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#21 | Link |
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Registered User
Join Date: Jun 2003
Location: Land of the Noobs & the Home of the Brave
Posts: 349
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I tried to use your script... It's waaaay slow under 1 fps (lucky if it hits 1) with my Deinterlacer before that (usually get around 8-9fps with my entire script and 29-33 fps with just the deinterlacer).
It's definately *not* my computer specs: 3.2 Ghz P4 1 GB ram 300+ gb storage etc. Regards, Josh |
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#22 | Link |
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Does it really matter?
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
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not suprising.....it is designed for mfspeed. Make sure that you have the latest versions of the dll's. Try a simple script like
Source Deinterlace AAA(640,480) ///anti-aliasing script and see what speeds you get. if it's still 0-1fps with your pc specs then you should try a different version of the dll's...sometimes older dll's run faster(don't ask me why). if it's not that then there might be another culprit behind the slow speed. Q: do you have HT technology? EDIT: I almost forgot to add that I can't even encode with that script. my weak A** machine can't handle it lol. This one might be the all time slowest script I have ever used...even worse than mftoon. |
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#24 | Link | |
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Does it really matter?
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
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Quote:
at least with mftoon I got a solid 1-2fps lol. but good job on this script |
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#26 | Link | |
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Registered User
Join Date: Jun 2003
Location: Land of the Noobs & the Home of the Brave
Posts: 349
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Quote:
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#28 | Link | |
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Registered User
Join Date: Aug 2004
Location: Italy
Posts: 45
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Quote:
if you're REALLY lucky you can get 15, 20...even 25SPF (=Seconds Per Frame )
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#29 | Link | |
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Does it really matter?
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
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Quote:
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#30 | Link |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,407
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ChronoChross, SpikeSpiegel:
What are you guys doing? Just now I'm sitting at a P3 800MHZ. Feeding a 720*432 source (but w/o any deinterlacing, just applying the plain AA functions), AntiAliasing() is running @ 1.1 fps (HQedge) resp. 1.8 fps (sobel). AAA() is running @ 2 fps with everything turned on. On more recent machines, these functions should run in the range of 4~10 fps. Are you talking of some other script(s) than those posted in this thread?
__________________
- We´re at the beginning of the end of mankind´s childhood - My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!) |
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#31 | Link |
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Does it really matter?
Join Date: Jun 2004
Location: Chicago, IL
Posts: 1,542
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negative Didée. I tried both. the AAA mainly and it barely ran.....this is what the script looks like when I use it
NTSC Material MPEG2Source("blah.d2v") Telecide(Order=1,Guide=1).Decimate(cycle=5) crop(numbers inside) AAA() that's it. 0fps-1fps barely. my setup isn't exactly good....please note that it's a intel mobile pentium 3 with it running most of the vob's off a USB 2.0 External Drive. my average encoding speed is 8fps. my max encoding speed ever(no filters) 24fps mftoon speed 1-2fps AAA speed 0-1fps |
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#33 | Link |
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Registered User
Join Date: Feb 2002
Posts: 285
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Quote:
AAA() AAA() HQDering(255) HQDering(100) Working friggin amazing, but haha I think I get negative fps speed.
__________________
1. CPUs:2x2.4_LV @ 3.6 (16x229) 1.5v MB:DH800 HS:E3W-NPTXS-04 CRT:FP2141SB HDs:8x147gbU320 1x36gbU320 2x250gbIDE GPU:X800XT DVDRW:PX-712A PSU:2xAntec 550w CASE:PC-78 2. CPUs:1x2.4A @ 3.0 MB:SFF SB61G2BV3 CRT:KVM(see above) HDs:2x120gb IDE GPU:Ti4600 DVDRW:A107 3. Notebook:T40p |
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#34 | Link |
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Member
Join Date: Dec 2001
Location: somewhere far beyond
Posts: 270
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It's way easier to just tone down the sharpening values when using AAA if you get halos
Where's the point in sharpening when it creates so much artifacts you need a smoother to get rid of it? As I said, Soulhunters values which he made the standard seem to work ok for his sources or if only one instance of AAA is used. But yeah, HQDering does it's job on removing halos, although I like BlindDeHalo() better for that purpose. Often a bit harder to set up correctly, though.The screenshots I posted were made with Unfilter values of 7 respectively 5 for the second instance. CU, lamer_de Last edited by lamer_de; 26th October 2004 at 12:58. |
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#35 | Link |
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Registered User
Join Date: Jun 2004
Posts: 75
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is possible crate a dll filter for avisynth for antialias using directX function? I do not know if is possible apply directx function out the 3d poligon contex, for example on images or images loaded as texture on rectangle of (XXX, YYY) size.
should be more more fastest than a CPU implementation |
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#36 | Link |
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Angel of Night
![]() Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,567
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fft3dgpu does just that, so it's obviously possible. (Actually I don't know if it uses opengl or directx, but it's the same general idea.) As long as you pull in one or more frames and push one back out, you can do anything you can write in C++ to it (or C, or Delphi, etc). You might want to start from the fft3dgpu code if you intend to write something like that.
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