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7th June 2018, 15:03 | #22 | Link | |
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7th June 2018, 17:28 | #27 | Link |
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Changing pixel_type to "YUVex" works
Code:
DirectShowSource("test.grf", fps=59.94, audio=false, pixel_type="YUVex") |
7th June 2018, 17:35 | #28 | Link | |
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Did you go through it? There seem to be some problems, duplicate frames, quality issues.... and it doesn't look as "clean" as your screenshots in the hand waving segment. I'm wondering if something got messed up somewhere If you open the avs in vdub2 or avspmod, go frame by frame, does it look ok or similar to what you see in mpchc frame by frame ? EDIT: Actually , it does match your screenshots. It's just there are other sorts of problems. Not that impressive on this test video . But I guess for realtime playback it might look a little better than svp or interframe or whatever method on some frames. But other frames are pretty bad. I thought it might be something much better, but it's not really that good overall either ; it fails under the same circumstances as just about everything else in "automatic" mode Last edited by poisondeathray; 7th June 2018 at 17:46. |
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7th June 2018, 17:50 | #29 | Link | |
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Comparing it to framerateConverter frame by frame, dmitrirender is also noticeably blurrier. |
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7th June 2018, 18:02 | #30 | Link | ||
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Moose Antlers |
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7th June 2018, 18:06 | #31 | Link | |
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Yes, I would ignore the beginning ... I wonder if there are any differences between full/registered version (I mean besides the overlay and time for it to start) By "blurrier" - did you account for compression differences (you used x264 crf23 for dimitri) BTW, are there any other options? (e.g. can you select different framerates instead of 60.0, quality vs. speed tradeoff, etc...) For my purposes, I don't really care about a realtime playback filter . I'd rather have a better, higher quality / offline method, even if it's slower or requires some manual input / user guidance. But I'm always looking for something even slightly better for "automatic" interpolation too, because it can be used sometimes as a base layer or compositing fixes |
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7th June 2018, 18:31 | #32 | Link | ||
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7th June 2018, 20:31 | #33 | Link |
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Are you sure? It does seem "blurrier" to me too ; I know I'm not looking at the crf23 version, but there seems to be more motion blur that you would expect with a plain crf23 encode. Perhaps some motion blur is added to smooth? (that and the re-rendering timing of all subframes)
I think your choice of screenshots was not quite representative, even talking about the arm wave only, let alone other types of motions. It looks pretty bad too in some frames (but you could argue mvtools2 looks worse in some frames, but better in some areas). Here is dimitry render vs. twixtor with trackpoints. It's not a realtime playback solution; there is some user input into what to track, to help guide the motion estimation But thanks for testing anyway. |
7th June 2018, 20:35 | #35 | Link | |
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How would you include it in your FrameRateConverter plugin+script ? |
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7th June 2018, 22:03 | #37 | Link | |
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8th June 2018, 01:15 | #39 | Link |
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Which one is on the left? You didn't label them. The one on the left looks like standard ME, so I assume it is Twixtor, but maybe I'm wrong.My Samsung TV creates its soap opera effect using motion estimation.
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8th June 2018, 01:49 | #40 | Link | |
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From this example, it should to safe to assume that dmitrirender is better than framerateConverter. Frame blending just doesn't look good on hand waving because on playback, it makes it looking like Matrix. |
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motion interpolation |
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