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#65681 | Link |
Registered User
Join Date: Jan 2025
Posts: 1
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“tone map HDR using pixel shaders” vs “Passthrough HDR to display”
Hello,
My system Win 10 x64 , with RTX 4070 super , projecting the image to Sony VPL-XW 7000es. In order to watch 4K HDR materials I am using the MPC – HC + MadVr , The MadVr is calibrated according to the guide in the following link: https://nicko88.com/misc/madVR settings/ I find that with the above-mentioned calibration selecting “tone map HDR using pixel shaders” in MadVr – dark scene looks excellent. But when selecting – “Passthrough HDR to display” the darks scene looks with less details but from the other side the all picture is more vibrant. Is there a way to select “tone map HDR using pixel shaders” option, and to keep the vibrant picture? Thanks for any Idea . |
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#65682 | Link |
Registered User
Join Date: Apr 2019
Posts: 74
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stuttering is driving me crazy! I have windows 11, tried vsync in gpu, power adaptive, high performance in windows, frames in advance to 1 and 3. nothing is working. It was working fine until I had to replace my m.3 drive.
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#65683 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,448
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Have you turned off 'Hardware Accelerated GPU Scheduling'?
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madVR options explained |
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#65685 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,448
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It is a Windows setting.
For Windows 11 it is in System -> Display -> Graphics -> Advanced graphics settings.
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madVR options explained |
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#65686 | Link |
Registered User
Join Date: Apr 2019
Posts: 74
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so the advanced graphics section kept crashing everytime I tried opening it, ran scans, now it's open, turned off acceleration. Now testing. Will report back... Turning it off seems to have fixed it. Now I'm afraid to update graphics driver, lol. Thanks for the help
Last edited by toki; 15th February 2025 at 00:13. |
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#65688 | Link |
Registered User
Join Date: Dec 2024
Posts: 7
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Same for me, Disabling HAGS doesnt fix it! I have also tried MPCVR but the stutter (presentation glitch) issues seem decoder independent as that renderer gives the same glitches on Win 11 24H2.
I had to revert to windows 11 23H2, that is the only way to fix it. Hope either MadVR gets patched, NVdia fixes their driver OR M$fT fixes its shitty OS. Fingers crossed.. |
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#65690 | Link |
*****
Join Date: Feb 2005
Posts: 5,712
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Also disable low latency mode in driver settings.
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MPC-HC 2.4.0 |
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#65692 | Link |
Registered User
Join Date: Oct 2009
Posts: 935
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Hi!
Is the HDR rendering supposed to be this obnoxiously resource intensive? At first I couldn't figure out why the GPU usage goes so high, went to nearest neighbour on chroma upscaling and such. But it turns out it's the HDR tone mapping using pixel shaders. It prevents me from having a smooth playback with UHD files. If I disable it GPU usage drops to like tenth of what it was. But then of course I can't watch the HDR files. |
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#65694 | Link |
Registered User
Join Date: Oct 2009
Posts: 935
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Which option makes the most sense to be traded?
"compromise on HDR luminance channel quality" seems to free up the most performance. "don't measure HDR frame peak luminance" is barely noticeable. "compromise on HDR tone & gamut mapping accuracy" is somewhere in the middle. |
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#65695 | Link |
Registered User
Join Date: Oct 2012
Posts: 8,335
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you are asking the wrong person.
i barely experimented with that. if i remeber corectly "compromise on HDR luminance channel quality" does barely anything positive negative while "compromise on HDR tone & gamut mapping accuracy" is day night. "don't measure HDR frame peak luminance" sounds like it is the most important thing if it comes to DTM without it you are just TM... |
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#65696 | Link | |
Registered User
Join Date: Oct 2009
Posts: 935
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Quote:
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#65699 | Link |
Registered User
Join Date: Jan 2013
Posts: 19
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Quick question if anyone can answer, I'm too lazy to pull my gear out to test:
So long as MadVR is passing metadata to the display, does it matter if Windows HDR is on? Watching a little bit of content on my C1, I don't see any concerns, but I haven't tested extensively. |
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#65700 | Link |
Registered User
Join Date: Oct 2012
Posts: 8,335
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just a different API that's it.
it is usually preferred not to use HDR toggled on in windows with madVR and let the other API take over. please don't use this "logic" for a lack of a better word for other software or games where this is different. Microsoft wants user to use windows HDR for HDR. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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