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Old 15th November 2009, 22:04   #61  |  Link
Dark Shikari
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Quote:
Originally Posted by poisondeathray View Post
Has Adobe been notified RE: flash and recent x264 changes?
Adobe has been notified.
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Old 17th November 2009, 20:21   #62  |  Link
LoRd_MuldeR
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Quote:
Originally Posted by CpT View Post
I uploaded a working version to the actual site. Then updated the links in my first post about it.

It can be seen here http://vizmu.com/player/flash/test2.html
Scrub to 50 seconds, it's shortly after that @ 56-59
Seems like your distortions are gone in Flash Player 10.1 Prerelease (10,1,51,45).

Download:
http://download.macromedia.com/pub/l...gin_111709.exe
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Old 17th November 2009, 20:34   #63  |  Link
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That was fast, eh?
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Old 17th November 2009, 20:39   #64  |  Link
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Great news!
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Old 17th November 2009, 20:43   #65  |  Link
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Adobe release notes say something along the line of using hardware acceleration. So did Adobe fix anything, or did they just get DXVA to fix it for them (kinda like coreavc 1.9.5 also works flawlessly... if you use CUDA)? Either way, good to know it's fixed, somehow.

Less work for Atom, more work for ION my HTPC like, very much.
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Old 17th November 2009, 20:48   #66  |  Link
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Quote:
Originally Posted by lexor View Post
Adobe release notes say something along the line of using hardware acceleration. So did Adobe fix anything, or did they just get DXVA to fix it for them (kinda like coreavc 1.9.5 also works flawlessly... if you use CUDA)? Either way, good to know it's fixed, somehow.
Well, I checked with "Enable Hardware Acceleration" and without it. There are no artifacts with both of them

But can't say for sure that DXVA isn't involved anyway.

However I noticed that with "Enable Hardware Acceleration" the scaling quality is really bad. Looks like Point Resize.
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Last edited by LoRd_MuldeR; 17th November 2009 at 20:53.
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Old 17th November 2009, 20:50   #67  |  Link
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@lexor
If you can trust AnandTech then 10.1 uses DXVA (for the Hardware acceleration):

http://anandtech.com/video/showdoc.aspx?i=3678&p=1

ATI users are still out of luck it seems, since the GPU-acceleration only works with HD4xxx cards (or HD3xxx IGP) and Catalyst 9.11 driver which isn't out yet. The Catalyst 9.11 beta driver doesn't work (tested this myself).
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Old 17th November 2009, 20:52   #68  |  Link
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Quote:
Originally Posted by lexor View Post
Adobe release notes say something along the line of using hardware acceleration. So did Adobe fix anything, or did they just get DXVA to fix it for them (kinda like coreavc 1.9.5 also works flawlessly... if you use CUDA)? Either way, good to know it's fixed, somehow.
I confirmed with Adobe that the software decoder itself is fixed.
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Old 19th November 2009, 19:40   #69  |  Link
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x264 0.72.1222 d0ee6f8
built on Aug 20 2009, gcc: 3.4.6

encoded 2419 frames, 11.20 fps, 2949.58 kb/s

x264 0.79.1342 e8501ef
built on Nov 16 2009, gcc: 3.4.6

encoded 2419 frames, 8.73 fps, 2951.58 kb/s

Whats going on i triple checked this and it definitely got a lot slower @ crf, is really the weightp addition the cause of this slowdown ?

im using this encoding settings

x264.exe "%SourceVideo%" --crf 24 --preset veryfast --profile high --cabac -m 3 --no-deblock --weightp 2 --8x8dct -b 3 --aq-mode 2 --ssim --psnr --partitions i8x8,i4x4,p8x8 -o "%SourceVideo%.mp4"

i also have to explicitly force --weightp 2 else only wpredb seems to be used but no wpredp

here the analyse data i couldn't see any difference visually between the encodes but first realized this heavy slowdown (Ben Waggoners Dreamworks The Island Trailer)

x264 [info]: i16 v,h,dc,p: 35% 26% 16% 23%
x264 [info]: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 15% 18% 28% 6% 6% 7% 7% 6% 7%
x264 [info]: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 20% 12% 7% 9% 9% 9% 7% 8%
x264 [info]: Weighted P-Frames: Y:8.4%
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Last edited by CruNcher; 19th November 2009 at 20:00.
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Old 19th November 2009, 20:14   #70  |  Link
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Quote:
Originally Posted by CruNcher View Post
i also have to explicitly force --weightp 2 else only wpredb seems to be used but no wpredp
That's because weightp isn't on when you use preset veryfast. This is intentional.
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Old 19th November 2009, 21:58   #71  |  Link
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i guessed so, i also tried it now with --weightp 0 and no weightp @ all no big speed difference i gonna try now to see when this was introduced by checking all builds between 1222-1342, i missed a lot

PS: it seems the range of the performance drop is somewhere between 1240 (encoded 2419 frames, 9.73 fps, 2941.27 kb/s)-1280 (encoded 2419 frames, 8.92 fps, 2944.83 kb/s)
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Last edited by CruNcher; 19th November 2009 at 23:16.
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Old 20th November 2009, 05:10   #72  |  Link
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Prefer CoreAVC. Is there any way to disable i.e. --weightp 0 to x264 file with weightp enabled, either via MKVMerge or MeGui?
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Old 20th November 2009, 06:52   #73  |  Link
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Sorry i was a bit to fast with my assumption the Windows cache blinded me, i should have known better that this was impossible

x264 0.72.1232 c8edc12
built on Aug 25 2009, gcc: 3.4.6

x264 [info]: SSIM Mean Y:0.9533577
x264 [info]: PSNR Mean Y:40.359 U:43.930 V:44.165 Avg:41.213 Global:40.136 kb/s:
2925.99

encoded 2419 frames, 9.82 fps, 2926.42 kb/s

x264 0.79.1342 e8501ef
built on Nov 16 2009, gcc: 3.4.6

[WEIGHTP 1]
x264 [info]: SSIM Mean Y:0.9535975
x264 [info]: PSNR Mean Y:40.390 U:43.942 V:44.190 Avg:41.241 Global:40.179 kb/s:
2951.00

encoded 2419 frames, 8.85 fps, 2951.00 kb/s

[WEIGHTP 2]
x264 [info]: SSIM Mean Y:0.9536431
x264 [info]: PSNR Mean Y:40.377 U:43.927 V:44.175 Avg:41.229 Global:40.180 kb/s:
2951.58

encoded 2419 frames, 8.68 fps, 2951.58 kb/s

looks much more real world
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Last edited by Guest; 20th November 2009 at 14:32. Reason: 4
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Old 25th November 2009, 14:17   #74  |  Link
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Sadly, my standalone LG BD370 can't accept weightp correctly anymore.

Edit: LG's latest firmware fixed the problem.

Last edited by PeterLynn; 1st April 2010 at 08:03.
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