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23rd January 2022, 02:19 | #522 | Link |
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Oh and I spent a full week to get GPU passthrough to work for my Windows Virtual Machine... this is what I had to go through...
yes xClean Avisynth is what needs to be finished. Also a comparison video I want to produce. Got a long list of things to do... |
25th January 2022, 16:48 | #523 | Link |
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don't know if it possible or not but I think most mvtools problems come from bad motion vectors that MAnalyze do, so I wonder if MAnalyze can be updated to use some ideas from RIFE (neural network) to make perfect solution not only for FrameRateConverter but for any thing use MAnalyze like Motion Compensated and Temporal Denoising (like SMDegrain)
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25th January 2022, 16:58 | #524 | Link | |
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25th January 2022, 21:10 | #525 | Link | |
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Quote:
with "perfect solution" I mean as "RIFE incorporation into FrameRateConverter" plus improve mvtools in general
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3rd June 2022, 06:56 | #527 | Link | |
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26th August 2022, 19:59 | #530 | Link |
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Updates? Released a few software for Windows/Linux/MacOS
https://sourceforge.net/projects/converter432hz/ https://sourceforge.net/projects/player432hz/ https://sourceforge.net/projects/yangdownloader/ https://sourceforge.net/projects/powerliminals-player/ plus xClean script Haven't got back to FrameRateConverter yet. |
27th August 2022, 17:56 | #533 | Link |
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if RIFE supports AVS, it should be easy to do.
It's porting it to VapourSynth that is more complicated; particularly that the MvTools2 masks are completely different under VapourSynth! I'm now on Linux and not currently setup for Avisynth development, but if someone wants to do it... Just edit the frame blending clip like this: run RIFE once or twice before frame blending and voilą! Could have a parameter "rife" set to -1 for automatic, 0 to disable, 1 or more to manually specify how many passes of doubling frames. We still need frame-blending to reach the exact desired framerate.
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 27th August 2022 at 18:02. |
28th August 2022, 14:09 | #534 | Link | |
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Quote:
https://github.com/Dogway/Avisynth-S...verterMIX.avsi |
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20th September 2022, 13:11 | #536 | Link |
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I did some tests and found that DCT=1, DCTRe=4 and CalcDiff=true (so 'Slowest' preset with DCTRe=4) made improvements for blending and some distortions.
Only tested on one shot but compared to no-RIFE is simply at another level. RIFEAnime stays at 'Slow' preset. Maybe you can check if implementation is correct.
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread Last edited by Dogway; 20th September 2022 at 15:13. |
20th September 2022, 17:45 | #538 | Link |
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I think RIFE is also very slow so maybe it can be thought as a 'Placebo' preset, despite not being placebo at all.
I will try to run it through some popular clips like the one with the fence or the famous one @zorr used for zopti.
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread |
19th March 2024, 02:38 | #539 | Link |
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Script error: the named argument "str" to StripeMask had the wrong type
FrameRateConverter.avsi, line 219 And with Dogways FrameRateConverterMIX.avsi I get Evaluate: operands of "%" must be integers ExTools.avsi, line 7509 Last edited by takla; 19th March 2024 at 03:04. |
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