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#21 | Link | |
͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̿̿
Join Date: Feb 2009
Location: No support in PM
Posts: 712
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Quote:
Saperlipopette, je suis démasqué ! |
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#22 | Link |
Registered User
Join Date: Jan 2009
Location: Lyon. France
Posts: 40
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I have a last question.
Does it possible to make nnedi2 filter more efficient except changing strength values ? With strh=2 and strv=2, the filter works fine but there has still a bit of aliasing. It works like a 2x Antialiasing. I'm looking for something like 4x or 8x antialiasing. Changing strh and strv values doesn't modify anything about that. @cretindesalpes Ton filtre marche très bien mais il y'a encore un peu de crénelage. Changer les valeurs de strh et strv jouent sur le floutage ou le détail mais ne résout pas mon problème. Peux tu me dire comment je dois modifier mon script pour qu'il applique un Antialiasing 4x ou 8x (si tu joues aux jeux, tu comprends ce que je veux dire) ? |
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#23 | Link | |
Registered User
Join Date: Dec 2002
Location: UK
Posts: 1,673
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Quote:
Use TinEye if you can't remember where you got it from. (sorry if that's a stupid suggestion, but you're never going to get the guitar strings on the neck to look right from that source - the aliasing is too bad). Cheers, David. |
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#25 | Link |
Registered User
Join Date: Nov 2008
Posts: 10
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Not downloaded http://www.megaupload.com/?d=LCFXGZL0
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#27 | Link |
Registered User
Join Date: Sep 2008
Posts: 365
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Nice idea, and a great resource.
I kind of miss some documentation of the different AA types, with slowness and quality comparison. I ran some tests myself on a avs script im working on for a anime dvd rip. There is alot of others filters also in this script, but here is some fps and cpu data on a 720x480 source. Encode was directly with x264.exe on a i7 860 with disabled HT: Code:
maa fps: 4,9 | cpu: 30% ediaa fps: 4.6 | cpu: 99% aaa fps: 5,7 | cpu: 40% antialiasing fps: 5,6 | cpu: 40% splinaa fps: 6,0 | cpu: 35% supaa fps: 2,2 | cpu: 60% naa fps: 1,9 | cpu: 75% shaarp fps: 4,2 | cpu: 55% Last edited by mastrboy; 29th April 2010 at 23:48. Reason: typo's |
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#29 | Link |
Please, DeInterlace me!
Join Date: Jan 2007
Location: Portugal, Porto
Posts: 81
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New version of it. I've found a bug in Presharpening, I've forget to finish it xD. And I've improve the code a lot ^^.
I've added (bool "stabilize", int "tradius", bool "MT", int "aapel", int "aaov", int "aablk"). tradius can be 1, 2 or 3 for choosing MDegrain1,2 or 3. MT option can be turned ON. And added some code for motion estimation. Added NEEDI3 too as AA. And I have remove some antialiasers from the avs, like maa and daa, 'cause they are in AnimeIVTC... so... But I have added in the Requirements Pack the AnimeIVTC.avsi. Best Regards and check the 1st page ![]()
__________________
Who am I?! I'm GOD... 8for it... father of my godchilds. Last edited by Leinad4Mind; 8th June 2010 at 09:48. |
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#30 | Link |
Registered User
Join Date: Oct 2008
Posts: 63
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I get the following error when trying to run LSharpAAF()...
Avisynth script error. Script Error, there is no function named "MSuper" (LSharpAAF.v1.2.avsi, line 59) I copied the required plugins into my plugins folder. Is there something else I'm doing wrong? |
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#33 | Link | |
Registered User
Join Date: Sep 2007
Posts: 5,258
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Quote:
I double checked that I copied the function correctly, and used different sources, they all seem to exhibit the shift (like the old NNEDI before the cshift was implemented) |
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#34 | Link |
Avisynth language lover
Join Date: Dec 2007
Location: Spain
Posts: 3,430
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No, I didn't - I just accepted it at face value.
Looking at it again, I think it should be Spline36Resize (w, h, 0, +0.5, w, h * 2) Also it looks to me that strh and strv are the wrong way round - strh affects vertical and strv horizontal. |
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#36 | Link |
Registered User
Join Date: Sep 2007
Posts: 5,258
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To cretindesalpes or Gavino or anyone else:
Regarding the santiag() function I have some observations & questions: When it's a YV12 / YUY2 source, the Spline36Resize (w, h, 0, +0.5, w, h * 2) seems to fix the shift When it's a RGB24 source, the Spline36Resize (w, h, 0, -0.5, w, h * 2) seems to fix the shift 1) Why would this be? 2) Is it possible to modify the function to automatically adjust for this (maybe if/then statements or conditional ) ? My programming skills are NIL ![]() |
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#38 | Link | |
Avisynth language lover
Join Date: Dec 2007
Location: Spain
Posts: 3,430
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Quote:
Whether the fault lies with santiag or with nnedi3, a fix/workaround would be shift = IsRGB() ? -0.5 : 0.5 Spline36Resize (w, h, 0, shift, w, h * 2) EDIT: Tests suggest this is a fault in nnedi3 - see here. Last edited by Gavino; 13th July 2010 at 11:38. |
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#40 | Link | |
Avisynth language lover
Join Date: Dec 2007
Location: Spain
Posts: 3,430
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Quote:
What I do see is that if nnedi2/3_rpow2 is called without the cshift parameter, it produces different results for YUY2 and RGB. That's not necessarily wrong - since that function has no 'field' parameter to say where the original pixels should end up, the function is free to do what it likes - but it seems anomalous. When cshift is specified, I guess the implementatation takes that difference into account, so the final result is correct. |
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Tags |
antialiasing, fastlinedarken, lsf, lsharpaaf, sharpen |
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