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15th August 2014, 18:22 | #1261 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,782
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Don't do that. After using DirectShowSource(..., convertfps=true ...), the previously existing field/frame structure will be destroyed so that no deinterlacer will work anymore. Serious AviSynth users will always try to prefer native AviSynth source plugins, and avoid norm conversions if applicable. Most modern HD TV sets will adapt to all available TV norms.
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16th August 2014, 16:03 | #1263 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,782
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If I knew you would understand German, I would link you to "exotisches Interlacing" by scharfis_brain; unfortunately, I don't know which similarly comprehensive explanations of interlacing and good or bad norm conversions exist in English... In brief: If you really have regular interlacing you want to remove, ensure that your source will be read as exactly as possible; DirectShow cannot guarantee that, there may be decoders which already try to "deinterlace" with very bad-because-fast algorithms...
DirectShowSource is disfavoured by AviSynth purists for many years now. Hard to miss so many threads about the disadvantages of a source filter relying on unreliable sets of filters every user may have a different set of and different settings of. Preferable alternatives should be: L-SMASH Works as free-of-charge software-only solution, or DGDecNV as unexpensive interface to the hardware decoder chip of Nvidia cards generation 8+. |
11th September 2014, 13:59 | #1264 | Link |
Registered User
Join Date: Sep 2014
Location: China, Shenzhen
Posts: 1
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The cArray's size is 4 times the block number not equal to block number.
"cArray = (int *)_aligned_malloc((((vi.width+xhalf)>>xshift)+1)*(((vi.height+yhalf)>>yshift)+1)*4*sizeof(int), 16);" in TFM.cpp, corresponding in TFMYV12.cpp, TFMYUY2.cpp "cArray[temp1+box1+0] += sum; cArray[temp1+box2+1] += sum; cArray[temp2+box1+2] += sum; cArray[temp2+box2+3] += sum;" Can someone please tell me why? Thanks! |
11th September 2014, 15:38 | #1265 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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@ Ligh,
Here's the best I can do (EDIT: English Translation) for "'exotisches Interlacing' by scharfis_brain" (exotic Interlacing), Probably a temporary link: EDIT: LINK REMOVED: Several links included in zip (120KB). EDIT: See DATA Folder via Mediafire Link in sig below this post. Will now be permanently available.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 19th September 2014 at 17:51. |
11th September 2014, 20:50 | #1267 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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I did it about 2 years ago, I Asked S_B if he minded if I posted it (PM or post in thread, cant remember), never got a reply so left it.
Hardest part was aligning all of the symbols and letters representing frames, they were all over the place after Google translation. Corrected what I could but was lost for the meaning of some sentences.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
19th September 2014, 16:25 | #1268 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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Exotic Interlacing (English translation) by Scharfis_Brain will now be available via my Mediafire account (in sig below this post) in the DATA
folder. Has had 57 downloads so is quite popular, perhaps a good candidate for the Wiki if someone could correct any mis-translations and fix the sentences that I could not figure out. Link deleted in post #1266 above.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 19th September 2014 at 16:28. |
17th October 2014, 19:17 | #1269 | Link |
Registered User
Join Date: May 2008
Posts: 1,840
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Would anyone be so kind as to add dgi support to tfm's d2v parameter? It would speed things up and overcome some potential ivtc issues.
I don't want to minimize the workload but there's only a few instances of d2v outside of tfmd2v.cpp. I don't think vast c++ knowledge is needed, just a bit more than I have which is almost none. If something is needed feel free to ask. TIA.
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 |
17th October 2014, 19:49 | #1270 | Link | |
47.952fps@71.928Hz
Join Date: Mar 2011
Posts: 940
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Quote:
I just emailed tritical and he currently has no plans to update TFM himself. I'll ask to see if ex-Neuron knows much to help with this.
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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13th September 2015, 06:44 | #1273 | Link |
47.952fps@71.928Hz
Join Date: Mar 2011
Posts: 940
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DGdecNV support aside, any chance of a modern update with something newer then 2003?
Avisynth Info Tool 1.3.1 gives error: R6034 C:\AVS\AVS_Ver\AVS260_MT\plugins\TIVTC.dll Timestamp: January 17, 2008, 14:01:48 MD5 Hash: 0416E3D06AD70685C6ECE448713928AE DLL Dependencies: KERNEL32.dll Linker version: 7.10 (VS2003) Plugin version: AVS 2.5 Plugin FILEVERSION: 1.0.5.0 PRODUCTVERSION: 1.0.5.0 Language: English (United States) Comments: CompanyName: FileDescription: TIVTC v1.0.5 for Avisynth 2.5.x FileVersion: 1, 0, 5, 0 ProductVersion: 1, 0, 5, 0 InternalName: LegalCopyright: Copyright (C) 2004-2008 Kevin Stone LegalTrademarks: OriginalFilename: PrivateBuild: ProductName: SpecialBuild: I got every version of MSVS redistributables installed. Error only happens when using AIT but no errors while actually using it in anything else.
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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13th September 2015, 09:29 | #1274 | Link | |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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Quote:
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13th September 2015, 09:33 | #1275 | Link | |
47.952fps@71.928Hz
Join Date: Mar 2011
Posts: 940
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Quote:
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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13th September 2015, 10:54 | #1277 | Link | |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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Quote:
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13th September 2015, 10:55 | #1278 | Link |
47.952fps@71.928Hz
Join Date: Mar 2011
Posts: 940
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I got every version of MSVS redistributables installed. Error only happens when using AIT but no errors while actually using it in anything else.[/QUOTE]
So I isolated and it turns it really wasn't tivtc. It was "toon". I even downloaded and re-installed the redist but it just went through so quickly I don't know if it actually installed. Avisynth info log: http://www.mediafire.com/view/ajzlcw...isynthInfo.txt Full plugin info: http://www.mediafire.com/view/971sdh...PluginInfo.txt Isolated DLL's for just Toon + AwarpSharp2: http://www.mediafire.com/view/c77iea...o_isolated.txt This is the one I had downloaded, Toon v1.1 http://avisynth.nl/index.php/Toon
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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13th September 2015, 10:58 | #1279 | Link | |
47.952fps@71.928Hz
Join Date: Mar 2011
Posts: 940
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Quote:
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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7th June 2016, 22:31 | #1280 | Link | |
Registered User
Join Date: Feb 2004
Location: NYC
Posts: 124
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Quote:
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Tags |
tdeint, tivtc |
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