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Old 31st May 2010, 06:37   #1  |  Link
kurish
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What is this artifacting called, and can anything be done about it?

Greetings all,

Delurking after 6+ years as there's finally an issue I can't remedy by searching alone. I'd be grateful for any assistance that anyone cares to offer.

I'm cleaning up some DVDs from a 1960s Eastern European TV show. A few episodes have a terrible "corduroy" look to them, as you can see below:





What the heck is that, and is there anything that can be done about it? Even some search terms would be helpful.

I've thrown a few denoisers at it (TemporalDegrain, Neat Video), since they were already part of my workflow. They helped a little but clearly aren't meant for this kind of thing. I've also considered an interference frequency filter (DeFreq or FanFilter) but my preliminary tests weren't fruitful.

If it makes any difference, I believe this was originally shot on (24fps) film and then somehow frameblended to (25fps) SECAM (or a PAL master). From there, it seems, some musty old master tape was used to create the PAL DVDs. (That's my guess, anyway, after spending hours and hours on various other artifacts.)

Finally, if anyone's really interested, a 2-second VOB extract is available here: http://www.megaupload.com/?d=B5O5UK3B (1.5MB)

Thanks!
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Old 31st May 2010, 14:45   #2  |  Link
Lyris
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I think this is analog video noise which has been "thickened" by low-pass filtering and sharpening. The noise is probably the result of an old telecine, build-up from copying to analog tape formats... it may even be fine film grain that has again somehow taken on this "thick" look - or a combination of all of the above.

When I was faced with this problem, NeatVideo (as you say) couldn't do much for it. In the end, I found this script useful (it's slow, but worth it):

Code:
 source = last
 pred = source # to get stronger denoising, put denoisers here, they will change how motion vectors are predicted
 
 backward_vec2 = pred.MVAnalyse(isb = true, delta = 2, pel = 2, overlap=4, sharp=2, idx = 1, truemotion=true)
 backward_vec1 = pred.MVAnalyse(isb = true, delta = 1, pel = 2, overlap=4, sharp=2, idx = 1, truemotion=true)
 forward_vec1 = pred.MVAnalyse(isb = false, delta = 1, pel = 2, overlap=4, sharp=2, idx = 1, truemotion=true)
 forward_vec2 = pred.MVAnalyse(isb = false, delta = 2, pel = 2, overlap=4, sharp=2, idx = 1, truemotion=true)
 
 maskp1 = mvmask(kind=1, vectors=forward_vec1, ysc=255).UtoY()
 maskp2 = mvmask(kind=1, vectors=forward_vec2).UtoY()
 maskp3 = mvmask(kind=1, vectors=backward_vec1, ysc=255).UtoY()
 maskp4 = mvmask(kind=1, vectors=backward_vec2).UtoY()
 maskf = average(maskp1, 0.25, maskp2, 0.25, maskp3, 0.25, maskp4, 0.25).spline36resize(source.width, source.height)
 
 smooth = pred.fft3dfilter(bw=16, bh=16, ow=8, oh=8, bt=1, sigma=4, plane=0)
 source2 = maskedmerge(source, smooth, maskf)
 
 source3 = source2.MVDegrain2(backward_vec1,forward_vec1,backward_vec2,forward_vec2,thSAD=400,idx=2)
 source3
 ttempsmooth(maxr=7)
 gradfun2db(1.51)

Last edited by Lyris; 31st May 2010 at 14:48.
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Old 31st May 2010, 16:37   #3  |  Link
rfmmars
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Uploaded with ImageShack.us

Simple one line of code,
You may want to add SeeSaw or LSF

AffineCurvatureFlow(2)

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Old 31st May 2010, 16:39   #4  |  Link
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How does it look on the harder first screenshot?
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Old 31st May 2010, 16:58   #5  |  Link
rfmmars
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Quote:
Originally Posted by neuron2 View Post
How does it look on the harder first screenshot?


Uploaded with ImageShack.us

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Old 31st May 2010, 17:25   #6  |  Link
Didée
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Hmmh, well ... it does dimish the artifacts. But when I do a zoom-in, it seems that it's removing more of the detail then of the artifacts. (I don't need to show that, zooming can everybody do himself.)

Short of using {a certain proprietary processing tool} ... is someone used to setting-up and using FFT3DFilter's noise pattern mode? This seems like a typical application case for that.
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Old 31st May 2010, 22:05   #7  |  Link
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apologies for the "proprietary tool"

After Effects, box blur, 1.5 strength, 1 iteration, horizontal only

It's a little blurry, but at least it gets rid of most of the vertical lines.

