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Old 11th March 2010, 14:10   #241  |  Link
deank
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Looks nice!

Nero ShowTime plays BD folders from HDD.
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Old 11th March 2010, 15:25   #242  |  Link
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Quote:
Originally Posted by Pelican9 View Post
I also tried the Totalmedia Theater, but it cannot start on my Windows 7 x64.
TMT3 plays great on my W7 x64 quadcore--maybe you should give it another try as it is one player that will do it all (BD, HD-DVD, play from hdd folders, etc.).
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Old 11th March 2010, 15:53   #243  |  Link
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Small bug in command entry field is still there...
Destination field (dec) to set audio and sub streams wont let you insert correct command.
E.g. set audio and sub to 1 requires 2147598337 in first destination field - you cant do it (you can set in hex field (8001C001) but INVALID is shown always) .
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Old 11th March 2010, 15:57   #244  |  Link
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Quote:
Originally Posted by bigotti5 View Post
Small bug in command entry field is still there...
Destination field (dec) to set audio and sub streams wont let you insert correct command.
E.g. set audio and sub to 1 requires 2147598337 in first destination field - you cant do it (you can set in hex field (8001C001) but INVALID is shown always) .
Yes it's a bug.
Some commands use more than two operands, like SetStream, SetSecondaryStream.
v0.21 can show correctly these, but the input is still buggy.
I thought yesterday nobody will spot this...

Quote:
Originally Posted by laserfan View Post
TMT3 plays great on my W7 x64 quadcore--maybe you should give it another try as it is one player that will do it all (BD, HD-DVD, play from hdd folders, etc.).
You are right! It's working now... It didn't work on W7x64 RC1.

Last edited by Pelican9; 11th March 2010 at 16:06.
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Old 11th March 2010, 16:28   #245  |  Link
deank
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Can you also 'fix' overwriting commands with NOP - I mean when user enters "00000000" in the OP code automatically to set 00000000 in the other two boxes (or at least not disable them).

Also a lot of times when I use PSR as source and move to the destination box, BDedit will change the PSR to GPR. It caused me a lot of troubles and debugging when I didn't pay attention to that 'auto'-change.

You may also include some notification when a forbidden command is entered in movieobject, since some of the commands may only appear inside an IGS program (and vice verse)
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Last edited by deank; 11th March 2010 at 16:31.
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Old 11th March 2010, 21:07   #246  |  Link
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Quote:
Originally Posted by deank View Post
Can you also 'fix' overwriting commands with NOP - I mean when user enters "00000000" in the OP code automatically to set 00000000 in the other two boxes (or at least not disable them).

Also a lot of times when I use PSR as source and move to the destination box, BDedit will change the PSR to GPR. It caused me a lot of troubles and debugging when I didn't pay attention to that 'auto'-change.

You may also include some notification when a forbidden command is entered in movieobject, since some of the commands may only appear inside an IGS program (and vice verse)
1. Done.
2. I don't understand this auto-change thing... PSR or GPR depends on the highest bit of the operand
3. Working on it.

Edit:
2. I've tried. Understand. Done.

Last edited by Pelican9; 13th March 2010 at 21:16.
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Old 13th March 2010, 21:18   #247  |  Link
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New version v0.21

A new version is available.

Changes for v0.21

- Page View on Menu tabsheet with working menu structure
- navigate with five button (up, down, left, right, select) or mouse (limited to basic buttons)
- display animated 'selected' and 'activated' state of buttons ('normal' state not animated)
- run button commands in an emulator (read/write PSR and GPR registers, enable/disable buttons, etc.)
- trace button commands (run step by step) follow on BOGs
- customizable colored infos on buttons (button id, object id)
- customizable colored button and window frames
- show command line on activation (Jump Title, Play Mk, etc.)
- Follow SetButtonPage and GoTo command on BOGs tabsheet (double click on command line)
- Follow Jump Title to the BDMV tabsheet from button commands
- Fixed bug with palette in object view
- Fixed bug with command editing
- Fixed bug with command check
- Fixed bug with SetStream and SetSecondaryStream command line display
- Beep on invalid command (on/off)
- Easy NOPing (Shift-N)
- Improved command line with PSR comments
- Delete, View, Load, Save ExtensionData() from/to MovieObject.bdmv
- View PSR and GPR values on Status tabsheet (displays nonzero only)
- View/Edit PSR and GPR values on the Menu tabsheet

