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Old 13th October 2021, 18:47   #1  |  Link
MysteryX
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LoadPlugin on BM3DCUDA_RTC

When using StaxRip, it's not auto-loading VPY modules so it's loading them manually.

This works
Code:
core.std.LoadPlugin(r"C:\Users\myste\AppData\Roaming\VapourSynth\plugins64\BM3DCUDA.dll", altsearchpath=True)
This fails
Code:
core.std.LoadPlugin(r"C:\Users\myste\AppData\Roaming\VapourSynth\plugins64\BM3DCUDA.dll", altsearchpath=True)
core.std.LoadPlugin(r"C:\Users\myste\AppData\Roaming\VapourSynth\plugins64\BM3DCUDA_RTC.dll", altsearchpath=True)
How can I load BM3DCUDA_RTC?
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Old 15th October 2021, 20:13   #2  |  Link
sl1pkn07
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seems is each lib standalone, i mean. each lib have the same functions, but with optimizations

you should load only one

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Last edited by sl1pkn07; 15th October 2021 at 20:18.
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Old 15th October 2021, 20:44   #3  |  Link
ChaosKing
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They both have it's own namespace, so it should be fine. Does loading only BM3DCUDA_RTC work?

Quote:
The _rtc version requires compute capability 3.5 or higher, GPU driver 465 or newer and has dependencies on nvrtc64_112_0.dll/libnvrtc.so.11.2 and nvrtc-builtins64_114.dll/libnvrtc-builtins.so.11.4.50.
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Old 15th October 2021, 21:42   #4  |  Link
MysteryX
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No it fails to load. RTC library is MUCH smaller, too. Perhaps a dependency issue?
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Old 15th October 2021, 21:57   #5  |  Link
ChaosKing
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Try the latest master build https://github.com/WolframRhodium/Va...uns/1221407085
Which nvidia GPU do you have?
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Old 15th October 2021, 23:04   #6  |  Link
MysteryX
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It loads fine when installed with vsrepo and auto-loading. I'm using GTX 2060
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Old 16th October 2021, 04:18   #7  |  Link
WolframRhodium
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On Windows, the two dependencies should be placed in the same directory as the rtc plugin. The dependencies may also be loaded manually by ctypes:
Code:
import ctypes
ctypes.WinDLL((dependencies))
core.std.LoadPlugin((plugin))
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Old 16th October 2021, 17:20   #8  |  Link
MysteryX
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Quote:
Originally Posted by WolframRhodium View Post
On Windows, the two dependencies should be placed in the same directory as the rtc plugin. The dependencies may also be loaded manually by ctypes:
Code:
import ctypes
ctypes.WinDLL((dependencies))
core.std.LoadPlugin((plugin))
Worked like a charm. Never would have figured it out on my own! Thanks
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