No denoising or sharpening applied (which you might want to do after)



I looked for the equivalent function in vdub which has a box blur, but it doesn't have vertical/horizontal control, and it seems to "overdo" it (doesn't have finer gradations).

neuron2 also has the equivalent avisynth plugin from vdub, but I didn't test it. Maybe it has finer control? Or maybe one of the gurus can modify it?
http://neuron2.net/boxblur/boxblur.html

Last edited by poisondeathray; 31st May 2010 at 22:11.
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Old 1st June 2010, 02:21   #8  |  Link
kurish
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Thank you Lyris, rfmmars, Didée and poisondeathray for your suggestions thus far.

And thanks also, neuron2, for taking an interest.

Lyris: That script actually does very little to the corduroy artifact in this material. I even tried throwing in a turnright() and turnleft() at the beginning and end, respectively, in hopes that gradfun2db would respond better to horizontal lines. Doing so yielded only the tiniest improvement, however. Here's a screenshot (with even an additional denoiser added to line two [pred = source.mc_spuds(mode="very high")] because I'm a masochist):



rfmmars: Interesting function--thanks for making me aware of it. ("New smoothing plugin: Curvature Flow Approximation" by AMSS0815, if anyone's interested.) I tried numerous settings in addition to your suggestion. Ultimately, though, I wasn't happy with its ability to only partially alleviate the corduroy, particularly at the price of significant detail loss.

Didée: Unfortunately, my experiments with FFT3DFilter's noise pattern mode were not promising. Here are the results, using fft3dfilter(pframe=44787,pfactor=1,px=26,py=16,wintype=2) [44787 is both the frame from which the noise pattern is derived and the frame in the screenshot; the black box in the screenshot shows the location + size of the noise pattern source):



poisondeathray: Looks promising--I almost forgot about After Effects! I'll try it out tonight...
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Old 1st June 2010, 03:21   #9  |  Link
tritical
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kurish, can you post another video sample (maybe from around frame 44787 as shown in your last post)? In the one in your first post it is hard to tell what should be flat background (can't tell if the walls should be or if they are textured).
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Old 1st June 2010, 03:48   #10  |  Link
kurish
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Gladly!

3 second clip: http://www.megaupload.com/?d=MTV5OA3V

The frame that's being screenshotted so much here is #41 in that file.

FYI, the DVDs (and vob clips) have a (superfluous) chroma component. I'm nuking it with greyscale().

Thanks!
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Old 1st June 2010, 07:24   #11  |  Link
Didée
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Big Blur Sledgehammer contest?

Using a simple Gauss/Median combination (MinBlur function) ...




Using MinBlur plus Median ContraSharp

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Old 1st June 2010, 08:55   #12  |  Link
Terka
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what about:
http://avisynth.org.ru/defreq/defreq.html
or
http://avisynth.org/vcmohan/FanFilter/FanFilter.html
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Old 1st June 2010, 18:03   #13  |  Link
tritical
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dfttest results on the second clip using nfile to estimate noise spectrum with various over subtraction factors (3.0,5.0,7.0):

hotel_dfttest_3.0.avi
hotel_dfttest_5.0.avi
hotel_dfttest_7.0.avi

I used sbsize=20/sosize=16, but window size didn't make any real difference (also tried 16,24). Everything else was defaults. Would probably want to sharpen it afterward, but I didn't try any further processing (just wanted to see how dfttest's noise spectrum estimation worked in this case).

nfile was:

a=x.x
35,0,314,414
42,0,314,414
62,0,314,414
54,0,88,488
70,0,88,488
30,0,20,666
48,0,20,666
58,0,390,410
32,0,76,446
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Old 1st June 2010, 18:17   #14  |  Link
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What do you intend to do with the movies?
Watching them on a PC or on a TV?

Because the processed images that were uploaded are OK for a PC (which is sharp by default) but "flat" on a CRT TV (which is a bit blurry by default). For a CRT TV I would reduce the noise a bit less. For an LCD HDready/FullHD TV I would soften more (more agressive), as they tend to emphase the edges, thus the noise.

The noise I think is the film noise which film was TCed on tape (which added some noise of its own), then "flattened" by the MPEG-2 algorithm (see the second image).
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Old 1st June 2010, 21:00   #15  |  Link
*.mp4 guy
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Quote:
Originally Posted by Didée View Post
Big Blur Sledgehammer contest?
Here's my entry.

