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Old 13th February 2023, 13:33   #19981  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
Because We all know that higher number is better... Right?
Well, official documentation says so...

http://avisynth.nl/index.php/Resize#...based_resizers

Spline64Resize may be the most accurate of the Resize filters.

Spline16Resize is sharper and rings just a bit (which may be desirable with soft sources),
and looks pleasing to the eye when enlarging or reducing in moderate amounts.

Spline36Resize is somewhere in between the other two.
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Old 13th February 2023, 14:35   #19982  |  Link
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Do some real tests first. Spline64Resize for example is ~20% slower than Spline36Resize without any noticeable by humans difference.
Like you mentioned Spline36Resize is a good compromise between speed and overall quality of scaling. Do not expect miracles using spline64. You won't get extra details like with some AI powered stuff.

Last edited by Atak_Snajpera; 13th February 2023 at 14:38.
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Old 13th February 2023, 16:46   #19983  |  Link
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Problem solved, for some reason Updater did not update RipBot264.exe. Second clean install and now 2.00:1 is working

Last edited by archiel; 13th February 2023 at 17:10. Reason: Updated info
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Old 13th February 2023, 22:38   #19984  |  Link
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All I know is I have done a bunch of downsizing of 4k to 1080 for a friend of mine with "I guess" Spline36Resize, never paid attention to that, and I have always had great results. Everything looks fine to me . I don't use ripbot to upscale anything, If I need to upscale 480p stuff I run that through Topaz Video Enhance AI before I convert back to x265.
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Old 14th February 2023, 03:39   #19985  |  Link
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Update package for standard RipBot264..

I thought it was time to make an updated build of this, for those who use Atak's RipBot, and would like the latest available for the main components.

Moved, and updated.
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Last edited by Pauly Dunne; 21st February 2023 at 02:53.
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Old 15th February 2023, 19:45   #19986  |  Link
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Quote:
Originally Posted by Pauly Dunne View Post
I thought it was time to make an updated build of this, for those who use Atak's RipBot, and would like the latest available for the main components.

https://www.mediafire.com/file/9skto...02-23).7z/file
Thank you, Pauly!
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Old 16th February 2023, 01:51   #19987  |  Link
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Request for the return of a long "lost" decoder...

Atak, as you well know, several years ago you made the decision to change the default video decoder from FFMS2 to the then fairly new Lsmash, mainly for frame accuracy, I believe.

But there is no option (other than to do it manually in the .ini file), to change this back to FFMS2.

I'm sure it wouldn't be too difficult for you to re-instate this as a user option, so at least they had an easy choice.

There have been several FFMS2 updates recently, so maybe update it in RB at the same time

https://forum.doom9.org/showthread.p...02#post1983002

There have also been some new updates for avsresize as well...

https://forum.doom9.org/showthread.p...91#post1982991

But, as always, this is entirely up to you, so please consider.

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Old 16th February 2023, 03:36   #19988  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
Do some real tests first. Spline64Resize for example is ~20% slower than Spline36Resize without any noticeable by humans difference.
Like you mentioned Spline36Resize is a good compromise between speed and overall quality of scaling. Do not expect miracles using spline64. You won't get extra details like with some AI powered stuff.
Just thought I'd report back with some results:-

A 5 minute 1080p clip @ Spline32 took 3:28..size was 126,016Kb

Same 5 min clip @ Spline64 took 4:48. and was 125,935Kb

Couldn't tell any difference on 27" 4K monitor, but maybe on 4K TV

Have started using Topaz Video Enhance AI
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Old 16th February 2023, 16:40   #19989  |  Link
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Quote:
Originally Posted by TDS View Post
Atak, as you well know, several years ago you made the decision to change the default video decoder from FFMS2 to the then fairly new Lsmash, mainly for frame accuracy, I believe.

But there is no option (other than to do it manually in the .ini file), to change this back to FFMS2.

I'm sure it wouldn't be too difficult for you to re-instate this as a user option, so at least they had an easy choice.

There have been several FFMS2 updates recently, so maybe update it in RB at the same time

https://forum.doom9.org/showthread.p...02#post1983002

There have also been some new updates for avsresize as well...

https://forum.doom9.org/showthread.p...91#post1982991

But, as always, this is entirely up to you, so please consider.

