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#1 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,800
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Can Direct2D render YUV420P8?
I've recently migrated StaxRip to render using Direct2D, it still creates a script with ConvertToRGB though. I wonder if it's easy enough to render YUV420P8, YUV420P10 and other popular AviSynth/VapourSynth formats directly in hardware with high quality scaling and Windows 7 compatibility?
https://github.com/staxrip/staxrip/b...nderer.vb#L224 https://github.com/staxrip/staxrip/b...nderer.vb#L196 |
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#2 | Link |
Software Developer
![]() Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,244
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Have you checked this document?
https://docs.microsoft.com/en-us/win...nd-alpha-modes (especially the section about "Supported YUV Formats")
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#5 | Link |
Registered User
Join Date: Feb 2022
Posts: 1
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If I can express my opinion, you don't have to stop at Direct2D. If you're happy with it now, you'll soon need to learn Direct3D or maybe even Blender immediately. My friend proved to me by example that in today's reality, Blender is preferable to master and is easier to configure and administer than Direct3D. My friend can use 3d models from Nebula for his work and post his work there. Let Direct2D is a hardware-accelerated API for 2D graphics which provides high performance and high-quality display of 2D geometry and text. But what if you want to work with three-dimensional objects?
Last edited by Ascet; 24th September 2022 at 12:52. |
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