Code:
FIR = Mt_Convolution(Horizontal=" 48 64 96 64 48 ", vertical ="1", u=-128, v=-128)
	Diff = Mt_Makediff(Last, FIR)

THR=string("121")
MedianDiff = MT_Luts(Diff, Diff, mode="med", pixels = " 0 0 1 0 2 0 -1 0 -2 0 " ,  expr = " X Y - X Y - X Y - abs 1 + * X Y - abs 1 + "+THR+" 1 >= "+THR+" 0.5 ^ "+THR+" ? + / - 128 +", u=1,v=1)
	ReconstructedMedian = mt_makediff(Diff, MedianDiff)
		Mt_AddDiff(FIR, ReconstructedMedian)
Imo, its probably the most selective method posted so far. No examples though, internet is acting up.
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Old 1st June 2010, 23:24   #16  |  Link
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tritical: Damn!! Love it. Thank you. [Edit: Removing a sentence here--I read the dfttest doc and figured it out. ]

Screenshots from your avis, for the record:



*.mp4 guy: Awesome, as well! Thank you, too. I have some experimenting to do between your approach and tritical's--It's great to have options. Screenshots follow--first set is nothing but your script, second set appends the following:

Code:
source = last
denoised = source.minblur(2).fluxsmootht()
temporaldegrain_chromamod(source, denoised, degrain=3, chroma=false)
(lifted from Didée here, thanks also to thetoof two posts down)

*.mp4 guy code: *.mp4 guy + temporaldegrain:

Ghitulescu: They'll be watched on an LCD HDTV. I appreciate your helpful input. I'll take it into consideration when creating the final encodes.

Last edited by kurish; 2nd June 2010 at 01:38. Reason: I R'd TFM
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Old 2nd June 2010, 01:21   #17  |  Link
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@mp4guy: Very nice isolation of the target. Hat off, I like it.

kurish - MDegrain after mp4guy's cleaner script is what I would've tried, too. TemporalDegrain is same blood, just darker. Though, for my personal taste, you have it a little too strong - reducing to degrain=2 probably would make things look more natural. Surfaces' textures are rather weak in the source to start with, so I'd vote for leaving a little more in the whole thing.
But then, that's personal taste ... if you like it smooth, then make it smooth.
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Old 2nd June 2010, 03:06   #18  |  Link
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I'll try it, Didée. Another set of eyes is helpful.

Last edited by kurish; 2nd June 2010 at 03:09.
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Old 2nd June 2010, 03:30   #19  |  Link
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Quote:
Originally Posted by Didée View Post
@mp4guy: Very nice isolation of the target. Hat off, I like it.
Thanks.

However I wasn't quite satisfied. New version below should give essentially perfect separation.

Code:
FIR = Mt_Convolution(Horizontal=" 48 64 96 64 48 ", vertical ="1", u=-128, v=-128)
	Diff = Mt_Makediff(Last, FIR)

THR=string("256")
MedianDiff = MT_Luts(Diff, Diff, mode="med", pixels = " 0 0 1 0 2 0 -1 0 -2 0 " ,  expr = " X Y - X Y - X Y - abs 1 + * X Y - abs 1 + "+THR+" 1 >= "+THR+" 0.5 ^ "+THR+" ? + / - 128 +", u=1,v=1).fft3dfilter(bw=2, bh=16, ow=1, oh=8, bt=1, sigma=16, sigma2=0.75, sigma3=16, sigma4=16, plane=4)
	ReconstructedMedian = mt_makediff(Diff, MedianDiff)
		Mt_AddDiff(FIR, ReconstructedMedian)
After looking at how badly standard denoisers worked, I decided to see if any of them would highly selectively do the "wrong thing". Eliminating details but keeping the pattern, it turns out that fft3d is very very good at this with the right settings, and by applying it to the mostly-isolated pattern, its possible to retain essentially all of the source detail, by removing it from the isolated pattern before subtracting the pattern from the source.
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Old 2nd June 2010, 23:38   #20  |  Link
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Quote:
Originally Posted by *.mp4 guy View Post
New version below should give essentially perfect separation.
Gorgeous. Screens follow. I bumped the white point levels in Photoshop to make details easier to see (200 in first image, 225 in second):




And with temporaldegrain per my previous post, although this time degrain=2:



Greatly appreciated.
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