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10th November 2013, 21:24 | #20821 | Link | |
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Thanks, I missed that. |
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10th November 2013, 21:27 | #20822 | Link |
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Not sure - I do know it only started 'recently', but I don't really have a reliable way to reproduce it except 'pause the video for a few hours', which doesn't make for easy testing. The only reason I mentioned it is that the effect I see does look more or less identical to 6233638's screenshot.
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10th November 2013, 22:05 | #20823 | Link |
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Ok, did some more tests, it's the same with hardware and software decoding. But while i was testing the madvrdeband version i noticed something else, if i put madVRdeband14 files in a clean install of 0.86.3 it works ok, but if i put them in a clean install of 0.86.4 the brightness issue occurs. here's a screenshot: http://i.imgur.com/talHMqm.jpg
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10th November 2013, 22:31 | #20824 | Link |
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I get the same sort of artifacts with ivtc on 2 nvidia cards but it's fine on HD3000, wonder if they are related.
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10th November 2013, 23:19 | #20825 | Link | |
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10th November 2013, 23:32 | #20826 | Link |
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my bad on the last one, madvrdeband doesn't load with the files from 0.86.3 or before cuz of the renamed madHcNet.dll that's why it 'looked' ok but i was switching them so fast i didn't even notice it's not loading and defaulted to other renderer. back to the previous report of 0.85.3 as beeing the last working one
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10th November 2013, 23:40 | #20827 | Link |
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Please double check the input levels (Ctrl+Alt+Shift+i). Are they set correctly? And this problem only occurs with this one video? Which decoder are you using? DXVA deinterlacing is turned off, correct? Also double check that the Media Player and madVR brightness and levels controls are all set to neutral values.
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11th November 2013, 00:38 | #20829 | Link |
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How to completely disable those blasted popups
about timestamps or filenames in the left upper corner? Can mad resemble the same behavior as haali? Halve the initial frame size if the source res is higher than the display. |
11th November 2013, 02:41 | #20830 | Link | |
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It's the mkv file in my prior post, if you happen to have missed it: http://forum.doom9.org/showthread.ph...73#post1652373 |
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11th November 2013, 06:17 | #20831 | Link |
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Hi Madshi, the debanding feature of madVR looks really very impressive. I was trying the latest test build for debanding (madVRdeband14) and encountered a bug. I get a dropped frame for every fade in/ out while using low as default strength and high as strength during fading. This happens only when smooth motion FRC is also active. When I see the frame drops, all the queues look just fine and I don't see anything suspicious. My queues are set as: CPU - 24, GPU - 16 and frames in advance - 12. If I keep the fading strength same as default debanding strength, there are no dropped frames.
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11th November 2013, 07:58 | #20832 | Link | |
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Same here...
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11th November 2013, 10:05 | #20833 | Link | |||||
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11th November 2013, 10:50 | #20834 | Link | |
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And yes, this most definitely is not something a renderer should implement .
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11th November 2013, 11:13 | #20836 | Link | ||
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(1) DXVA related stuff. You don't use DXVA scaling, do you? (2) File name tags. Do you use those? (3) Custom pixel shader stuff. Do you use those? Try switching the pixel shader related "trade quality for performance" options. Does that make a difference? Other than that I don't know what could be going on here... |
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11th November 2013, 12:47 | #20837 | Link | ||
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I'm switching haali to mad. The cpu load is pretty high. Almost can't handle rendering of a full bd. What would be the most perf optimized settings? Scaling algos should be the most demanding? Right? But even switching these to gpu and applying video frame normal (w/o scaling?) i still get the same high cpu load. |
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11th November 2013, 13:05 | #20838 | Link |
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Tried switching scaling and performance options, the same. but i did find one option that makes a difference. If i set RGB output level to TV in both versions, it looks the same in both.
screens: http://i.imgur.com/TRZDWbI.png and http://i.imgur.com/zIll0XB.png Last edited by Demonik; 11th November 2013 at 13:11. |
11th November 2013, 13:29 | #20839 | Link | |
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RGB output levels in the GPU? In the decoder? In madVR? Why did you have them set to different levels? |
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11th November 2013, 13:42 | #20840 | Link |
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In madVR. They were both running with PC levels (0.85.3 and 0.85.4) when i switched them to TV i've noticed the issue doesn't occur. So versions starting from 0.85.4 behave badly only if the output is set to PC. Starting with 0.86.4 TV levels are also affected. Hope this helps?
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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