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17th November 2011, 13:19 | #18461 | Link |
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I have no plans at this time to write my own player. There are for more important things to consider, like all those features documented on my issue tracker ... a list that isn't really shrinking!
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LAV Filters - open source ffmpeg based media splitter and decoders |
18th November 2011, 13:11 | #18464 | Link |
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Internal H264/AVC DXVA decoder still has BIG problems playing H264/AVC interlaced files while the NON-DXVA H264/AVC internal decoder has no problem with the same files
Can someone please take a look at this and fix this Interlaced problem once and for all Sample
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Intel UHD Graphics 750; Win 10 22H2 Last edited by Mercury_22; 18th November 2011 at 13:13. |
18th November 2011, 17:52 | #18465 | Link |
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No problems here, the video is really heavy though, I need to disable some of my regular filters to run it properly without glitches. The first part is marked as "TV"-like interlaced 50 fps, the second part forces a weave deinterlacer (for 25 fps). http://imageshack.us/photo/my-images...board01ks.jpg/
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development folder, containing MPC-HC experimental tester builds, pixel shaders and more: http://www.mediafire.com/?xwsoo403c53hv Last edited by JanWillem32; 18th November 2011 at 18:01. |
18th November 2011, 19:29 | #18466 | Link | |
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Quote:
EDIT Using "Video Render" instead of EVR or EVR-CP solved the problem so the culprit it's the combination of Internal H264/AVC DXVA & EVR or EVR-CP; any other combination e.g. EVR-CP and other decoder (e.g. Microsoft DTV-DVD Decoder) or internal DXVA decoder and "Video Render" it's working fine P.S. I just tested your build too (default settings) and the problem it's still there (at the beginning mostly )
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Intel UHD Graphics 750; Win 10 22H2 Last edited by Mercury_22; 18th November 2011 at 19:46. |
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18th November 2011, 20:02 | #18467 | Link |
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I only get some lag from starting up the deinterlacer: http://imageshack.us/photo/my-images/13/grgrd.jpg/ . After that, everything is pretty normal. I don't have any visible corruption on screen. I've also tested the trunk build, it's pretty much the same. It's only really bad with initialization of scheduling. (It drops 5 frames on start, lags for quite a lot of frames after that, even while I'm not even using the heavy "VSync" or flushing options).
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development folder, containing MPC-HC experimental tester builds, pixel shaders and more: http://www.mediafire.com/?xwsoo403c53hv |
18th November 2011, 20:31 | #18468 | Link |
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For me this is how it starts http://imageshack.us/photo/my-images...apturegts.png/ but then it gets better (but not perfect/good) http://imageshack.us/photo/my-images...apture2md.png/ while using Microsoft DTV-DVD Decoder this is how it starts and continue http://imageshack.us/photo/my-images/31/capture3gr.png/
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Intel UHD Graphics 750; Win 10 22H2 Last edited by Mercury_22; 18th November 2011 at 20:34. |
18th November 2011, 20:56 | #18470 | Link |
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That looks like the driver performs a zero-fill, as Y'CbCr {0, 0, 0} is a dark green: http://multimedia.cx/eggs/yuv-and-rgb/ . Normally, if a reference frame is missing, the driver first assumes a black frame (Y'CbCr {0, 128/255., 128/255.}), and then tries to patch things up with the partial-temporal image data in the delta frames. That's probably what's happening in my case and with the other decoders, but it's hard to test with such a dark first scene. I don't really know what part in the EVR DXVA chain could cause this.
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development folder, containing MPC-HC experimental tester builds, pixel shaders and more: http://www.mediafire.com/?xwsoo403c53hv |
20th November 2011, 01:19 | #18473 | Link | |
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Since it's been a month and none of the builds to date solves my problem:
http://forum.doom9.org/showpost.php?...ostcount=18272 ... i simply ask again : Quote:
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20th November 2011, 09:28 | #18474 | Link | |
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Quote:
or let me know who I can pass the bug along to? It's been four months since I mentioned it and seems like it would be an easy fix. |
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20th November 2011, 14:48 | #18476 | Link |
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This bug isn't from the GUI part of the BE mod, but the ffmpeg/swscale changes I think. Using the patch/builds from Blitzker posted has no such issues.
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Windows 11 Pro, CPU: Ryzen 9 5900X, GPU: GeForce RTX 3090 /w 512.95, Audio: HDMI to Yamaha RX-A3060 (5.1) |
20th November 2011, 23:32 | #18477 | Link | |
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1. cute, round and border-less window 2. ability to force 0-255 Output Levels on FFmpeg 3. different set of icons for different filetypes I'm kind of surprised MPC-HC still uses the ancient win98 look... As for #2 and #3, they shouldn't be that hard to care of either, right? EDIT: I'm not experiencing the jumping problem any longer. I believe it was fixed several builds ago ;-) Last edited by bozek; 20th November 2011 at 23:37. |
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20th November 2011, 23:34 | #18478 | Link | ||
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Quote:
Quote:
*Actually don't worry your build is working fine for me* Last edited by ryrynz; 21st November 2011 at 08:22. |
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21st November 2011, 01:08 | #18479 | Link |
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STRING IDS_SHADERS_SELECT_SCREENSPACE can be removed from translation files since it is no longer used. By the way can someone commit our work from https://sourceforge.net/apps/trac/mpc-hc/ticket/1579 underground78 is on long vacation I guess.
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21st November 2011, 03:56 | #18480 | Link |
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@kasper93
RC file is not needed. (\src\apps\mplayerc\mpcresources\mplayerc.pl.rc) We need a modified TXT file. (\src\apps\mplayerc\mpcresources\text\mplayerc.pl.rc.txt) to English-speaking What do you think about renaming? pre-resize pixel shaders -> frame pixel shaders | frame shaders post-resize pixel shaders -> screen pixel shaders | screen space shaders | screen shaders |
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dxva, h264, home cinema, media player classic, mpc-hc |
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