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22nd September 2008, 02:18 | #282 | Link |
Guest
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It depends on your IDR or RPS frequency. If you have 300 frame long GOPs, then yes, seeking can be slow. But it's pretty fast for my 25 frame GOPs. Also, be aware that a random seek is only needed when you ask for a frame either behind the last one or more than 10 frames ahead (otherwise the decoder just decodes linearly until the needed frame is reached). Not too many scripts do that. The torture script is Reverse().
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22nd September 2008, 03:25 | #284 | Link | |
Mr. Sandman
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so, in short, having a single instance will cripple many megui functionalities and would require workarounds everywhere in the code. however, since you've sorted the instancing problems, we're all happy
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22nd September 2008, 06:04 | #285 | Link | |
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http://forums.amd.com/devforum/messa...&enterthread=y |
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22nd September 2008, 07:10 | #286 | Link | ||
RipBot264 author
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22nd September 2008, 12:59 | #289 | Link |
Guest
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Multi-instance version
Here's the multi-instance version, also with the bobbing capability.
http://neuron2.net/dgavcdec/dgavcdecnv100a3.zip EDIT: MeGUI somehow manages to crash in d3d9.dll when enqueueing the job. I don't know why at this time. Last edited by Guest; 22nd September 2008 at 13:28. |
22nd September 2008, 13:23 | #290 | Link |
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Just trying the new version but am now getting "ERROR: Failed to find CUDA-compatible D3D device(2)" error when running the GUI. Previous version worked fine. I have an 8600GT running on Vista SP1. I've tried moving the supplied DLLs into system32 but still get the same error.
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22nd September 2008, 13:44 | #294 | Link |
Guest
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The DLLs are the same as with the previous version. They should all be in system32 (for Windows XP).
You say that DGAVCIndexNV alpha 2 works and alpha 3 doesn't? That's hard to believe because the only change was to the name of a windows event (changed name to NULL to avoid name space collision for multiple instances). Please put alpha3 and alpha 2 EXEs right next to each other in the same directory (to rule out any path differences) and try again. |
22nd September 2008, 14:51 | #295 | Link | |
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So a word of warning to Vista users - don't use the two DLLs supplied in the package (nvapi.dll and ncuda.dll) as I think they are from Winxp and must be different to the Vista ones (which are already in system32). Looks like nvcuvid.dll is still needed. |
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22nd September 2008, 15:20 | #296 | Link |
Guest
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I'm glad you got it working and thank you for reporting your experiences. I will make a document summarizing all these findings.
First, though, I am going to use the debugger to see why MeGUI crahes things when none of the other apps do. |
22nd September 2008, 16:10 | #297 | Link |
Turkey Machine
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It's MeGUI... there's a reason I don't use it and stick with the CLI tools themselves. IMHO, it's gone down-hill in trying to make itself an all-in-one app.
Did the CUDA Bob end up working properly then? I'm amazed that's allowed, really. How does it compare to, say, DGBob?
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22nd September 2008, 16:24 | #298 | Link |
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The only interlaced material I have is the bonus content in SD from a Blu-ray. I tried to decode it with dgavcdecnv100a3 and got weird artifacts:
It looks like it decodes the stream, but messed up the lines or something like that. The indexer shows no such artifacts and I can preview the deinterlacer there. Here is a sample (first 15 MB of the stream). Can anyone else replicate it? |
22nd September 2008, 16:44 | #299 | Link | ||
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