FFMS2 after all those years still has the same problems. Corrupted frames and frames returned in wrong order





Do you really want that kind of problems after encoding in distributed encoding mode?
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Old 17th February 2023, 01:56   #19990  |  Link
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I'm trying to use Ripbot264 on a Dell Poweredge R510 and it seems to be stuck opening after I have installed the OpenCL runtimes for the Xeon CPUs. The OpenCLinfo.cmd step seems to keep dumping info in to OpenCLinfo.txt and doesn't seem to finish (been waiting 30mins). The OpenCLinfo.txt file is currently 72MB in size and still increasing.

Code:
Platform 0. 
    Name             : Intel(R) CPU Runtime for OpenCL(TM) Applications 
    Vendor           : Intel(R) Corporation 
    Version          : OpenCL 2.1 WINDOWS 
    Profile          : FULL_PROFILE 
    Extensions       : cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_depth_images cl_khr_3d_image_writes cl_intel_exec_by_local_thread cl_khr_spir cl_khr_dx9_media_sharing cl_intel_dx9_media_sharing cl_khr_d3d11_sharing cl_khr_gl_sharing cl_khr_fp64 cl_khr_image2d_from_buffer cl_intel_vec_len_hint  

0.0 Device name      :  
    Hardware version :  
    Software version :  
    OpenCL C version :  
    Compute units    : 0 

......................................
Then lots of empty entries.
......................................

0.555005 Device name      :  
    Hardware version :  
    Software version :  
    OpenCL C version :  
    Compute units    : 0 

0.555006 Device name      :  
    Hardware version :  
    Software version :  
    OpenCL C version :  
    Compute units    :
I think I've found a workaround. I made a copy of OpenCLinfo.cmd and edited it like below, ran the script and then changed OpenCLinfo.txt to read only. now no more delay opening Ripbot264
Code:
"D:\Storage\RipBot264v1.26.3\tools\OpenCLinfo\OpenCLinfo.exe" /cpu >> "D:\Storage\RipBot264v1.26.3\tools\OpenCLinfo.txt"
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Old 17th February 2023, 02:26   #19991  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
FFMS2 after all those years still has the same problems. Corrupted frames and frames returned in wrong order

Do you really want that kind of problems after encoding in distributed encoding mode?
Thanks for the detailed reply, but those test files are from pretty old movies, is this very current testing ??

I have been using FFMS2 & DE for a couple of weeks, and I haven't noticed any processing or playback problems.

But if you think it's mainly a problem for DE, I'm sure there are MANY users who can't or don't use DE.

NOTE:- and for you users that aren't aware, Distributed Encoding CAN be used on a single pc !!!, and there are benefits of doing so !!
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Old 17th February 2023, 02:32   #19992  |  Link
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Quote:
Originally Posted by AMED View Post
I'm trying to use Ripbot264 on a Dell Poweredge R510 and it seems to be stuck opening after I have installed the OpenCL runtimes for the Xeon CPUs. The OpenCLinfo.cmd step seems to keep dumping info in to OpenCLinfo.txt and doesn't seem to finish (been waiting 30mins). The OpenCLinfo.txt file is currently 72MB in size and still increasing.

I think I've found a workaround. I made a copy of OpenCLinfo.cmd and edited it like below, ran the script and then changed OpenCLinfo.txt to read only. now no more delay opening Ripbot264
Code:
"D:\Storage\RipBot264v1.26.3\tools\OpenCLinfo\OpenCLinfo.exe" /cpu >> "D:\Storage\RipBot264v1.26.3\tools\OpenCLinfo.txt"
It seems that you are, or have been a long term Staxrip user, so welcome here

So, it might be an idea to add a basic AMD or nVidia GPU to use OpenCL better.

But if you've found a workaround, that might be all it needs.

I have several Dell & SMC server's and haven't had too much success with Intel OpenCL stuff, so I have just added a GPU.

Good Luck.
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Last edited by TDS; 17th February 2023 at 03:01.
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Old 17th February 2023, 08:07   #19993  |  Link
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Page 1000, wow...
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Old 17th February 2023, 12:46   #19994  |  Link
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Quote:
Originally Posted by TDS View Post
Thanks for the detailed reply, but those test files are from pretty old movies, is this very current testing ??

I have been using FFMS2 & DE for a couple of weeks, and I haven't noticed any processing or playback problems.

