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Old 25th April 2022, 18:08   #101  |  Link
Selur
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a. That guide, won't work with current vsrealesrgan.
b. Assuming you use Vapoursynth R57 and not the new Vapoursynth R58 the steps I posted over at https://forum.doom9.org/showthread.php?t=184000 should work.
Using VapourSynth R58 would require to use Python 3.8 (not 3.9 or 3.10) since R58 only supports 3.8 and 3.10, but onnxruntime does not support 3.10 atm.

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Old 25th April 2022, 19:42   #102  |  Link
knumag
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I got it working now, but why does VSGAN seem better when looking at the result? Same model is being used, but it still seem sharper.
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Old 25th April 2022, 19:54   #103  |  Link
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And also, using the latest vsrealesrgan with onnx, R58 and pyton 3.8, I got 90-100% GPU usage with same fps as i got with the older vsrealesrgan 1.2.0 at 10% GPU which I did get to work with R57 and python 3.9.
Very confusing. CPU might av been a bit higher without ONNX, but that different is weird, when getting same FPS, no?

Last edited by knumag; 25th April 2022 at 20:01.
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Old 25th April 2022, 19:58   #104  |  Link
knumag
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Quote:
Originally Posted by Selur View Post
a. That guide, won't work with current vsrealesrgan.
b. Assuming you use Vapoursynth R57 and not the new Vapoursynth R58 the steps I posted over at https://forum.doom9.org/showthread.php?t=184000 should work.
Using VapourSynth R58 would require to use Python 3.8 (not 3.9 or 3.10) since R58 only supports 3.8 and 3.10, but onnxruntime does not support 3.10 atm.

Cu Selur
I tried that guide also, didnt work for me. Had to install earlier versions of a lot of them to get it to work for some reason.
Been at this now for 10-15 hours..
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