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23rd May 2007, 13:27 | #201 | Link |
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Any plan for subtitles and evr?
How can we control the sharpness with evr? (like with VRM9)
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23rd May 2007, 18:25 | #202 | Link |
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I'm working on it but not completly ready yet
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23rd May 2007, 21:16 | #204 | Link |
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run as admin, go in options / formats, click video. should be ok.
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24th May 2007, 06:31 | #207 | Link |
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Casimir666, you might want to double check the builtin vobsub
i can't tell you much technically (since i don't understand programming language) but i can tell you that subtitles will sometimes work and sometimes won't (it's weird.. some files will work fine.. while some will work sometimes... while some won't work at all) however, with this build, everything works fine (just like the official guliverkli build): http://ffdshow.faireal.net/mirror/Me...yer%20Classic/ (the one dated 24-Dec-2006) of course i've made sure i'm using VMR9 renderless (identical settings, latest dx and drivers, etc....) so you might want to do some testing of your own by playing MKV files with builtin subtitles/fonts |
24th May 2007, 15:04 | #209 | Link |
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I also get that problem
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24th May 2007, 19:37 | #210 | Link | |
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Quote:
Someone have send me a sample file with this problem i'll look when i have time
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25th May 2007, 03:45 | #211 | Link | |
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Quote:
i open and close videos (without touching MPC settings), and sometimes subtitles would show and sometimes they wouldn't -seems to only happen with MKV files (the randomness) -external subs (like asdf.avi and asdf.srt) seem to load fine all the time -haven't tried .OGM i'm sure it's not a codec/filter issue: -using the latest haali media splitter -random sub disappearing only with your MPC build as said before i'd send you a clip if i knew how... but they can all be found @ www.animesuki.com |
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26th May 2007, 08:54 | #213 | Link | |
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Quote:
Yes EVR work internally with Dx9 surfaces. Custom presenter create the surfaces, and give it to EVR Mixer. Mixer fill the surface with video, the presenter render on screen (mine will add subtitles and pixel shader before render).
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26th May 2007, 09:49 | #214 | Link | |
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Quote:
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26th May 2007, 10:47 | #215 | Link | |
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mpc
Latest dtsac3source:
Code:
Index: DTSAC3Source.cpp =================================================================== --- DTSAC3Source.cpp (revision 113) +++ DTSAC3Source.cpp (working copy) @@ -194,11 +194,13 @@ 1509750,1920000,2048000,3072000,3840000,0,0,0 }; +#define DTS_MAGIC_NUMBER 6 //magic number to make sonic audio decoder 4.2 happy + m_nSamplesPerSec = freqtbl[freq]; m_nAvgBytesPerSec = (bitratetbl[transbitrate] + 4) / 8; // m_nBytesPerFrame = m_nAvgBytesPerSec*10.656063618290258449304174950298/1000 + 0.5; - m_nBytesPerFrame = framebytes*6; - m_AvgTimePerFrame = 10000000i64 * m_nBytesPerFrame * 8 / bitratetbl[transbitrate]*6; + m_nBytesPerFrame = framebytes*DTS_MAGIC_NUMBER; + m_AvgTimePerFrame = 10000000i64 * m_nBytesPerFrame * 8 / bitratetbl[transbitrate]; m_subtype = MEDIASUBTYPE_DTS; m_wFormatTag = WAVE_FORMAT_DVD_DTS; @@ -238,10 +240,12 @@ 448000,448000,512000,512000,576000,576000,640000,640000 }; +#define AC3_MAGIC_NUMBER 3 //magic number to make sonic audio decoder 4.2 happy + m_nSamplesPerSec = freqtbl[freq]; m_nAvgBytesPerSec = (bitratetbl[bitrate] + 4) / 8; - m_nBytesPerFrame = m_nAvgBytesPerSec*32/1000*3; - m_AvgTimePerFrame = 10000000i64 * m_nBytesPerFrame * 8 / bitratetbl[bitrate] *3; + m_nBytesPerFrame = m_nAvgBytesPerSec*32/1000*AC3_MAGIC_NUMBER; + m_AvgTimePerFrame = 10000000i64 * m_nBytesPerFrame * 8 / bitratetbl[bitrate]; m_subtype = MEDIASUBTYPE_DOLBY_AC3; m_wFormatTag = WAVE_FORMAT_DOLBY_AC3; Quote:
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26th May 2007, 12:18 | #216 | Link |
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I've made a mistake when adding PN31 project in sourceforge. If you look mpc-hc svn root, you will see
TestD3D trunk trunk\src\apps\ShuttlePN31 Last is wrong one, because it also exist in trunk -> src -> app -> ShuttlePN31 For the first issue i didn't understand what you mean
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27th May 2007, 17:53 | #218 | Link |
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Release 1.0.7.0 is now available on SourceForge, with thoses modifications :
- Added : "EVR custom presenter" mode added as output renderer. In this mode EVR support internal MPC subtitles, D3D fullscreen option, tearing test and pixels shader. - Added : Statistics option, for the moment display the jitter curve (Ctrl + J to activate) for VMR9 renderless and EVR custom pres. - Modify: Output property page updated, options are now disabled when not supported by selected renderer - Fixed : mouse cursor invisible in Fullscreen mode - Fixed : clic to play was not working for some renderers - Fixed : one pixel width rectangle not displayed around video window (bad refresh problem) - Fixed : crash when switching from VMR9 renderless to VRM7 renderless with Vista In VMR9 renderless and EVR custom pres. mode it's possible to display a jitter curve using "Ctrl+J" shortcut. This curve show difference between the moment one frame was expected to be displayed, and the moment it was really displayed. The longest horizontal blue line (2 pixels width) represent 0. If the red line is display above this line, it mean the timing is perfect. Short blue represent 10ms, and long one represent 40ms. This show interesting results : on Windows XP without D3D Fullscreen option activated playback is not smooth at all (It show a jawed curve relatively regular). On XP but with D3D option activated the curve is much more better, and stay not far from 0. With Vista, wether D3D option is activated or not, the curve is flat too and really look like XP+D3D fs. My conclusions about all this are : - D3D fullscreen option improve playback smoothness on Windows XP - Under Vista there is almost no differences between VMR9 and EVR about smoothness. - Vista is better than XP for windowed mode It will be interesting to compare results with an ATI video card to see differences.
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dxva, h264, home cinema, media player classic, mpc-hc |
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