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6th June 2014, 00:56 | #26581 | Link | |
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So, I tried an older version of MPC-HC with the latest madVR and the blur disappeared. I then figured I would try to find the cutoff of which version the issue starts on. Once I found it, I noticed the first one that started having the problem was also the first one that was retaining my settings of the latest version of MPC-HC. I then reset MPC-HC back to default settings and it eliminated the problem completely, using the latest versions of MPC-HC, madVR, and LAV. The madVR and LAV settings didn't change and are still at what I had them at, so I must have had some really strange setting set in MPC-HC that was reacting badly with madVR. I went through all the MPC-HC settings though and I can't imagine what it could have possibly been. I don't know what setting was even different now that I've set everything to what I want again and nothing seems like it would cause issues of that sort. I guess I will never know... Anyway, I am just glad this extreme annoyance is gone and I can finally watch videos clearly again. Thanks for all the help! Last edited by TheDarkTemplar; 6th June 2014 at 01:14. |
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6th June 2014, 02:27 | #26582 | Link |
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Thats not the point: How's the NNedi3 performance with madVR under 14.6. If it's bad, i wont upgrade and wait until next version. If NNedi performance is OK, i'll upgrade and get the color-depth controls i hope to use. So the question is related to madVR in the sense of NNedi performance ....
Plus it's a sign that madshi could start working on 10-bit out, cause it looks like high-bitdepth controls and usability are finally coming to consumer level video cards Last edited by G_M_C; 6th June 2014 at 02:31. |
6th June 2014, 06:49 | #26583 | Link | |
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Some people have claimed no hit, others have claimed there is a hit. I myself reverted back to 13.12 QB
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6th June 2014, 18:17 | #26585 | Link | ||||||||||||||||
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(1) Chroma upsampling (always needed!). (2) Color conversion (always needed). (3) Dithering (always needed). (4) Smooth Motion FRC (you may or may not need this). (5) Auto refresh rate switching (you may or may not need this). Some of these differences can be minor, some can be major. It's possible you won't see/notice any difference. Or it could be a dramatic difference. So just compare yourself. Quote:
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Does anybody else have this problem? Quote:
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6th June 2014, 18:22 | #26586 | Link | ||||||||||||||||||
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And yes, you should use IVTC for both soft- and hard-telecined content. And for content which switches between soft- and hard-telecine all the time. Quote:
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Because it would cost quite a bit of development effort with no dramatic improvements. Ok, so CPU usage might be slightly lower in some situations, but that's not reason enough for me to look at 64bit support right now. I have a lot of things on my to do list, and I try to do the most important (or the things that I'm personally interested in) first. 64bit support is likely to come at some point, but not soon, because there are still many things I consider more important at this point. Quote:
(1) In the madVR device settings, set your display to a native bitdepth of 4bit. (2) Play a video. You'll notice the dithering, but the video is still mostly watchable, isn't it? (3) Increase the bitdepth to 5bit. Play the video again. It's a nice improvement over 4bit, isn't it? (4) Increase the bitdepth to 6bit. Play the video again. Do you still see a dramatic improvement? Yes, it's better than 5bit, but the difference is much smaller compared to 4bit->5bit, right? (5) Increase the bitdepth to 7bit. Play the video again. Do you see any difference to 6bit at all? (6) Increase the bitdepth to 8bit. Play the video again. Do you see any difference to 7bit at all? After doing those tests you should see that the higher the bitdepth, the lower the quality gain is. Going from 8bit to 10bit will probably be a smaller improvement than going from 7bit to 8bit. Personally, I think the quality improvement from 8bit to 10bit will be rather small. I'll still add 10bit support at some point, but I don't consider it terribly important at the moment, because madVR's dithering quality is very very high. Higher than any other software or hardware device in the movie playback industry, as far as I know... Quote:
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Not a public one, no. Quote:
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6th June 2014, 19:03 | #26587 | Link | |
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6th June 2014, 19:12 | #26588 | Link | |
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6th June 2014, 21:20 | #26590 | Link | |||
