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29th August 2017, 18:31 | #45221 | Link |
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How odd, I did have it enabled in LAV and if I simply close and reopen the player madVR reported DXVA2n in the OSD. It may be a non-issue; once I stop changing the timings for a custom mode it stops happening.
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29th August 2017, 18:39 | #45222 | Link | |
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https://drive.google.com/file/d/0B7b...ew?usp=sharing |
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29th August 2017, 19:20 | #45228 | Link |
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In case of HDR10 sources what are the data madVR would need as HDR metadata to passthrough to the HDR10 compatible display?
Color primaries, transfer characteristics, color matrix, range of black level and range of luma and chroma signals would be enough? Or such data as well like: - maximum content light level (MaxCLL) and maximum frame average light level (MaxFALL); - SMPTE ST 2086 mastering display color volume SEI info; - HDR parameters in SEI packets; |
29th August 2017, 19:50 | #45229 | Link |
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Hmm. Did G-sync get enabled? That messes up smooth motion a lot. I just retested and 23.976 fps @ 144 Hz seems very good, it actually seems slightly less blended than 60 Hz (though the dangers of placebo are strong with this). Definitely not worse.
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29th August 2017, 21:17 | #45232 | Link | |||
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Ok. Did you create the custom modes with madVR? Or manually by using an external tool or the GPU custom res control panel? The measurements currently only work for custom modes you created by using madVR, sadly. And you need to run the measurements for more than 10 minutes. |
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29th August 2017, 21:36 | #45233 | Link | |
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it's a native 144 Hz gaming screen it can for sure show them. it can do perfect 120 HZ + BFI too. 10 bit window mode was something like "FSE" as good as it maybe this helps but it is a 6 bit tn panel... |
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29th August 2017, 21:39 | #45234 | Link |
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I was testing with the 144 Hz display as the primary monitor. I can test with it as the secondary when I get home but I wouldn't expect it to be an issue if no drops or presentation glitches are reported.
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29th August 2017, 21:43 | #45235 | Link | |
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29th August 2017, 22:17 | #45236 | Link |
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I use overlay mode on my 144Hz screen, because its the only reliable mode on that which isn't FSE (since FSE is too disruptive if you do things on the side - which is the only time I even watch things on my desktop anyway)
Although windowed D3D11 presentation mode with present one frame every refresh enabled is also almost good.
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 29th August 2017 at 22:28. |
29th August 2017, 23:44 | #45237 | Link | |
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for the judder Problem I have made two Screen shots. one for 2D (both on Win81) one for 3D best regards Last edited by arrgh; 29th August 2017 at 23:54. |
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30th August 2017, 00:34 | #45238 | Link | |
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It does not have this problem in D3D11 CB mode. |
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30th August 2017, 00:42 | #45239 | Link | |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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