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11th June 2021, 14:18 | #11 | Link | |
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Join Date: Sep 2007
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Quote:
It would be faster (and better quality) to go directly to limited range YUV from RGB; instead of RGB to full range YUV then to limited range YUV in 8 or 10 bit (using a coloryuv or similar step) - because the latter involves an extra quantization step. You can demonstrate that 2 steps introduces more banding. Basically, fewer steps in integer math (resolve works internally in float), results in higher quality, fewer rounding losses |
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