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5th April 2017, 05:10 | #61 | Link |
Digital Artifact
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Any chance on some usage doc's for
your version of FineDehalo ? The default version has been providing promising results at removing extreme ringing in odd areas, while retaining detail on HD footage. Though I am only working in yv12 space, am eager to see how your version may do. |
5th April 2017, 05:15 | #62 | Link | |
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Quote:
Don't worry, that was just a mistake. What I do have is an "AnimeIVTC_helper" avsi, but maybe it is no loger necessary. Last edited by magiblot; 5th April 2017 at 06:51. |
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5th April 2017, 16:46 | #63 | Link | |
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anyway, my edit to make more control of it, made mask function to use the mask for another things or using external Dehalo or mask in FineDehalo or whatever, and support HBD in avs+ and other functions included for masking
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5th April 2017, 17:31 | #64 | Link |
Digital Artifact
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I am guessing the default legacy options still
apply. FineDehalo I look forward to exploring the added features. Cheers |
5th April 2017, 17:59 | #65 | Link | |
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maybe later I will explain the new things and btw even if you work with yv12 source, you can convert it to more than 8 bit and filter it and then back to 8 bit, with this you will get getter result, Especially if you use many filters
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5th April 2017, 22:33 | #66 | Link | |
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Very good to know. May give colour space conversion a try as well. Thank You |
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4th May 2017, 23:03 | #67 | Link |
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new SMDegrain edit to use last KNLMeansCL (v1.1.0) https://forum.doom9.org/showthread.p...02#post1790702
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9th May 2017, 01:08 | #70 | Link | |
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or you can set mdg_domask=false
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22nd May 2017, 05:52 | #72 | Link |
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real.finder,
Unless I'm going blind, your mod of SRestore appears to be missing from your collection of Avisynth stuff. I eventually found a link to it here, so I guess that's where I got it originally, but I just thought I'd let you know in case you want to add it to the collection. Cheers. |
22nd May 2017, 09:21 | #73 | Link | |
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and speaking of SRestore, there still need some edit for HBD in srestore_inside() function specifically, I find this flaw (in HBD) from a long time but too lazy to did edit it, as srestore is complex too
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22nd May 2017, 09:39 | #74 | Link |
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The link in the wiki seems to lead to an older version than this one. (2.7h vs 2.76)?
Also, I don't know if anyone looks after the wiki, but there's a typo under the explanation of the omode option (the last example): source #progressive srestore(dmode=-4,omode="pp0") decimate(cycle=5,quality=0) #recommed decimating Last edited by hello_hello; 22nd May 2017 at 09:43. |
22nd May 2017, 17:19 | #75 | Link |
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An SMDegrain question.....
Should contrasharp=50 (or some other value for sharpening with LSFMod) work for HD (720p) sources as contrasharp=true does? (although the latter is usually so subtle I wonder if it's working and I'm seeing placebo sharpening much of the time) I ask, because contrasharp=50 (or some other value) appears not to work, although it does produce artefacts around the edges if you crank the sharpening up too much, even though it doesn't sharpen. For example (small section of the frame): SMDegrain(thSAD=150) LSFMod(strength=100) Probably over-sharpened a bit, but to illustrate the difference. SMDegrain(thSAD=150, contrasharp=500) Note the bottom scan line. Thanks. |
22nd May 2017, 21:46 | #76 | Link | |
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Quote:
Code:
LSFmod(OutTO8,source=CClip,defaults="slow",strength=Contrasharp,soothe=false,Lmode=0,soft=-2,keep=0)
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22nd May 2017, 22:29 | #77 | Link |
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I tried the same thing with v3.1.2d after downscaling to SD, to make sure it wasn't SMDegrain trying to be clever according to the resolution, and while the LSFMod version is oversharpened, to illustrate the difference:
SMDegrain(thSAD=150) SMDegrain(thSAD=150, contrasharp=500) Note the bottom row of pixels again. SMDegrain(thSAD=150) LSFMod(strength=500) Edit: Looking at those screenshots again (upscaled to 1080p on my TV), the Contrasharp=500 version has been sharpened/altered compared to the original, so maybe the contrasharp function is meant to be so subtle it's almost impossible to see the effect at normal settings, even when LSFMod is used?? I'll confess I assumed it'd have the same effect as LSFMod on it's own, but maybe that's not how it works. From the help file: Contrasharp. In the other hand if your parameter input is an integer, LSFmod() will be used instead. It will be much slower, but maybe better for certain sources. Its value will serve as a contrasharpening multiplier, use one around 50 for similar strength as Contrasharpening(). I assume a "contrasharpening multiplier" is not the same thing? Last edited by hello_hello; 22nd May 2017 at 23:08. |
22nd May 2017, 22:47 | #78 | Link |
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the artefacts in bottom scan line and the top one seems bug in LSFMod with these settings defaults="slow",strength=100,soothe=false,Lmode=0,soft=-2,keep=0
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23rd May 2017, 00:47 | #79 | Link | |
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Quote:
When I crank LSFMod up to a stupid level though, and overlay the result on the SMDegrain version, it looks as though the edge line/row of pixels is being sharpened by the same amount each time, while the rest of the image is being "contrasharpened" in the usual way, or however that works. Place these two images on top of each other and switch between them and hopefully you'll see what I mean. It looks like the first column of pixels from the first image has been placed over the second image. Same with the last column on the right. That's possibly not what's actually happening.... LSFMod(defaults="slow",strength=500,soothe=false,Lmode=0,soft=-2,keep=0) SMDegrain(thSAD=150, contrasharp=500) It doesn't matter anyway. Normally you wouldn't crank the contrasharp setting so high, and I don't think using LSFMod for SMDegrain's contrasharpening is intended to sharpen in the usual way, so I'll continue to use LSFMod on it's own. Thanks. Last edited by hello_hello; 23rd May 2017 at 00:52. |
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23rd May 2017, 00:55 | #80 | Link | |
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avisynth, avs script, avs+, banding, generator, hbd, mod |
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