Last edited by Pelican9; 19th March 2010 at 15:47.
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Old 13th March 2010, 22:42   #248  |  Link
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Quote:
I'm looking for a sw player which can play BD movie from harddisk folder.
Especially the menu.
Some older versions of PowerDVD can do it, but don't know which version exactly.
I've tried some 7.xx but doesn't play BD.
PDVD 7.3.2911e0 here still can do it (OEM version, came with LG drive)
PDVD 7.3.3319a is said to be the last version that was enabled to play BD/HD-DVD from HDD folders:

http://forum.slysoft.com/showthread....older+playback
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Old 13th March 2010, 22:56   #249  |  Link
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Originally Posted by Emulgator View Post
PDVD 7.3.2911e0 here still can do it (OEM version, came with LG drive)
PDVD 7.3.3319a is said to be the last version that was enabled to play BD/HD-DVD from HDD folders:

http://forum.slysoft.com/showthread....older+playback
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Old 14th March 2010, 07:39   #250  |  Link
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Thanks for the menu previews will try it out soon, do you have plans to allow editing the buttons and also blanking target(s) through buttons?

Also if all you have is BDMV/BACKUP+CLIPINF+PLAYLIST+STREAM folders the latest powerdvd 7/8/9 builds play from HDD with menus but only AC3/LPCM audio output otherwise silence.
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Old 14th March 2010, 13:56   #251  |  Link
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Excellent work. The days of IGS supremacy are almost over.
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Old 14th March 2010, 14:54   #252  |  Link
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Old 14th March 2010, 15:07   #253  |  Link
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Quote:
Originally Posted by turbojet View Post
Thanks for the menu previews will try it out soon, do you have plans to allow editing the buttons and also blanking target(s) through buttons?
I'll try to figure out how can I save a completely new m2ts with the IGS stream. If I can do that I'll make the editing part.
Or is there any solution to mux an IGS to an m2ts?
I think I can easily write the IGS only.

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Easy NOPing - especially for you

Last edited by Pelican9; 14th March 2010 at 15:12.
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Old 14th March 2010, 21:14   #254  |  Link
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Newest: v0.21b3

I've made some bug fix work and now you can run/trace the movie object commands and there is a new Find tool...

Last edited by Pelican9; 15th March 2010 at 00:46.
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Old 15th March 2010, 15:33   #255  |  Link
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@Pelican9:

Currently, there is no way I know of to mux IGS streams to m2ts. TSMuxer doesn't support it.

I gotta hand it to you, though, excellent work so far! Many many thanks!

Future feature requests still include exporting menu buttons to .png and importing them (potentially editted) back to replace existing button images.
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Old 16th March 2010, 00:52   #256  |  Link
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Newest: 0.21b4

Another bugfixes...

Purpleman:
Saving first...
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Old 16th March 2010, 14:00   #257  |  Link
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Originally Posted by Pelican9 View Post
Another bugfixes...

Purpleman:
Saving first...
Yup, agreed.

I have a question though. There is something in main-movie MPLS files that tells the player what to display when the user presses the "pop-up menu" button. Do you know what it is and whether or not we can see it in BDEdit?
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Old 16th March 2010, 15:46   #258  |  Link
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First, there is a User Operation Mask in the AppInfoPlayList section and it has a Pop up On bit (UO7) which enables or disables this user activity.
The Pop up Menu itself is an IGS which can found in a SubPath associated to a PlayItem.
And yes, you can see these infos in BDedit...
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Old 16th March 2010, 17:28   #259  |  Link
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Quote:
Originally Posted by Pelican9 View Post
First, there is a User Operation Mask in the AppInfoPlayList section and it has a Pop up On bit (UO7) which enables or disables this user activity.
The Pop up Menu itself is an IGS which can found in a SubPath associated to a PlayItem.
And yes, you can see these infos in BDedit...
Thanks, but I actually meant BD-J popup menus. Those aren't IGS streams, but jars (as far as I know).

Most blu-ray menus nowadays are java based. Can those be seen in BDEdit? (Not the menus themselves, obviously, I'm just looking for the reference that tells the player to lunch it).

Thanks alot!
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Old 16th March 2010, 18:35   #260  |  Link
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I think there is no information about any BDJO related things in the .mpls files.
You can see almost everything in BDedit about the content of the mpls.
I don't like java so I don't know too much about it.
Of course a later version of BDedit (in two-three years time) will show the java stuff.
Why do you think that the mpls contains that information?

Edit:
I have a disk with BDJO menu.
The top menu is an HDMV object which runs and starts a title which is assigned to a BDJO.
And all the menu elements stored in the JAR folder (normal PNG images), and the menu created on-the-fly by java.

Last edited by Pelican9; 16th March 2010 at 18:41.
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