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17th December 2021, 17:26 | #221 | Link |
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I have gone back and tried all postFFT version and other setting such as sigma, tr etc and the error was the same as before.
Edit. Tried all the latest version and no changes. However 2.4.0 not tested as getting Script Error Script error: Expr does not have a named argument "lut" (C:/Program Files (x86)/AviSynth/plugins64+/Extools.avsi, line 100) \StaxRip\Apps\Plugins\AVS\TemporalDegrain2\TemporalDegrain2.avsi, line 268) Edit. 2.40 doesn't work. Last edited by coolgit; 17th December 2021 at 19:10. |
17th December 2021, 17:36 | #222 | Link |
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I think you need update avs+ latest ver (3.7.1 test 34)
https://forum.doom9.org/showthread.php?t=181351 Last edited by kedautinh12; 17th December 2021 at 17:38. |
17th December 2021, 19:09 | #223 | Link | |
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19th December 2021, 00:43 | #226 | Link |
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Here the link. There should be two scene changes defects.
https://mega.nz/file/qqQTSCZJ#tDyQR8...tqNUo8Dm9KNA8I Last edited by coolgit; 19th December 2021 at 01:41. |
19th December 2021, 02:53 | #227 | Link | |
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Last edited by kedautinh12; 19th December 2021 at 08:39. |
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19th December 2021, 13:00 | #229 | Link |
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Staxrip
FFVideoSource("F:\TemporalDegrain2.avi", cachefile="F:\TemporalDegrain2_temp\temp.ffindex") SetFilterMTMode("DEFAULT_MT_MODE", MT_MULTI_INSTANCE) SetMemoryMax(1024) threads=8 TemporalDegrain2(degrainTR=1, postFFT=4, postSigma=2, fftThreads=8) Prefetch(8) VDub2 FFVideoSource("F:\TemporalDegrain2.avi") SetFilterMTMode("DEFAULT_MT_MODE", MT_MULTI_INSTANCE) SetMemoryMax(1024) threads=8 TemporalDegrain2(degrainTR=1, postFFT=4, postSigma=2, fftThreads=8) Prefetch(8) Frame 10 and 88, same errors. |
19th December 2021, 15:02 | #230 | Link |
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Yes, its there in 10 and 88, I'm getting the same brown colors. This is due to the scene change detection (SCD). Either the per block SCD threshold is too high, or the per frame SCD threshold.
Changing ppSCD1 from 5 to 4 solves this or setting thSCD2 from 130 to 90. So it would appear that the default settings for ppSCD1 or thSCD2 are too high. The per block scene detection is set by ppSCD1, which means that if each pixel in a block is more different than the value of ppSCD1 compared to the previous frame than this block calles for a scene change. A scene change is triggered if more than thSCD/255*100 percent of all blocks in a frame call for a scene change. Its not immediately clear to me if either ppSCD1 is too high of thSCD2 or both. But I would guess that thSCD2 is too high, so I would change that one. PS: I found a better more general way, which takes the chroma changes better into account. Will push an update shortly. Last edited by ErazorTT; 19th December 2021 at 15:34. |
19th December 2021, 15:37 | #231 | Link | |
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Tried: ppSCD1=4 thSCD2=130 = failed ppSCD1=5 thSCD2=90 = failed ppSCD1=4 thSCD2=90 = pass It is both that's too high. From your file thSCD2 = default(thSCD2, 130) #MVTools default of 130 is apparently too high and yet you kept it at 130 Well it is great that this is finally working, thanks for your efforts. |
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19th December 2021, 15:56 | #232 | Link | |
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I just pushed the v2.3.3, please try. For me it solves that issue, while the SCD settings all remains where they were (ppSCD1=5, thSCD2=130). |
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19th December 2021, 20:44 | #234 | Link | |
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I would guess (and hope) that 2.3.3 is more reliable than decreasing the SCD values. Last edited by ErazorTT; 19th December 2021 at 20:57. |
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20th December 2021, 23:29 | #235 | Link |
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New releases 2.3.4 and 2.4.0
This release cuts down on banding and noise with the new default of postDither=2, which is especially significant for postFFT 1 and 2, but also measurable for the others.
If you every needed something else than postFFT 0, 1 or 2 you might try again. You should be able to get away with a somewhat decreased postSigma value. (In one instance I could decrease the value from 3 to 2.5 for the same output.) (Attention, the values for postDither are now inverted, negative and positive values are swaped compared to all previous releases!) BM3D is introduced as postFFT 5 in version 2.4.0. This is significantly helped by the above change, since it would have produced some quite unpleasant noise with the old dither behaviour (which can now be replicated with postDither=1). This version does however need the current test releases of AviSynth. Last edited by ErazorTT; 21st December 2021 at 00:55. |
11th January 2022, 15:27 | #238 | Link | |
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20th January 2022, 06:17 | #239 | Link | |
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I’m sorry but I will not be able to be the one to port this over to VS, because I simply have exactly no experience with VS. The time to read into it simply does not appear worth it for me, since I’m very proficient in AS and currently don’t see a reason to move to VS. |
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17th February 2022, 07:46 | #240 | Link |
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meAlg Motion Estimation
If I understand meAlg settings correctly, then hexagonal search is used by default. Using meAlg=7 should select umh (Uneven Multi Hexagonal search) and give a little quality boost. In my tests it was just a bit slower than the default meAlg=4.
1- Exhaustive search 2- Diamond search 3- Square search 4- Hexagonal search 5- Star-shaped search 6- Successive Elimination Algorithm (SEA) 7- Uneven Multi Hexagonal search (UMH) Is this correct? I read that from https://forum.doom9.org/showthread.php?p=693742 |
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