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#4741 | Link | |
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Join Date: Dec 2020
Posts: 62
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Quote:
3.8 is still kept because it is the latest version available for windows 7. More info: https://github.com/vapoursynth/vapoursynth/issues/858
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CPU: AMD 3700X | GPU: RTX 3070Ti | RAM: 32GB 3200MHz Discord: @Julek#9391 || GitHub Last edited by Julek; 20th July 2022 at 04:00. |
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#4742 | Link | |
Registered User
Join Date: Sep 2006
Posts: 1,616
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Quote:
http://www.vapoursynth.com/doc/insta...s-installation |
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#4743 | Link | |
Registered User
Join Date: Dec 2020
Posts: 62
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Quote:
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CPU: AMD 3700X | GPU: RTX 3070Ti | RAM: 32GB 3200MHz Discord: @Julek#9391 || GitHub |
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#4744 | Link |
Professional Code Monkey
Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,491
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R60 RC1
Code:
r60: fixed blankclip crashing when fpsnum or fpsden is 0 despite it being allowed fixed invalid format ids sometimes being treated as api3 values when passed to resize fixed error message frame generation in vfw fixed writing beyond end out output buffer for audio in vfw blankaudio now takes an array of channel constants since this better matches how most other functions work fixed splitchannels crash on certain channel configurations (YomikoR) added makefulldiff and mergefulldiff, these are versions of makediff and mergediff that don't clamp the difference to half range and instead use a higher precision diff clip better error messages when filters get unsupported input formats or combinations thereof freezeframes now accepts empty arrays and simply passes through the source clip you can directly assign to frame-props removed all deprecated (and replaced by better versions) functions in python: get_frame_async_raw, get_plugins, get_functions, list_functions, get_format, register_format fixed convolution output for 9-15 bit material
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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#4746 | Link |
Professional Code Monkey
Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,491
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It's the same for float.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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#4747 | Link | |
Registered User
Join Date: Sep 2008
Posts: 343
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Quote:
I tried to understand the code here: https://github.com/AviSynth/AviSynth...ters/color.cpp But can not figure out how the Lut/expression for off_v is built from those functions... I'm just trying to do the avisynth equivalent to "coloryuv(off_v=0.5)"
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(i have a tendency to drunk post) |
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#4748 | Link | |
Professional Code Monkey
Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,491
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Quote:
Code:
Expr(clip, ["", "", "x 0.5 +"])
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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#4749 | Link | |
Registered User
Join Date: Sep 2008
Posts: 343
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Quote:
That only works for 8bit though, I guess ColorYUV scales input values internally... So what is the math to convert 8bit Expr to 16bit? Edit: nevermind, found a helper function for scaling values between bitdepths: https://github.com/Irrational-Encodi...l/info.py#L129
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(i have a tendency to drunk post) Last edited by mastrboy; 7th August 2022 at 23:00. |
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Tags |
speed, vaporware, vapoursynth |
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