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Old 3rd July 2023, 09:44   #2001  |  Link
gfxnow
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Quote:
Originally Posted by LigH View Post
Wow this is awesome! Didn't know it can be run on local files.
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Old 3rd July 2023, 16:37   #2002  |  Link
littleD
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Originally Posted by gfxnow View Post
Wow this is awesome! Didn't know it can be run on local files.
But what Request Super resolution option means in normal MPC vr?
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Old 3rd July 2023, 17:13   #2003  |  Link
huhn
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it only means it trys to access it.

there is nothing of value here anyway the scaler is a very very bad joke.
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Old 6th July 2023, 23:48   #2004  |  Link
Cutterkin
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I noticed the the K-Lite compiled installation of MPC-HC does not included the file D3DCompiler_47.dll in the program folder, yet MPC-HC seems to work fine. Looking around my Windows 10 boxes I see that all of them already have it in the various system folders anyway, and also noticed that they seem to be much newer versions.

So my questions are what is D3DCompiler_47.dll anyway? Do I need it in my MPC-HC program folder? If so, should I replace the existing one with a newer one?

All is working fine; I'm just curious about this.

Thank you!
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Old 7th July 2023, 16:58   #2005  |  Link
v0lt
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Originally Posted by Cutterkin View Post
So my questions are what is D3DCompiler_47.dll anyway?
To compile shaders.
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Do I need it in my MPC-HC program folder?
Yes, if you are using Windows 7 and you have not installed the DirectX package or update KB4019990.
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Old 7th July 2023, 19:11   #2006  |  Link
Cutterkin
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To compile shaders.

Yes, if you are using Windows 7 and you have not installed the DirectX package or update KB4019990.
Thank you for the info sir!
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Old 23rd July 2023, 08:31   #2007  |  Link
butterw2
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Just curious, does anyone use windowed zoom 25%, what's the use case ?

"- mpc-hc Changes from 1.9.1 to 1.9.2: Added a 25% zoom shortcut and menu entry"
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Old 23rd July 2023, 17:44   #2008  |  Link
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If you have an absolutely massive screen definition on a monitor, and you want to play a video in a corner of the screen?
It's quicker and easier than resizing the window by hand.
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Old 23rd July 2023, 22:39   #2009  |  Link
clsid
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Sigh. It is 25% of video size, not screen size.
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Old 24th July 2023, 08:38   #2010  |  Link
varekai
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Quote:
Originally Posted by clsid View Post
Sigh. It is 25% of video size, not screen size.
Sigh... The arrogance...
Now I remember why I don't use MPC-HC anymore...
And there are much better full-fledged media players
options that work flawlessly.
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Old 24th July 2023, 11:18   #2011  |  Link
butterw2
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Well the window scaling works pretty good in mpc-hc.
I like that you can scale to video zoom 50% in windowed mode and avoid black borders on the sides (it requires disabing the toolbar for vertical videos).

The benefit of the 25% zoom option seems marginal (8K (4320p) videos on a 1440p monitor, maybe ?) but it might make sense as a temporary setting for a small window on 4K videos.
If it was feasible I think making the 25% value user configurable would be good. For lower res videos, 75% or 150% are typically more useful.

Last edited by butterw2; 24th July 2023 at 12:36.
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Old 29th July 2023, 02:13   #2012  |  Link
Schwartz
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I can no longer skip back or ahead in Youtube videos piped into MPC-HC via yt-dlp. Sometimes it works, but frequently it will just make the player unresponsive until I kill it. It may work fine if I let the video play without skipping - or it may encounter a "chunk" that it can't find and it'll do stuff like play audio while the video has frozen. Youtube seems to have changed something in its delivery of video streams lately. I'm hesitant to open an issue at yt-dlp since when the video has been loaded, I don't see yt-dlp.exe running anymore... it looks like MPC-HC handles the rest.

Anyone else getting this?
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Old 29th July 2023, 12:49   #2013  |  Link
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They seem to have changed something that FFmpeg doesn't like. There is nothing I can do about it. You need to wait until hls support gets improved in FFmpeg and then that LAV Filters gets updated.

