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#3762 | Link |
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Registered User
Join Date: Mar 2009
Posts: 3,697
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Looks good, no issues changing from Windowed to FSE. I still get the odd pause for a couple of seconds while seeking (generally backwards seeking using the arrow keys) I might have this happen 1/40 times or so.
The decoder and render queue just sit on 1 & 0 for a bit when this happens then playback continues as normal. This might be a bit of a non issue, and not be related to the player.. Okay just managed it again, this time is stalled for a good five seconds. Generally it's very responsive, guess I'll start testing options now. I've changed about everything I can with no effect. I can generally cause this delay to happen by seeking about 5-7 steps forward and then a few backward. Audio continues while the picture and OSD is frozen. Last edited by ryrynz; 5th November 2015 at 11:24. |
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#3763 | Link |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,001
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It's really interesting to watch this development
as interesting as to watch Sonys Vegas or the Paint.net development ![]() He does a great job seperating the GUI from the Render Core and that is the most important
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 5th November 2015 at 11:34. |
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#3764 | Link |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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If you fully understand how the GC works under .net desktop you'll find it to be a non issue. I've written my own production quality GC that is used for time sensitive applications on embedded platforms and even in those situations, you can always find ways to get around the GC pause. MPDN does a lot of its time sensitive stuff outside of .net. Memory overhead can be higher but GC tends to be faster in a highly multi threaded app, especially vs something like a smart pointer in C++.
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#3765 | Link | |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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#3766 | Link | |
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Registered User
Join Date: Mar 2009
Posts: 3,697
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Quote:
I don't have this issue with MPC-BE/madVR, I guess the next step is to try earlier MPDN versions as well, I do know that 3550 has this issue for me as well. While I'm on the topic, I know I've asked before but what the hell..can MPDN hope to seek any faster than it currently does? MPC seeks about twice the speed (using same LAV filters, Directsound, Direct3D etc) I've changed all MPDN defaults to their fastest values but I can't reach anywhere near as fast as MPC. |
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#3767 | Link | |
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Registered User
Join Date: Aug 2015
Posts: 13
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Hi. I have a little problem with MPDN, but I do not think this is exclusively related to it, for I managed to reproduce the error on MPC-HC. Hope you guys still can help.
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#3768 | Link | |
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Registered User
Join Date: Aug 2006
Posts: 2,229
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Quote:
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#3769 | Link | |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,001
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Quote:
![]() And yeah sure GC can get better over time if you optimize it and have full controll over it best example Firefox, but is it enough to compete in the end on resources and would this not endup in performance loses on the time sensitive optimized parts im still skeptical ![]() I mean we not going for nothing into the Low Level API age and leaving DX 11s generic IHVs based GCs for DX 12 and more uniquely approaches tailored specific to the applications requirements ![]() And currently either Firefox or Google Chrome look really old vs Microsofts Edge, especialy in a low power scenario as you seem to care a lot about
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 5th November 2015 at 13:27. |
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#3771 | Link | |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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#3772 | Link |
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Registered User
Join Date: Jun 2005
Posts: 513
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There's controversial discuss around the topic: should SuperRes using high-quality downscaler or not, in madVR thread? However when I was playing around the options kept within the MPDN version of SuperRes, I found the high-quality downscaler altered straight lines in the video, which is obvious when playing video with hard-encoded subtitles. Only enabled the high-quality downscaler will cause that kind of artefacts, no matter which image-doubler used. BTW, NNEDI3 itself does not have that kind of 'effect'.
I will upload some images for comparison later today. Shiandow, it would be nice if you can comment of this, maybe after I uploaded the images for camparison? The pic with HQ downscaling off: https://www.dropbox.com/s/jqm4ssqe1n...caler.png?dl=0 Pic with HQ downscaling on: https://www.dropbox.com/s/fgbeq7gn6j...aling.png?dl=0 Last edited by Anima123; 5th November 2015 at 23:39. |
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#3773 | Link | |
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Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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I still haven't been able to replicate any problems with audio playing while video waits regardless of how much I tried seeking back and forth and I've tested it on several machines already. Perhaps it's related to certain video files? |
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#3775 | Link | |
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Registered User
Join Date: Dec 2013
Posts: 753
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#3778 | Link |
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Registered User
Join Date: Dec 2013
Posts: 753
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Looks like it's been there from the start. Odd, I thought it had worked at some point. Anyway, I just tried the low quality downscaling, and I found it introduced a lot of aliasing and ringing, and it's not really much faster, so generally I don't think it's really worth using. Might need to add HQ downscaling to SuperChromaRes as well.
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#3779 | Link |
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Registered User
Join Date: Aug 2015
Posts: 13
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(Little off) Ok, just wanted to give you the follow-up
. So the nvidia "clean install" was screwed, tons of updates above one another had something to do with this problem, for I formated, reinstalled everything and everything is working.Still one little problem though: i STILL have this FU**NG white veil over my screen. My screen is calibrated, working perfectly, but everytime I install my drivers, it screws with the gamma or anything and I feel like watching at my screen through a white veil ... (like when I open MPDN, the deep black screen is now dark grey....) (Little off) édit : like this Before / After [s]SOLVED: [/s]The god of computers received my calls something in the nvidia panel was screwed. It touched everything 10 times, and thought "what's the point" and then 5min later I thought "ok one more time" and just clicked on the "Digital Vibrance thing (without changing the actual value) and...EUREKA ^^Not solved in fact. Everytime I put MPDN in fullscreen mode, it screws back, and I have to go back to tweak this "Vibrance". This is not doing it with any game or application or anything. Last edited by eX``; 7th November 2015 at 15:46. |
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| direct3d, mpdn, nnedi3, opencl, reclock |
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