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Old 3rd October 2022, 19:50   #21  |  Link
pcroland
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Quote:
Originally Posted by filler56789 View Post
Speaking in general, it seems the DLLs and EXEs of Dolby's Encoding ""Engine"" suck by design :-/

F.W.I.W: adding the line "<custom_dialnorm>-31</custom_dialnorm>" to the XML configuration file apparently avoids the undesired dialnorm thing.
Still, no way to set the DRC value to "none".
It does not suck by design. If you encode series/movies you will get sane numbers. You only get these weird numbers with samples and other short stuff. It's the same ITU-R BS.1770-3 Loudness measurement that Adobe Audition would use.
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Old 3rd October 2022, 23:07   #22  |  Link
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Quote:
Originally Posted by pcroland View Post
It does not suck by design.
You don't get it.
(OR you just pretend that you don't :-/)

Dolby bought MLP from Meridian, ""upgraded"" MLP to TrueHD, but today dares to sell an encoder that DOES NOT DO everything the TrueHD format specification allows.

This is what I meant when I said that the DLLs and EXEs used by dee suck.

By the way... and now going off-topic...
please stop trying to ""correct"" me.
It didn't work on your GitHub and it will surely not work here on Doom9.
I rarely lie because I'm a terrible liar and I rarely am wrong because I normally know very-well what I talk about.😇
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Last edited by filler56789; 3rd October 2022 at 23:09. Reason: ..........
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Old 4th October 2022, 00:59   #23  |  Link
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I didn't correct you, I was stating facts. SeeMoreDigital asked why the dialnorm was measured at -9dB. Your reply suggested that the measurement implementation is not correct which it is. On GitHub you were saying bullshit like developers are narrow minded for not supporting OSes that reached their EOL (Win 7): https://github.com/pcroland/deew/issues/34
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Old 4th October 2022, 02:00   #24  |  Link
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Quote:
Originally Posted by pcroland View Post
I didn't correct you, I was stating facts. SeeMoreDigital asked why the dialnorm was measured at -9dB. Your reply suggested that the measurement implementation is not correct which it is. On GitHub you were saying bullshit like developers are narrow minded for not supporting OSes that reached their EOL (Win 7): https://github.com/pcroland/deew/issues/34
I answered there. As people warn, DEE requires AVX2 instructions. So that is worse than Denuvo with SSE4.2 or 4.1. Also faster, of course. All AVX2 CPUs are able to run windows 11 even.

Last edited by Balling; 4th October 2022 at 02:08.
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Old 7th October 2022, 05:20   #25  |  Link
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I'll see what's new
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Old 9th October 2022, 23:53   #26  |  Link
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Quote:
Originally Posted by Balling View Post
As people warn, DEE requires AVX2 instructions.
Nope it doesn't. As I wrote previously, I use it with a i7-2600k.
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Old 10th October 2022, 06:24   #27  |  Link
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Quote:
Originally Posted by Balling View Post
As people warn, DEE requires AVX2 instructions.
DEE ran fine on my jurassic Core2 Quad.
{{
And FWIW, the GUI of DME also works fine under Windows 7,
BUT its internal server requires Windows 8.1 (minimum).🤦
}}
Therefore what ""people"" said is not true.
Fortunately (and wisely) I turned off the notifications from pcroland's repository.
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Old 10th October 2022, 08:43   #28  |  Link
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Okay then.

Last edited by Balling; 10th October 2022 at 15:26.
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Old 14th October 2022, 22:12   #29  |  Link
pcroland
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Therefore what ""people"" said is not true.
Fortunately (and wisely) I turned off the notifications from pcroland's repository.

There was another comment saying it works without it, too bad you turned off notifications :'(
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Old 16th October 2022, 19:47   #30  |  Link
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I did not turn off notifications.
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Old 2nd November 2022, 10:30   #31  |  Link
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There is a strange behaviour of deew with two similar files. The first one is

Audio
Format : DTS ES XLL
Format/Info : Digital Theater Systems
Commercial name : DTS-HD Master Audio
Bit rate mode : Variable / Constant / Constant
Bit rate : Unknown / 1 509 kb/s / 1 509 kb/s
Channel(s) : 7 channels / 7 channels / 6 channels
Channel layout : C L R Ls Rs LFE Cb / C L R Ls Rs Cb LFE / C L R Ls Rs LFE
Sampling rate : 48.0 kHz
Frame rate : 93.750 FPS (512 SPF)
Bit depth : 16 bits
Compression mode : Lossless / Lossy / Lossy


while the other is

Audio
Format : DTS ES XXCH XLL
Format/Info : Digital Theater Systems
Commercial name : DTS-HD Master Audio
Bit rate mode : Variable / Constant / Constant
Bit rate : Unknown / 1 509 kb/s / 1 509 kb/s
Channel(s) : 7 channels / 7 channels / 6 channels
Channel layout : C L R Ls Rs LFE Cb / C L R Ls Rs Cb LFE / C L R Ls Rs LFE
Sampling rate : 48.0 kHz
Frame rate : 93.750 FPS (512 SPF)
Bit depth : 16 bits
Compression mode : Lossless / Lossy / Lossy


The first one is accepted by deew, while the second one gives me the error

ERROR: number of input channels can only be 1, 2, 6 or 8.

Any idea about why?
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Old 2nd November 2022, 11:33   #32  |  Link
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Because the first one is DTS ES XLL 6.1 matrixed: the Cb channel are mixed inside Ls Rs, don't exist like a independent channel. The file is decoded to 5.1 (even the MA) and supported by dee.

The second one is DTS ES XXCH XLL 6.1 discrete: the Cb channel exist like independent channel. The file is decoded to 6.1 (even the core) and it is not supported by dee.
Use Audition/TotalCode to EAC3 6.1 or down/up the 6.1 to 5.1/7.1 and dee
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Last edited by tebasuna51; 2nd November 2022 at 11:39.
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Old 2nd November 2022, 12:18   #33  |  Link
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Originally Posted by tebasuna51 View Post
Use Audition/TotalCode to EAC3 6.1 or down/up the 6.1 to 5.1/7.1 and dee
Now I see. Thanks.
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Old 2nd November 2022, 21:26   #34  |  Link
pcroland
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Code:
deew 2.9.4:
- allow new python version to be used
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Old 25th November 2022, 00:51   #35  |  Link
pcroland
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Code:
deew 2.9.5:
- remove "-map 0:a:index" from "ffmpeg_args" if "-filter_complex" is present
  somewhere in the command, so new ffmpeg versions can be used.
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