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#32301 | Link |
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Moderator
![]() Join Date: Oct 2001
Posts: 21,164
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It's been a while since I worked on that section... but if I recall correctly it is because DGDecNV (via DGSource) is used within the version of AVISYNTH required by BD-RB -- and that needs the 32 bit version. Trying to get around that is more work than I think I want to commit to this late in the game. There are too many dependencies (for example, BD-RB creates the script used, and I'm pretty sure there have been changes in format that would make them not work).
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#32302 | Link |
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Registered User
Join Date: Jan 2009
Posts: 1,374
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If it's not too much trouble, could you just look the section when you have a moment. If it's undoable all i'd want to know then if i should use X264's or ffdshows in combo with my strix 4090 for best results. Now obviously it's a holiday period, so i'll check in again in a few days
Oh and if there's any flags in my old config file here https://forum.doom9.org/showthread.p...76#post2026476 that are no longer used. As i said, it's been a while
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#32303 | Link |
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Moderator
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Posts: 21,164
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I don't understand why it is so important to use the 64 bit version... what does it give you that you don't get in the 32 bit version?
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#32304 | Link | |||||
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Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 2,036
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DG announced that from 252 on he won't build DGDecNV x32 binaries anymore, so this would leave NV Decoding within BD-RB frozen at version 251.
Given the lack of x32 drivers anyway, and nVidia removing x32 build capabilities, well... From 252 the higher CUDA processing tweaks come in, these shouldn't be necessarily needed for plain decoding. As I am happy with pure decoding from 251 I am guessing I wouldn't need anything newer than that with BD-RB, so no biggie for me. I love perfected and frozen tools, but others may see it differently. Ah, and as I skim DG's forum he mentioned DGIndexNV 2053 still fitting older GPUs like GeForce 210. Good to know for compatibility fallbacks, maybe. Some more dug up from there: Quote:
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 31st December 2025 at 01:21. |
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#32306 | Link |
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Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 2,036
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I would like to try it.
(I was under the impression that all the DGDenoise, DGSharpen, DGHDRtoSDR, DGTweak, DGLevels, DGTelecide, DGDecimate, DGBob run on CUDA and that these can not be built as 32-bit anymore because * Support for Visual Studio 2015 is deprecated in release 11.1; support for Visual Studio 2017 is deprecated in release 12.5 and dropped in release 12.9. 32-bit compilation native and cross-compilation is removed from CUDA 12.0 and later Toolkit. Use the CUDA Toolkit from earlier releases for 32-bit compilation. CUDA Driver will continue to support running 32-bit application binaries on GeForce GPUs until Ada. Ada will be the last architecture with driver support for 32-bit applications. Hopper does not support 32-bit applications. Support for running x86 32-bit applications on x86_64 Windows is limited to use with: CUDA Driver CUDA Runtime (cudart) CUDA Math Library (math.h)) If somebody builds for earlier CUDA, then it might be feasible. https://stackoverflow.com/questions/...pport-for-cuda
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 31st December 2025 at 04:29. |
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#32308 | Link |
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Donor
![]() Join Date: Sep 2025
Location: Chi-town
Posts: 106
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OK DGIndexNV 32-bit built and runs fine. For DGDecodeNV the 32-bit build configurations were removed. I could recreate them with some effort. Before doing that I'd like a commitment from jdobbs that he would do the needful to ensure that the 32-bit stuff works in BDRB.
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#32309 | Link | |
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Moderator
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Posts: 21,164
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Quote:
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jdobbs.softworks@gmail.com |
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#32312 | Link |
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Moderator
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Posts: 21,164
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There is a difference between "daring and adventurous" and "stupid".
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jdobbs.softworks@gmail.com |
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#32314 | Link |
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Registered User
Join Date: Jan 2009
Posts: 1,374
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My main reason is simple. I'd like to use up-to-date stuff as much as possible and didn't want to have bdrb lose support for DG entirely, although that still might happen as i have no control over how you proceed as its your software afterall. But yeah the first paragraph of Emulgator's earlier comment sums it up nicely. Updated functionality for modern gpus. But the "up-to-date" part also impacts the other things bdrb relies on. LAV filters is up to 0.80. 0.65 goes back to april 2015. According to the release notes https://github.com/Nevcairiel/LAVFilters up to then there have been lots of improvements and fixes, avisynth is up to 3.7.5 over 2.57. Obviously the saying goes "if it aint broke, don't fix it", just sort of wondering i guess why you've opted to use sub components that are now a decade old. That's all.
Bdrb itself still works perfectly as expected of course, so please don't get me wrong after being "on hiatus" for a while. Just seeking feedback on if i should stick to dgdecnv or if lav and ffdshow etc can be updated to newer versions safely and i should use that instead? |
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#32315 | Link |
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Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 2,036
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Well, I would consider DG's decoders gold standard from day 1.
If asked nicely he was and is constantly ready to improve and extend. Running older and newer versions here and never missed a frame while other source filters relying on mother ffmpeg did. BTW if columbo offers his help why not say thank you to the DG side ? ;-)
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 3rd January 2026 at 01:58. |
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#32316 | Link |
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Registered User
Join Date: Jan 2009
Posts: 1,374
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Me too Emulgator, but in the end it's Jdobbs' decision. As shown above it can still be compiled in 32bit, but understandibly won't get done if jdobbs doesn't want too which is his right. Though to be fair, the only way to know what the consequences would be he's referring to, is to actually do it
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#32317 | Link | |
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Registered User
Join Date: Aug 2005
Posts: 1,385
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#32319 | Link |
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Moderator
![]() Join Date: Oct 2001
Posts: 21,164
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If the source is 4k, just choose one of the "NO_RESIZE" options. The only time you need a specific output size is if you are resizing.
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jdobbs.softworks@gmail.com Last edited by jdobbs; 1st February 2026 at 22:18. |
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#32320 | Link |
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Registered User
Join Date: Aug 2023
Posts: 9
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Back here again after 2 years, with new problems. Creating 3D Blu-Ray from full-SBS 3D MKV
Problem #1 This is the same problem as before. If The source is HEVC BD Rebuilder fails to mux the files, because it keeps looking for a file named VID_xxxxx.AVS.HEVC, but the re-encoded files have a 264 extension. This was an issue back then, but one of the workarounds was to re-encode the source video to H264 prior to using BD Rebuilder. That no longer works. If it detects a 4K file (~3840 wide), it detects it as a UHD-BD source regardless of CODEC. How do you fix this? Is there a way of preventing BD Rebuilder from detecting the video as UHD? Problem #2 After the BD Rebuilder would fail to mux the .264 and the MVC files, I used to use TSMuxer to mux the video and audio files and get a 3D Blu-Ray ISO file. My new problem is that the muxed video, while it plays in 3D it has very pronounced artifacting and breakups. The right eye image breaks up badly in blocks as if it's having a problem keeping up with the decoding. If there is very little stuff moving on the screen it's not very noticeable, but once things start moving, it's so bad it's unwatchable. Here is an example of the left and right frames. Left is clean, right is messed up. ![]() ![]() Why is this happening. It is the encode that went bad, the muxer,? I need some help. Last edited by Dudeman007; 7th February 2026 at 08:37. |
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