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I did some searching in the thread too, and turned up this that andybkma had posted http://forum.doom9.or/showthread.php?p=1591750#post1591750 I tried what he/she said was a problem (going from windowed mode to fullscreen to windowed mode causing the video to pause), and that doesn't occur for me. With the new windowed mode I don't use FSE any longer, but I tried it with both FSE and the new windowed mode and neither was any issue. Reading old posts it sounds like having "use a separate device for presentation" checked stopped presentation glitches for many people, and used to be checked by default. If that's the case it looks like it may be a good thing to have on by default again unless it causes other issues I haven't read about. Quote:
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 6th June 2014 at 21:27. Reason: added madshi's quote from later post with reply |
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6th June 2014, 21:55 | #26591 | Link | |
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6th June 2014, 22:40 | #26592 | Link | |
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"use a separate device for presentation" has some strange effect on this bug; if it's enabled, I can see the problem triggered faster, but being disabled it kind of takes it longer/rarer "to start", but it always does. |
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7th June 2014, 00:03 | #26593 | Link | |
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Thanks in advance for the help. AVSHD guide seems to be to complicated for me. For example I cannot understand how to use 2-APL Clipping test correctly (what to look at in this test).
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7th June 2014, 00:29 | #26594 | Link |
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this doesn't look like a problem with MadVR i was free and created a new thread for this and answer all question you got as good as i can:
http://forum.doom9.org/showthread.ph...81#post1683181 this may take longer Last edited by Guest; 7th June 2014 at 00:35. Reason: make link clickable |
7th June 2014, 00:44 | #26595 | Link |
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Yes. To be specific, it's set to limited RGB on the catalyst control center and set the madVR output levels to PC-levels(0-255). That way I experience no clipping. Meaning, reference black 16 is always black & above that is visible to my TV.
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7th June 2014, 01:32 | #26596 | Link | |
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try it with 8 bit. of cause everything else doesn't look nice anymore like games and the browser. but maybe this can be fixed with a ICM? if a ICM with limited RGB is added shouldn't that fix a ton of problems? |
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7th June 2014, 01:46 | #26597 | Link |
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madshi: The problem with the '59p ivtc' issue is it happens randomly. It's been awhile since I've used it but if you watch something at least 30 minutes there's a good chance the problem will arise. If you don't have such a source I can provide one, pm me if you need it.
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7th June 2014, 07:50 | #26598 | Link | ||
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Now the latest AMD version seemingly has added dithering capability - which is very nice improvement!! My interpretation of the different bitdepth settings is as follows: 12bit: AMD stretches from 0-255 to 16-235 and dithers to 12bit. 10bit: AMD stretches from 0-255 to 16-235 and dithers to 10bit. 8bit: AMD stretches from 0-255 to 16-235 and dithers to 8bit. 6bit: AMD stretches from 0-255 to 16-235 and dithers to 6bit. Practically this means that the 10bit and 12bit settings may be beneficial (lower noise level) *if* your display supports 10bit/12bit correctly. For most users probably 8bit is the appropriate setting in the AMD control panel. I still recommend to set the GPU to 0-255 output, though, because madVR has to dither, too. And if both madVR and the GPU driver dither, the noise level will increase. And madVR's dithering quality is probably higher than AMD's. But anyway, as mentioned above, it's a nice improvement on AMD's side... |
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7th June 2014, 13:36 | #26599 | Link |
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I remember some years ago even with AMD's 2000HD or 5000HD series, my Pioneer plasma was changing its mode to 30bit and 36bit (when 4:2:2 was selected the plasma would change to 36bit).
Now I am using Nvidia Quadro and it can't do that, strange, apparently AMD used this dithering long time ago also ,without an option to change manually the bitdepth :\ |
7th June 2014, 14:05 | #26600 | Link |
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It's actually just globally enabled to even work in games and put the second GPU to sleep, and there's a checkbox next to it to "enable Crossfire for applications with no associated profile" which is disabled of course, so the second GPU is even off while madVR is running ..
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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