Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

Domains: forum.doom9.org / forum.doom9.net / forum.doom9.se

 

Go Back   Doom9's Forum > Capturing and Editing Video > Avisynth Usage

Reply
 
Thread Tools Search this Thread Display Modes
Old 10th October 2004, 21:49   #21  |  Link
joshbm
Registered User
 
joshbm's Avatar
 
Join Date: Jun 2003
Location: Land of the Noobs & the Home of the Brave
Posts: 349
I tried to use your script... It's waaaay slow under 1 fps (lucky if it hits 1) with my Deinterlacer before that (usually get around 8-9fps with my entire script and 29-33 fps with just the deinterlacer).

It's definately *not* my computer specs:

3.2 Ghz P4
1 GB ram
300+ gb storage
etc.

Regards,
Josh
joshbm is offline   Reply With Quote
Old 11th October 2004, 19:38   #22  |  Link
ChronoCross
Does it really matter?
 
ChronoCross's Avatar
 
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
not suprising.....it is designed for mfspeed. Make sure that you have the latest versions of the dll's. Try a simple script like

Source
Deinterlace
AAA(640,480) ///anti-aliasing script

and see what speeds you get. if it's still 0-1fps with your pc specs then you should try a different version of the dll's...sometimes older dll's run faster(don't ask me why). if it's not that then there might be another culprit behind the slow speed.

Q: do you have HT technology?


EDIT: I almost forgot to add that I can't even encode with that script. my weak A** machine can't handle it lol. This one might be the all time slowest script I have ever used...even worse than mftoon.
ChronoCross is offline   Reply With Quote
Old 11th October 2004, 21:57   #23  |  Link
Soulhunter
Confused
 
Soulhunter's Avatar
 
Join Date: Apr 2003
Location: Euroland
Posts: 2,820
Quote:
Originally posted by ChronoCross

This one might be the all time slowest script I have ever used...even worse than mftoon.
Wow, think I gonna keep this quote...


Thanks n' Bye
Soulhunter is offline   Reply With Quote
Old 11th October 2004, 23:53   #24  |  Link
ChronoCross
Does it really matter?
 
ChronoCross's Avatar
 
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
Quote:
Originally posted by Soulhunter
Wow, think I gonna keep this quote...


Thanks n' Bye
sweet. no joke though I can't test this on a more than 10 second clip...it's bad enough that it takes an hour per pass for that lol. but the results were what I wanted but until I get a new machine I couldn't even begin to do full episode tests.

at least with mftoon I got a solid 1-2fps lol. but good job on this script
ChronoCross is offline   Reply With Quote
Old 12th October 2004, 00:58   #25  |  Link
Soulhunter
Confused
 
Soulhunter's Avatar
 
Join Date: Apr 2003
Location: Euroland
Posts: 2,820
Quote:
Originally posted by ChronoCross

but good job on this script
Thank Didée, he explained me how to write this script...


Bye

Last edited by Soulhunter; 12th October 2004 at 07:54.
Soulhunter is offline   Reply With Quote
Old 12th October 2004, 03:55   #26  |  Link
joshbm
Registered User
 
joshbm's Avatar
 
Join Date: Jun 2003
Location: Land of the Noobs & the Home of the Brave
Posts: 349
Quote:
Originally posted by ChronoCross
Q: do you have HT technology?
Yes. I was somewhat impressed with the results of the script, but when the script takes hours to render seconds I'm definately not at all remotely interested.

joshbm is offline   Reply With Quote
Old 12th October 2004, 07:19   #27  |  Link
ChronoCross
Does it really matter?
 
ChronoCross's Avatar
 
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
try disabling HT by going into the taskmanger while encoding and right clicking on the vdubmod process. That might make a difference from what I've read in other threads.
ChronoCross is offline   Reply With Quote
Old 12th October 2004, 18:03   #28  |  Link
SpikeSpiegel
Registered User
 
SpikeSpiegel's Avatar
 
Join Date: Aug 2004
Location: Italy
Posts: 45
Quote:
Originally posted by ChronoCross
EDIT: This one might be the all time slowest script I have ever used...even worse than mftoon.
...then, I suppose you haven't already used antialiasing():

if you're REALLY lucky you can get 15, 20...even 25SPF (=Seconds Per Frame )
SpikeSpiegel is offline   Reply With Quote
Old 12th October 2004, 22:23   #29  |  Link
ChronoCross
Does it really matter?
 
ChronoCross's Avatar
 
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
Quote:
Originally posted by SpikeSpiegel
...then, I suppose you haven't already used antialiasing():

if you're REALLY lucky you can get 15, 20...even 25SPF (=Seconds Per Frame )
lol either way both scripts are too slow for me to implement on my current rig.
ChronoCross is offline   Reply With Quote
Old 13th October 2004, 08:18   #30  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,407
ChronoChross, SpikeSpiegel:

What are you guys doing?

Just now I'm sitting at a P3 800MHZ. Feeding a 720*432 source (but w/o any deinterlacing, just applying the plain AA functions), AntiAliasing() is running @ 1.1 fps (HQedge) resp. 1.8 fps (sobel). AAA() is running @ 2 fps with everything turned on.

On more recent machines, these functions should run in the range of 4~10 fps.

Are you talking of some other script(s) than those posted in this thread?
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)
Didée is offline   Reply With Quote
Old 13th October 2004, 09:09   #31  |  Link
ChronoCross
Does it really matter?
 
