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Old 14th October 2009, 20:22   #1  |  Link
elmarikon
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RGB to XYZ colorspace conversion

Hi folks!

I am trying to create content for D-cinema.
Therefor I need to do colorspace conversion to XYZ colorspace.
I found these RGB/XYZ Matrices but do not really know how to use the values...
Does anybody have a clue?

All the best!

SwK
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Old 15th October 2009, 02:29   #2  |  Link
Sagekilla
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It's easy.. just do the calculations.

Code:
[X Y Z] = [R G B][a b c]
                 [d e f]
                 [g h i]

X = (R * a) + (G * d) + (B * g)
Y = (R * b) + (G * e) + (B * h)
Z = (R * c) + (G * f) + (B * i)
The matrix M, shown below, is the RGB -> XYZ matrix for a given working space. Scroll down on that page you were on and you'll see the matrix M you need to use

Code:
    [a b c]
M = [d e f]
    [g h i]

Adobe RGB -> XYZ matrix:

    [0.5767309 0.2973769 0.0270343]
M = [0.1855540 0.6273491 0.0706872]
    [0.1881852 0.0752741 0.9911085]

[X Y Z] = [R G B] M

X = (R * 0.5767309) + (G * 0.1855540) + (B * 0.1881852)
Y = (R * 0.2973769) + (G * 0.6273491) + (B * 0.0752741)
Z = (R * 0.0270343) + (G * 0.0706872) + (B * 0.9911085)
Understand now?
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Old 15th October 2009, 15:08   #3  |  Link
elmarikon
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Okay, thanx for this explanation!
I do understand this now, I guess...
Now I am to ty out which plugin to use for this case...

thank u!
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Old 15th October 2009, 15:25   #4  |  Link
sh0dan
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Your input colorspace is probably sRGB and not Adobe RGB.

And you may need to linearize the sRGB, by applying a reverse gamma of 2.2, and some special cases for very small values:

http://en.wikipedia.org/wiki/SRGB

The linearized sRGB to XYZ is:

Code:
 0.4124564  0.2126729  0.0193339
 0.3575761  0.7151522  0.1191920
 0.1804375  0.0721750  0.9503041
(Moved to general development)
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Last edited by sh0dan; 15th October 2009 at 15:27.
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Old 16th October 2009, 12:37   #5  |  Link
elmarikon
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ooookay...

so I was trying to get that all into a avisynth script, but with minor success..:-(

I could not figure out how to combine e.g. X = (R * 0.5767309) + (G * 0.1855540) + (B * 0.1881852) into one new channel...

this is my script right now:
Code:
vid = Mpeg2source("...").ConvertToRGB24

vidx = RGBAdjust(vid,0.4124564,0.3575761,0.1803475)
vidy = RGBAdjust(vid,0.2126729,0.7151522,0.0721750)
vidz = RGBAdjust(vid,0.0193339,0.1191920,0.9503041)

MergeRGB(vidx,vidy,vidz,"RGB24")

The result is just a little more bluish, then the source...
I guess, it's not that easy, right?!


I attached an image in RGB (the original) and one in xyz colorspace.
The xyz should of cause in the end look the same as the rgb, but since IrfanView or sth. can't deal with xyz it looks LSD-ish:-)
So, I will have to change the colors to make it look as freaky as the xyz image...

for your help!
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Old 16th October 2009, 20:49   #6  |  Link
Sagekilla
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Avisynth does not support XYZ as far as I know, and if you intend on doing anything serious involving that colorspace, you'll need to get someone (or do it yourself) to add support for XYZ output in avisynth.

Otherwise, your efforts will be (unfortunately) fruitless, since avisynth is limited to YVx and RGB color spaces.
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Old 20th October 2009, 13:10   #7  |  Link
elmarikon
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Rite...
I know about that, but by simply recoloring the images, I guess it must be possible to achieve the goal of having some kind of 'fake xyz' or am I wrong?

Has no one got an idea?
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Old 22nd October 2009, 04:02   #8  |  Link
Sagekilla
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Sure, you can adjust it so it's

R = X
G = Y
B = Z

But I don't see how that would be useful at all for you, especially since you can't output XYZ from avisynth without writing a plugin.
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Old 23rd October 2009, 13:32   #9  |  Link
elmarikon
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So, the idea was to recolor
R-->X
G-->Y
B-->Z

export as raw images or tiffs and interpret as xyz colorspace afterwards.
But I just can't figure out how to recolor properly...
what do u think??
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cinema, colormatrix, colorspace, d-cinema, xyz

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