But if you think it's mainly a problem for DE, I'm sure there are MANY users who can't or don't use DE.

NOTE:- and for you users that aren't aware, Distributed Encoding CAN be used on a single pc !!!, and there are benefits of doing so !!
Because You are not using FFMS2 in Distributed encoding mode.
Just check 1.avs file in Chunks folder.
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Old 17th February 2023, 13:07   #19995  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
Because You are not using FFMS2 in Distributed encoding mode.
Just check 1.avs file in Chunks folder.
So you're saying that despite decoding with FFMS2, DE is using Lsmash

It also shows in the video script.

I will check that tomorrow. DONE !!

EDIT:- I have checked 1.avs in the Chunks folder, and this is what it shows :-

Code:
#VideoSource
LoadPlugin("\\RYZEN-9-7950X\RipBot264temp\Tools\AviSynth plugins\ffms\ffms_latest\x64\ffms2.dll")
video=FFVideoSource("\\RYZEN-9-7950X\RipBot264temp\job1\video.mkv",threads=0,cachefile="\\RYZEN-9-7950X\RipBot264temp\job1\video.mkv.ffindex")
I'm going to find your "SeekTester", and do some tests myself !!!
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Old 17th February 2023, 14:30   #19996  |  Link
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Quote:
Originally Posted by Atak_Snajpera View Post
FFMS2 after all those years still has the same problems. Corrupted frames and frames returned in wrong order

Do you really want that kind of problems after encoding in distributed encoding mode?
And actually this is very important for Dolby Vision. The encoded frame count has to be the same as the source frame count.
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Old 18th February 2023, 03:13   #19997  |  Link
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1st on page 1001, now. :)

Like I said, I was going to do some tests of my own, and here are the results !!

Nothing is perfect, it seems

Removed screen shot, as it has been copied in Atak's reply, below.

That's just a bit too random IMO.

AFAIC, if you don't have any encoding & playback problems, who gives a toss about "test's".
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Last edited by TDS; 19th February 2023 at 01:37.
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Old 18th February 2023, 06:13   #19998  |  Link
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Well, it's finally time...moved down the page...

Hey guy's,

I have 2 new re-hashed builds for you to try.

If you want a simpler experience, with a few Custom SMDegrain scripts ready to go, then the "Lite" build will be for you.

https://forum.doom9.org/showthread.p...64#post1983764

If you what to boggle your mind with almost endless possibilities, then the full build is for you.

It's only limited by your imagination, experience & requirements.

There are some very exciting new filters & scripts to explore.

https://forum.doom9.org/showthread.p...64#post1983764

Not sure what else to say, the ppl that already use these builds, (and I know there's 100's of you), will know what to do.

Newbies just need to unpack the .7z, do not rename the extracted folder, and put it where you want (preferably in the root of C:\ drive), read the instructions & install everything, and it should be up and running in no time.

Set your .ini files or use you existing files.

Good luck.
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Last edited by Pauly Dunne; 28th February 2023 at 03:04. Reason: moved down the page
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Old 18th February 2023, 09:23   #19999  |  Link
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Hey guy's,

I have 2 new re-hashed builds for you to try.
Thx mr. dunne
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Old 18th February 2023, 16:21   #20000  |  Link
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Quote:
Originally Posted by TDS View Post
Like I said, I was going to do some tests of my own, and here are the results !!

Nothing is perfect, it seems



That's just a bit too random IMO.

AFAIC, if you don't have any encoding & playback problems, who gives a toss about "test's".
With FFMS2 YOU WILL DEFINETELY have problems at split point in DE mode!
Trust me! I've been there and I was extremely frustrated with FFMS2 until I switched to LSmash. All my problems were gone when I dumped FFM2S! Older users of DE mode can testify how buggy was FFMS2. Corrupted frame when chunk starts, duplicated frames at chunks start and so on...

Missing frame means that frame for some reason was not extracted for testing. Maybe ffmpeg.exe crashed... Maybe you ran out of memory because UHD consumes a lot especially with 32 thread CPU! On my 16 thread CPU memory consumption reaches 18 GiB!
Focus on CORRUPTED FRAME ERROR and FRAME INSERTED ERROR

Last edited by Atak_Snajpera; 18th February 2023 at 16:33.
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