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Old 13th September 2008, 19:49   #61  |  Link
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OK, I got it running.
What did you have to do to solve the issue?
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Old 13th September 2008, 19:50   #62  |  Link
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Originally Posted by bob0r View Post
Where do i read the FPS?

The FPS box at the bottom is empty here.
(8800 gts g92)
In the usual place in the Info dialog. What happens when you have display enabled? Does it play and display? Maybe you have single step set for playback.
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Old 13th September 2008, 19:51   #63  |  Link
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CPU is at 0 (That's zero)
Sorry, I'll try to optimize it.
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Old 13th September 2008, 19:52   #64  |  Link
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I used it out of the zip straight away.

Disable Display indeed reports FPS now, running on a bluray disc.
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Old 13th September 2008, 19:54   #65  |  Link
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Originally Posted by Sagekilla View Post
I found what might be a bug -- If I exit DGAVCNV while previewing a movie (disable display is checked) I simply get an error message from windows telling me the program has stopped working. No other debug info.
Can't duplicate it.

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On another note, I've also noticed the issue with half the CPU usage being towards kernel usage. Take a look here: http://img.photobucket.com/albums/v6.../kernusage.png
Is one color kernel and the other app? How would I know that? Why does my display show only one trace?

Bear with me, I'm a noob.
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Old 13th September 2008, 19:56   #66  |  Link
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I used it out of the zip straight away.

Disable Display indeed reports FPS now, running on a bluray disc.
It should be there for play, too, but you have to wait a few seconds for stats to accumulate.
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Old 13th September 2008, 19:56   #67  |  Link
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@neuron2
It seems those having trouble are on Vista. It could be, there are different DLLs for XP and Vista. Did you ship those for XP?

BTW. Fantastic Job. Playback is flawless even for PAFF streams. I am really impressed.
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Old 13th September 2008, 19:58   #68  |  Link
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Thanks for the kind words, and to all for your test results. Doom9 people are the best!

I don't know about the Vista issue. Have you looked at the Nvidia CUDA Zone site?

OK, I'm going to be gone for a while. Guess what I am working on.
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Old 13th September 2008, 19:58   #69  |  Link
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FPS varies around 44-48fps with 42 low and 54 peak.

Last edited by bob0r; 13th September 2008 at 20:03. Reason: nevermind the rest, something is up
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Old 13th September 2008, 20:00   #70  |  Link
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Thanks for the kind words, and to all for your test results. Doom9 people are the best!
Yeah! You are the best example, man!
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Old 13th September 2008, 20:02   #71  |  Link
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What did you have to do to solve the issue?
I removed the following DLLs from your package:
nvcuvid.dll
nvapi.dl
nvcuda.dll

and used these from the badaboom package:
nvcuvid.dll
nvdec.dll

nvapi and nvcuda where in my system32 directory. I have not installed the SDK (yet).
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Old 13th September 2008, 20:03   #72  |  Link
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Hmm is it normal when DGAVCIndexNV is running the preview, i can't play any 1080p x264 .mkv smooth anymore?
Shouldn't that be CPU only with coreavc?
I have to tell you that DGAVCIndexNV (and DGIndex, and DGAVCIndex) all have horribly inefficient YV12->RGB24 conversion for display. I'll be working on it but it is not important because when serving you don't have any display. What happens when you try it with the display disabled?
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Old 13th September 2008, 20:03   #73  |  Link
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Congrats neuron2!
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Ubiquitous Multimedia Technologies and Developer Tools

http://corecodec.com
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Old 13th September 2008, 20:05   #74  |  Link
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Yeah! You are the best example, man!
We're both forgetting rule 12, oops.
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Old 13th September 2008, 20:17   #75  |  Link
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Originally Posted by neuron2 View Post
BTW, guys. You can have a secondary Nvidia card next to your ATI and still use it for decoding.
Does it matter what card ? a 8500GT is as good as a GTX260 ?
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Old 13th September 2008, 20:21   #76  |  Link
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Here is my new generic decoder API:

Code:
extern int decoder_open(void (*Alloc)(int, int),
			void (*FrameComplete)(void),
			void (*Error)(char *, int),
			int (*Info)(const char* fmt, ...),
			unsigned char **frame_store);
extern int decoder_close(void);
extern int decoder_flush(void);
extern int decoder_reset(void);
extern int decoder_decode_nalu(unsigned char *buf, int len);
extern int decoder_set_mode(int);
The decoder_open() call passes a pointer to the YV12 store for the decoded picture and pointers to callbacks as follows:

Alloc: called when a video sequence is seen to allow the app to allocate memory, also provides the frame size

FrameComplete: called when the app should receive a picture for display/serving

Error: called for a fatal error

Info: called for an info popup

The decoder_set_mode() call puts the decoder into a stepping or playing mode.
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Old 13th September 2008, 20:22   #77  |  Link
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Does it matter what card ? a 8500GT is as good as a GTX260 ?
It's been discussed. Almost, yes, except for memory bandwidth.
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Old 13th September 2008, 20:27   #78  |  Link
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Originally Posted by Atak_Snajpera View Post
Wake up! This is only for decoding.
Yeah, I'm going to sleep now :|.

Last edited by juGGaKNot; 13th September 2008 at 20:42.
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Old 13th September 2008, 20:36   #79  |  Link
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Looks like perfection, no more quad core's for encoders just a low price nVidia card next to your ATI
Wake up! This is only for decoding.
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Old 13th September 2008, 21:06   #80  |  Link
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@neuron2: Sorry, I was making assumptions that people knew what the graphs meant usually! Green is total CPU usage, and red presents the portion that the kernel is using. In this case it looks like nearly half of the cpu usage is from the kernel alone. DGAVCNV only used maybe 12 - 13% cpu but the total CPU usage was closer to 25%.

By the way, is this more or less optimized?

Edit: I'll try to reproduce my error again. I want to see if it happens twice -- I only saw it once when I decided to exit while I was still previewing.
Edit 2: Odd, the error seems to have been a one shot deal. I haven't had it again.
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Last edited by Sagekilla; 13th September 2008 at 21:09.
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