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10th October 2017, 21:59 | #46441 | Link | |
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In madVR 92.3, this situation was handled properly and everything worked fine. In 92.4, the Nvidia user interface was changed (generally for the better) and (in 92.6 at least) this part of it is no longer done properly. So, I want to emphasize that this a madVR problem, not an Nvidia one. |
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10th October 2017, 23:08 | #46443 | Link |
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Im unable to watch dota with any kind of smoothing which lowers sharpness. guess this is what you get for starting off with RoC dota
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
11th October 2017, 00:18 | #46444 | Link | |
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My work-around for this issue is simply rolling back to 0.92.3, do my changes and roll forward to 0.92.6. Last edited by Pat357; 11th October 2017 at 00:23. |
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11th October 2017, 00:54 | #46445 | Link |
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I agree, set both to 1 for a look and the image was very flat. Neither were nicer than the original. An issue I see is the quality of the source file. Is the filter applied before or after everything else? The nature of the functions it should be applied before. If it were much weaker at low settings it would be more usable. In Windows task manager I noticed it uses a couple of percent more GPU than disabled. The GPU used seems to be more? than applying NGU. Post is meant as feedback and discussion, the sound of criticism was unintentional .
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11th October 2017, 01:42 | #46446 | Link | |
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In general I think I'd like it if I could enable chroma deblocking without enabling luma deblocking at all, for videos where the luma channel is fine but the chroma channels need some help. Or do you think that would just be a waste of cycles for something imperceptible? I'd like to think that some deblocking might help the chroma upscaler do a better job.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) Last edited by Ver Greeneyes; 11th October 2017 at 01:52. |
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11th October 2017, 11:30 | #46447 | Link |
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Can somone please explain to me what happens in a situation where windows (win7) only allows one to set 12bit HDMI output in its drivers control panel (nvidia) , madVR only have a setting of 10bit or greater and D3D11 10bit?
I have a 2016 LG E6 OLED and denon x2300w. I have nvidia control panel set to 12bit, madVR set to 10 bit or greater and using D3D11 exclusive mode (madVR reports it is 10bit). While a video is playing with these settings I can go into the AVR and get a report of the resolution, it is reported that it is received a 12bit 4k resolution while madVR reports D3D11 10bit. So you see there is a discrepency between 10bit and 12bit. My question then, in this setup, what part of My pc is handling the 10bit to 12bit conversion? Is it MadVR or the graphics card? From my understanding the E6 can handle both 10bit and 12bit resolutions but win7 gives no option for 10bit and I can see the output remains 12bit while madVR reports 10bit. Does madVR require a 12bit setting in the device settings also? |
11th October 2017, 12:46 | #46448 | Link |
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@ Madshi. MPC-BE and 92_6.
When clicking stop during playback MPC-BE restarts playback from beginning !! When using EVR-CP playback stops as it should. I had the buggy v92_5 installed. Maybe that's some sideeffect ? |
11th October 2017, 13:50 | #46449 | Link | |
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It is still confusing for me also, MadVR only support 10 bit anyway, you can't choose more in the Bit depth . Btw , what is the default CPU Queue size, GPU queue size is 8 as I remember. do I need it to be CPU half more than GPU Queue or 12 ? Last edited by x7007; 11th October 2017 at 13:52. |
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11th October 2017, 14:47 | #46451 | Link |
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And what content are you so eager to watch in DV ?
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OS: Win10 1703 GPU: GTX 1070 (latest stable drivers) Monitor: LG OLED55B6V TV / Yamaha RX-A860 AVR Media setup: MPC-BE x64, madvr, lav filters (nightly) |
11th October 2017, 15:14 | #46455 | Link |
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At this point even playing HDR10 from a PC is still hit-or-miss most of the time, and playing Dolby Vision properly with its dynamic metadata is likely entirely impossible for the forseeable future.
If you truely care about playing something like this, I can only recommend to get an actual Blu-ray players.
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LAV Filters - open source ffmpeg based media splitter and decoders |
11th October 2017, 15:47 | #46457 | Link |
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Frankly, I have a DV compatible TV and wasn't blown away by the few test files I've seen in DV. Modern TV sets are still not able to cope up with the specs HDR and DV are pushing (my oled barely pushes 750 nits max ...), so it's pretty pointless as of now to say that PC lost on something that is, today, not really relevant anyway...
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OS: Win10 1703 GPU: GTX 1070 (latest stable drivers) Monitor: LG OLED55B6V TV / Yamaha RX-A860 AVR Media setup: MPC-BE x64, madvr, lav filters (nightly) |
11th October 2017, 16:29 | #46459 | Link |
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46,500 posts???? Sheesh...............
I did a search for "Light Alloy" in this thread and only found one hit. They (LA) claim it works with this software, but on madvr's home page, Light Alloy Player is not listed. There are at least two issues with it, but it may be LA's software. Anyone else use LA here? |
11th October 2017, 16:55 | #46460 | Link | ||
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Quote:
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It happens sporadically. There seem to be no real pattern when it happens. So making a sample won't be worth the trouble, unfortunately. Last edited by bitterman; 11th October 2017 at 16:57. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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