GPUs, I just asked kodxana (aka Mediator2011):

https://github.com/kodxana/VapourSynthColab/issues/1
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Old 18th January 2022, 23:03   #75  |  Link
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Hi there, can someone make some (performances, particularry) tests of VapourSynth Single Image Super-Resolution Generative Adversarial Network (GAN) ?
(note: I tried their colab without success)

Thanks in advance !

Last edited by PatchWorKs; 18th January 2022 at 23:16.
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Old 20th January 2022, 05:58   #76  |  Link
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What do you have in mind?
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Old 20th January 2022, 18:44   #77  |  Link
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Quote:
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What do you have in mind?
Oh, well, it would be great to have a colab "service" where upload (old) SD stuff and download (x265-10bit encoded) 1080p...
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Old 20th January 2022, 18:56   #78  |  Link
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Ah okay, sounded like wanted some benachmarks. No clue about colab.
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Old 2nd February 2022, 17:32   #79  |  Link
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Quote:
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Ah okay, sounded like wanted some benachmarks. No clue about colab.
Oh, well, of course it would be great to have some tests of newest algos:

https://github.com/Weepingchestnut/A...per-Resolution
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Old 2nd February 2022, 18:02   #80  |  Link
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PP-MSVSR featured in PaddleGAN looks like the next improvement over basicvsr++ . I'm trying to get it to work, but no luck so far with modifying config files and paths

https://github.com/PaddlePaddle/Padd..._resolution.md
https://arxiv.org/pdf/2112.02828.pdf
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