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Old 8th August 2022, 01:26   #341  |  Link
Balling
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Originally Posted by ErazorTT View Post
On the creation side yes, I would assume that anything uses the SDK. But on the presentation side, like Software players, these must somehow implement that. I looked into the source codes of VLC / FFMPEG and mpv but have not found anything. So my current assumption is that these also don't actually apply any of the processes of the dynamic tonemapping.
libplacebo you mean, GOD, VLC does not even support Dolby vision profile 5. Also, no, libplacebo does not support dynamic metadata, good news it is applied in the very end and everything else (EL can be done too with a plugin) is done.
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Old 8th August 2022, 01:28   #342  |  Link
Balling
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Originally Posted by kolak View Post
It's all licensed and proprietary. So they may know it, but it's protected by licensing agreement. Dolby is always done same way and that's the whole idea of it.
Look at mpv - they may have it:
https://emby.media/community/index.p...vision-in-mpv/

Actually this may only work if your display is DV capable and certified. Idea is simple- someone has to pay Dolby licensing fees
No need for display to be certified, facepalm. Movies & TV play without an issue.

Patents you mean, ffmpeg does not care about patents and VLC is in France, where those patents cannot be used.

Last edited by Balling; 8th August 2022 at 01:36.
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Old 8th August 2022, 01:30   #343  |  Link
Balling
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Originally Posted by kolak View Post
I'm sure it's nothing to do with licensing
Point is - there is no official Dolby processing without licensing.
And in some cases like in all Blu-ray players (all of them have broken low latency Dolby vision, but standard dolby vision is good) at all.
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Old 8th August 2022, 01:31   #344  |  Link
Balling
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Originally Posted by FranceBB View Post
Dolby stuff have always been a pain to handle and after creating proprietary stuff with audio, now they're fiddling with video too. (T_T)

It took ages for the open source community to decode proprietary audio codecs like DolbyE (and the current ffmpeg implementation is far from ideal and only works with the u8 workaround which made me write several lines of code cross-checking with mediainfo given that ffprobe cannot even recognize DolbyE in an mxf container) and now they're back with DolbyED2 Atmos (currently impossible to decode) and DolbyVision profiles (also currently impossible to decode).
Best case scenario, they're just using the 12bit dual layer profile so that it's H.265 10bit PQ + metadata layer to create the 12bit and we can still watch the content by ignoring the proprietary Dolby Vision metadata layer. Worse case scenario: they're using the Dolby Vision Proprietary colorspace like dvhe0509 and we won't be able to see the content correctly (although there's been a recent attempt with libplacebo in VLC, MPV and Avisynth to tackle it).
Dolby e-destribution v2 Atmos samples welcome on ffmpeg bug tracker.

"they're using the Dolby Vision Proprietary colorspace like dvhe0509 and"

That was implemented in full. PQ 12 bit mapping would be good though.
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Old 8th August 2022, 05:45   #345  |  Link
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Dolby e-destribution v2 Atmos samples welcome on ffmpeg bug tracker.
Do you already have a ticket I can upload them to or do I have to open a new one?
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Old 8th August 2022, 09:27   #346  |  Link
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Do you already have a ticket I can upload them to or do I have to open a new one?
A new one of course.
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Old 8th August 2022, 10:40   #347  |  Link
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A new one of course.
https://trac.ffmpeg.org/ticket/9864
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