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#1941 | Link | |
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Registered User
Join Date: Jun 2022
Posts: 299
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Quote:
Switching to DirectX11 solves the problem. The hang seems to always occur in one specific instance: when I switch from VDub to another program/window while a video is playing (+AVS loaded via CID as usual). I don't know which version this has been happening since, as I was previously working with OpenGL. |
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#1942 | Link |
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Formerly davidh*****
![]() Join Date: Jan 2004
Posts: 2,818
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I don't know if anyone will care, but:
With Display options set to Use OpenGL, scale at 75%, and filter as Bicubic, the image comes out somewhat aliased. I haven't seen it happen with any other combination yet. ![]() Bicubic on left, bilinear on right. |
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#1943 | Link | |
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Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 3,075
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Quote:
When zooming to see the REAL quality of a video or an applied filter, I prefer to use the least invasive kernel possible. Otherwise, what you are watching are the filter artifacts, not the video itself.
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#1944 | Link |
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Formerly davidh*****
![]() Join Date: Jan 2004
Posts: 2,818
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Bicubic shouldn't introduce these artefacts. It looks fine under DirectX 9, for example, so there's something wrong somewhere under OpenGL.
Actually I think it's just not implemented and is reverting to Nearest Neighbour. Last edited by wonkey_monkey; 7th January 2026 at 14:11. |
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#1945 | Link |
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Registered User
Join Date: Apr 2024
Posts: 501
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I put this in a Vapoursynth script:
Code:
clip = clip.std.SetFrameProps(_Matrix=1, _Primaries=1, _Transfer=1) |
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#1947 | Link |
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Registered User
Join Date: Dec 2008
Posts: 2,400
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... or configure the Decode Format settings.
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MPC-BE 1.8.9 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
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