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#1003 | Link | |
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Registered User
Join Date: Mar 2012
Location: Texas
Posts: 1,676
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I see why you have 1,226 posts... |
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#1004 | Link | ||
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47.952fps@71.928Hz
Join Date: Mar 2011
Posts: 940
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Shouldn't you be able to encode to x264 using avs2yuv/av4x26x ?
Using Dither_out() The documentation gives example to encode 10bit: Code:
Dither_quantize (bitdepth=10) Dither_out () Code:
avs2yuv -raw "script.avs" -o - | x264-10bit --demuxer raw --input-depth 16 Which would probably serve better if you used FFMPEG to create ffvhuff lossless intermediate. I haven't really used VDub in a long time, unless I test with UTVideo Codec lossless intermediates. Quote:
Quote:
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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#1006 | Link | |
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Registered User
Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,685
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Quote:
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See My Avisynth Stuff |
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#1007 | Link |
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HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 11,407
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Just thought I'de point out that FFTW library used by eg FFT3DFilter as fftw3.dll and dftTest as libfftw3f-3.dll (same dll, just different name)
has been updated several times since the one included in dither tools. (not sure what date last update was). http://www.fftw.org/index.html Here some update history, current version v3.3.4 Code:
FFTW 3.3.4
* New functions fftw_alignment_of (to check whether two arrays are
equally aligned for the purposes of applying a plan) and fftw_sprint_plan
(to output a description of plan to a string).
* Bugfix in fftw-wisdom-to-conf; thanks to Florian Oppermann for the
bug report.
* Fixed manual to work with texinfo-5.
* Increased timing interval on x86_64 to reduce timing errors.
* Default to Win32 threads, not pthreads, if both are present.
* Various build-script fixes.
FFTW 3.3.3
* Fix deadlock bug in MPI transforms (thanks to Michael Pippig for the
bug report and patch, and to Graham Dennis for the bug report).
* Use 128-bit ARM NEON instructions instead of 64-bits. This change
appears to speed up even ARM processors with a 64-bit NEON pipe.
* Speed improvements for single-precision AVX.
* Speed up planner on machines without "official" cycle counters, such as ARM.
FFTW 3.3.2
* Removed an archaic stack-alignment hack that was failing with
gcc-4.7/i386.
* Added stack-alignment hack necessary for gcc on Windows/i386. We
will regret this in ten years (see previous change).
* Fix incompatibility with Intel icc which pretends to be gcc
but does not support quad precision.
* make libfftw{threads,mpi} depend upon libfftw when using libtool;
this is consistent with most other libraries and simplifies the life
of various distributors of GNU/Linux.
FFTW 3.3.1
* Changes since 3.3.1-beta1:
- Reduced planning time in estimate mode for sizes with large
prime factors.
- Added AVX autodetection under Visual Studio. Thanks Carsten
Steger for submitting the necessary code.
- Modern Fortran interface now uses a separate fftw3l.f03 interface
file for the long double interface, which is not supported by
some Fortran compilers. Provided new fftw3q.f03 interface file
to access the quadruple-precision FFTW routines with recent
versions of gcc/gfortran.
* Added support for the NEON extensions to the ARM ISA. (Note to beta
users: an ARM cycle counter is not yet implemented; please contact
fftw@fftw.org if you know how to do it right.)
* MPI code now compiles even if mpicc is a C++ compiler; thanks to
Kyle Spyksma for the bug report.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 3rd December 2015 at 09:24. |
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#1008 | Link | |
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Registered User
Join Date: Oct 2007
Posts: 135
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Thanks Microsoft. |
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#1009 | Link | |
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HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 11,407
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Thank you AzraelNewtype.
Quote:
According to MS, Your System drive is the one you boot to, and your Boot drive is the one your system is on ! Always good for a giggle, is MS.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#1011 | Link |
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Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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The latter also works.
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Groucho's Avisynth Stuff |
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#1012 | Link | |
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Registered User
Join Date: Feb 2014
Posts: 419
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Quote:
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#1013 | Link | |
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Registered User
Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,685
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Quote:
and didn't happened in all video, it happened in ED in this frame only, and in avs 64 (with setmtmode) without AVSTP, and after I see it in the final encode I try to reproduce it but it didn't reproduced with many tries
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See My Avisynth Stuff Last edited by real.finder; 4th December 2015 at 19:57. |
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#1015 | Link |
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Registered User
Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,685
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I tried with the same source and script
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#1017 | Link |
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Registered User
Join Date: Feb 2015
Posts: 55
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Yes, that'll be identical to resizing the chroma separately like this:
Code:
y = Dither_resize16(1280,720, u=1, v=1) u = UToY8().Dither_resize16(1280,720, src_left=0.25) v = VToY8().Dither_resize16(1280,720, src_left=0.25) YToUV(u,v,y) |
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#1018 | Link | |
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Registered User
Join Date: Aug 2008
Location: Isle of Man
Posts: 588
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Quote:
Thanks, François |
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#1019 | Link |
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Registered User
Join Date: Feb 2015
Posts: 55
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It's for when you want to downscale the luma of a video with subsampled chroma without losing any more of the chroma resolution. Specifically, a lot of anime is produced at 720p or thereabout and upscaled to 1080p for release on Blu-ray, so converting the 1080p YV12 video on the BD to 720p YV24 when you encode it lets you avoid wasting bits on upscaled luma.
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