ChronoCross's Avatar
 
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
negative Didée. I tried both. the AAA mainly and it barely ran.....this is what the script looks like when I use it

NTSC Material

MPEG2Source("blah.d2v")
Telecide(Order=1,Guide=1).Decimate(cycle=5)
crop(numbers inside)
AAA()

that's it. 0fps-1fps barely. my setup isn't exactly good....please note that it's a intel mobile pentium 3 with it running most of the vob's off a USB 2.0 External Drive.

my average encoding speed is 8fps.
my max encoding speed ever(no filters) 24fps
mftoon speed 1-2fps
AAA speed 0-1fps
ChronoCross is offline   Reply With Quote
Old 24th October 2004, 20:24   #32  |  Link
lamer_de
Member
 
lamer_de's Avatar
 
Join Date: Dec 2001
Location: somewhere far beyond
Posts: 270
Hm, works pretty well:



However, I had to use two instances of the filter to get rid of the aliasing, so it indeed run pretty sluggish (arund 1-2fps on athlon xp 1700). The high sharpening value of 50 caused edge halos though, so different sources might need different sharpening values.

CU,
lamer_de
lamer_de is offline   Reply With Quote
Old 25th October 2004, 21:49   #33  |  Link
LB
Registered User
 
Join Date: Feb 2002
Posts: 285
Quote:
Originally posted by lamer_de
Hm, works pretty well:



However, I had to use two instances of the filter to get rid of the aliasing, so it indeed run pretty sluggish (arund 1-2fps on athlon xp 1700). The high sharpening value of 50 caused edge halos though, so different sources might need different sharpening values.

CU,
lamer_de
To eliminate the halos try

AAA()
AAA()
HQDering(255)
HQDering(100)

Working friggin amazing, but haha I think I get negative fps speed.
__________________
1. CPUs:2x2.4_LV @ 3.6 (16x229) 1.5v MB:DH800 HS:E3W-NPTXS-04 CRT:FP2141SB HDs:8x147gbU320 1x36gbU320 2x250gbIDE GPU:X800XT DVDRW:PX-712A PSU:2xAntec 550w CASE:PC-78
2. CPUs:1x2.4A @ 3.0 MB:SFF SB61G2BV3 CRT:KVM(see above) HDs:2x120gb IDE GPU:Ti4600 DVDRW:A107
3. Notebook:T40p
LB is offline   Reply With Quote
Old 26th October 2004, 12:55   #34  |  Link
lamer_de
Member
 
lamer_de's Avatar
 
Join Date: Dec 2001
Location: somewhere far beyond
Posts: 270
It's way easier to just tone down the sharpening values when using AAA if you get halos Where's the point in sharpening when it creates so much artifacts you need a smoother to get rid of it? As I said, Soulhunters values which he made the standard seem to work ok for his sources or if only one instance of AAA is used. But yeah, HQDering does it's job on removing halos, although I like BlindDeHalo() better for that purpose. Often a bit harder to set up correctly, though.

The screenshots I posted were made with Unfilter values of 7 respectively 5 for the second instance.

CU,
lamer_de

Last edited by lamer_de; 26th October 2004 at 12:58.
lamer_de is offline   Reply With Quote
Old 25th April 2006, 23:34   #35  |  Link
You Know
Registered User
 
Join Date: Jun 2004
Posts: 75
is possible crate a dll filter for avisynth for antialias using directX function? I do not know if is possible apply directx function out the 3d poligon contex, for example on images or images loaded as texture on rectangle of (XXX, YYY) size.


should be more more fastest than a CPU implementation
You Know is offline   Reply With Quote
Old 25th April 2006, 23:58   #36  |  Link
foxyshadis
Angel of Night
 
foxyshadis's Avatar
 
Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,567
fft3dgpu does just that, so it's obviously possible. (Actually I don't know if it uses opengl or directx, but it's the same general idea.) As long as you pull in one or more frames and push one back out, you can do anything you can write in C++ to it (or C, or Delphi, etc). You might want to start from the fft3dgpu code if you intend to write something like that.
foxyshadis is offline   Reply With Quote
Old 29th August 2006, 04:46   #37  |  Link
Ramromulus
Registered User
 
Join Date: Jun 2004
Posts: 11
Could someone post an example usage for SAA(), I can't seem to get it to work, avisynth keeps giving me invalid arguments or no such function.
Ramromulus is offline   Reply With Quote
Old 29th August 2006, 05:25   #38  |  Link
Boulder
Pig on the wing
 
Boulder's Avatar
 
Join Date: Mar 2002
Location: Finland
Posts: 5,836
Do you have the SangNom and MaskTools v1.5.x dlls in your plugins folder?
__________________
And if the band you're in starts playing different tunes
I'll see you on the dark side of the Moon...
Boulder is offline   Reply With Quote
Old 29th August 2006, 05:37   #39  |  Link
Ramromulus
Registered User
 
Join Date: Jun 2004
Posts: 11
yes im just unclear how to set the width and height function
Ramromulus is offline   Reply With Quote
Old 29th August 2006, 06:41   #40  |  Link
Boulder
Pig on the wing
 
Boulder's Avatar
 
Join Date: Mar 2002
Location: Finland
Posts: 5,836
What's your script and what exact error message do you get?
__________________
And if the band you're in starts playing different tunes
I'll see you on the dark side of the Moon...
Boulder is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 16:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.