Workaround:
Options > Advanced > YDLVideoFormat = 2

With H264 it works better than VP9.
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Last edited by clsid; 29th July 2023 at 12:52.
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Old 29th July 2023, 14:48   #2014  |  Link
Sunspark
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I tested this on 2 youtube videos, no freezes were experienced skipping back and forth with h264. Freezes with vp09.

If you're getting freezes with h264, try this build of ffmpeg: https://github.com/yt-dlp/FFmpeg-Bui...-win64-gpl.zip
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Old 31st July 2023, 17:39   #2015  |  Link
ksio89
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Not exactly related to MPC itself, but I recently noticed that when my desktop GPU (RTX 2060 12GB) is plugged into it my monitor (which supports FreeSync Premium), 119.88Hz refresh rate is available, and that this value is an exact multiple of both 29.97 and 59.94. Does this mean I can get perfect 1/4 and 1/2 sync with videos at those respective framerates? IIRC, having refresh rate that is a multiple prevents pulldown or a similar sounding technique, that can cause some syncing artefacts from what I've read.

I'm just curious if there's an actual benefit is watching 29.97/59.94 fps videos at this refresh rate.

Last edited by ksio89; 31st July 2023 at 17:45.
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Old 31st July 2023, 19:49   #2016  |  Link
.m4jX
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Quote:
Originally Posted by ksio89 View Post
Does this mean I can get perfect 1/4 and 1/2 sync with videos at those respective framerates?
Exactly. But you already get smooth 29.97/59.94fps playback with 59.94Hz, the advantage of 119.88Hz is that you can play 23.976fps and 29.97fps content without drops.

Refresh rate just has to be a multiple of the fps of your content, there's no additional benefit to having a higher refresh rate. Playing 29.97fps content at 29.97Hz, 59.94Hz and 119.88Hz should look the exact same, assuming your monitor doesn't do something differently.

Last edited by .m4jX; 31st July 2023 at 19:52.
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Old 1st August 2023, 20:21   #2017  |  Link
ksio89
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Originally Posted by .m4jX View Post
Exactly. But you already get smooth 29.97/59.94fps playback with 59.94Hz, the advantage of 119.88Hz is that you can play 23.976fps and 29.97fps content without drops.
Nice catch, I didn't realise 119.88 was a multiple of 23.976 too. And you also made notice that while 119.88Hz is not available when my laptop (Iris Xe Graphics) is plugged, 59.94Hz is, which is useful for 59.94fps YouTube videos.

Quote:
Originally Posted by .m4jX View Post
Refresh rate just has to be a multiple of the fps of your content, there's no additional benefit to having a higher refresh rate. Playing 29.97fps content at 29.97Hz, 59.94Hz and 119.88Hz should look the exact same, assuming your monitor doesn't do something differently.
I agree 100% with you. That's why I set my monitor to 120Hz, even though it can go up to 165Hz, so I don't have sync issues when playing games at 30 or 60 fps. For those games that don't have a 30 or 60 fps cap and just run at refresh rate, I just enable 1/4 or 1/2 sync at Nvidia Profile Inpector. Well, I can't see much of a difference above 120fps anyway, so it also helps keeping GPU power consumption, temps and fan noise in check.

By the way, why is vsync disabled with MPC Video Renderer? Shall I switch to Sync Renderer or EVR CP if I want perfect video sync when refresh rate is either 59.94 or 119.88 Hz?

Last edited by ksio89; 1st August 2023 at 20:34.
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Old 10th August 2023, 09:21   #2018  |  Link
nji
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Question: Shortcut to a postion within a movie?

In YT it is possible to save a "shortcut" to a position
withhin a movie (A feature I quite often use).
Does MPC-HC allow something similar?
(Like a drag and drop from the timeline,
saved as a command line to let open MPC a movie
at that specific position).
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Old 10th August 2023, 12:49   #2019  |  Link
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CTRL+G over the frame you want save, CTRL+C to save the frame.
Store the frame.
Next time you open the file: CTRL+G, CTRL+V and Go!

Or CTRL+G over the frame you want save, select and save Time and
mpc-hc.exe "pathname" /startpos hh:mm:ss
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Old 10th August 2023, 14:11   #2020  |  Link
nji
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Thanks.

I know it can be achieved in those ponderous ways.

But I was asking if MPC-HC provides the steps with ONE click/ drag'n drop
(like YT for example).

Last edited by nji; 10th August 2023 at 14:40.
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